My first impression of crime was that the crime % was the chance that some troops would be killed. For example, if the crime rate is 10%, there is a 1 in 10 chance that a set number (or percent) of troops will be killed. But seeing how even with low percent a crapton of troops are being utterly decimated, I am assuming that the percent instead applies to the total number of troops you have? So say you enter a fief with 10% crime with 1000 men. This means that after two hours you lose 100 men? And then after another 2 hours you lose 90? And so on? In other words, it is not a chance that some guys might die, it is a guaranteed fact that some will?
So this also means if you take one of those castles or cities with nearly 90% crime rate that you will lose nearly all of your remaining army once inside? In other words you need to take a castle, not garrison it, or even idle inside it, and then buy a lot of S&D, and then wait, and wait, and wait until each hour it slowly drops by 1% down to a reasonable amount? I just don't see how this is fair, and it seems to strongly discourage the taking of castles and cities as of now, unless you trade with them for a dang long time beforehand. If you take a castle that someone else was also going for, you can't garrison it against their attack, since after only 2 hours (remember, you garrison has to be alive for 24 hours) 90% of your army will be dead. By the time the battle starts you will most likely have at most 5 troops left. Unless crime doesn't affect besieged cities?