Author Topic: Damage calc / character builder updated  (Read 27952 times)

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Offline Moncho

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Re: Damage calc / character builder updated
« Reply #30 on: March 07, 2014, 02:50:03 pm »
+1
Sorry for double post, but would it be possible to add a weapon damage comparer?
Maybe plotting pierce dmg with one base value vs cut of another value.
Either two columns that can be checked at the same time, or just a column that changes only the weapon, leaving the build and armour equal to compare different weapons. For example comparing GLA and Bec, I wanted to see at what point the bec starts doing more damage, and it would be easier if this was added. It is doable as is, but would be made easier.

Offline San

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Re: Damage calc / character builder updated
« Reply #31 on: March 07, 2014, 07:01:50 pm »
+3
I'm neither helping beginners nor am I making a guide.

(click to show/hide)

Edit: Now stickied, I sound like a real whiner now.
« Last Edit: March 09, 2014, 08:05:35 am by San »

Offline li379041890

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Re: Damage calc / character builder updated
« Reply #32 on: March 12, 2014, 04:14:58 pm »
0
Hi San, Can I get your permission to modify this calculator (just make language translation) and post it in Chinese cRPG forum?
Cuz I am currently translating this calculating to Chinese so that those Chinese players can get a better idea of their builds.

And another question
In the JavaScript code there are formula about knockdown but it doesn't show on the calculate, how can i get it work?
 :D

Offline San

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Re: Damage calc / character builder updated
« Reply #33 on: March 12, 2014, 04:24:46 pm »
0
This is not mine and the original creator allowed it. Feel free!

I just changed it so you only need to click the knockdown checkbox. Before, you also had to switch the weapon type to blunt.

Offline li379041890

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Re: Damage calc / character builder updated
« Reply #34 on: March 12, 2014, 04:29:00 pm »
0
This is not mine and the original creator allowed it. Feel free!

I just changed it so you only need to click the knockdown checkbox. Before, you also had to switch the weapon type to blunt.
WOW :shock:
San you are so fast. :D :D
Again, Thank you for quick reply!!

Offline Soulreaver

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Re: Damage calc / character builder updated
« Reply #35 on: March 12, 2014, 07:39:39 pm »
0
Raw Damage: 70.01
Knockdown Chance for Head/Legs: 22.5%
Knockdown Chance for Body: 2.42%
 :shock:
shithammer :mad:

Offline Cup1d

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Re: Damage calc / character builder updated
« Reply #36 on: July 17, 2014, 06:49:08 pm »
0
San, are you sure that formula for PD\weapon points influence is correct?

Offline San

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Re: Damage calc / character builder updated
« Reply #37 on: July 17, 2014, 07:20:29 pm »
+1
The current formula for PD penalty is definitely wpf - max(14*PD - (1.5 ^ PD), 0)

However, in-game, there are currently a few bugs with the penalties resulting in ~30-40 higher wpf on average than expected for archers, throwers, and horse ranged. We're currently trying to fix the penalties while keeping a similar standard of accuracy that the bugged wpf values gave ground archers. At the moment, take archery damage values as a loose approximation for now that could be off by a few points of damage.

Also, ranged to human penalties:
        calves: 85%
        feet: 70%
        shoulders: 85%
        upper arms: 75%
        forearms: 70%
        hands: 65%

Rain is also a 10% penalty to your raw damage, which is around 30% less final damage.
The head is also around 220%, but I'm recalling that from memory.

I'll try to update it again when the current bugs are fixed.

Offline Cup1d

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Re: Damage calc / character builder updated
« Reply #38 on: July 18, 2014, 03:33:27 pm »
0
Thank you for info about  damage distribution. BTW, any plans for backstab bonus for damage? For torso and head for example.

And what about 13PD builds, it still negates all penalties, or it's just a flaw in calculation?

Offline San

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Re: Damage calc / character builder updated
« Reply #39 on: July 22, 2014, 12:11:54 am »
0
Backstab damage would be interesting, but speed bonus would probably need to be toned down. You can almost triple your damage output with good speed bonus and a held hit to the head. Using the in-game reporter for admins, a swing that dealt 11 damage to the body dealt 18 to the head with similar armor. Head damage is larger than what is currently believed.

Updated the PD penalty with this: wpf after PD penalty = wpf - (max(14*PD - (1.35^PD)-35,0))

If the damage section starts out with 170 wpf, that means I know it's updating correctly. I also updated it with proper horseback penalties some time in the last few weeks. The damage you see on the calc is when standing still, a very low estimator of actual damage in-game.

Offline Kalp

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Re: Damage calc / character builder updated
« Reply #40 on: November 03, 2014, 05:37:51 pm »
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When typing the weight, should I use commas or dots ? Because depending on what I use I get two different results.

ok, nvm i figured out
« Last Edit: November 03, 2014, 05:47:06 pm by Kalp »
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Re: Damage calc / character builder updated
« Reply #41 on: March 14, 2015, 05:34:51 pm »
+1
would be nice to have another calc update  :rolleyes:

Offline Earthdforce

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Re: Damage calc / character builder updated
« Reply #42 on: August 14, 2018, 08:00:15 pm »
+2
would be nice to have another calc update  :rolleyes:
Agreed
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Offline San

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Re: Damage calc / character builder updated
« Reply #43 on: August 24, 2018, 06:48:37 am »
+1
I don't have access to WSE stuff so I don't know which formulas are being used, feel free to branch off what's already there.