Author Topic: Crime  (Read 4230 times)

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Offline Haze_The_Hobo

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Re: Crime
« Reply #30 on: March 02, 2014, 10:21:28 am »
0
At least, crime should decrease when troops get killed. We can suppose our troops defend themselves and kill some bandits.

This.

As i said in the other thread earlier, it is ridiculous that peasant criminals can kill hundreds of trained soldiers in a day..
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Offline kinngrimm

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Re: Crime
« Reply #31 on: March 02, 2014, 11:03:37 am »
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At least, crime should decrease when troops get killed. We can suppose our troops defend themselves and kill some bandits.
me likes it  :P
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Offline GRANDMOM

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Re: Crime
« Reply #32 on: March 03, 2014, 10:51:44 am »
+1
That's actually a really interesting notion that i hadn't considered. I hope some important dev reads that.

It makes perfect sense that during the act of conquering a fief the crime would be wiped out and reset to build up again. Maybe taking a fief in battle should reset the crime % to 0 and maybe even the S/D.

Nah its a better defence than actual garissons - who would wanna take a 100% crimeevillage and bring gold to buy goods and invest time into bringing the crime down before even being able to enter the village. Taking land/fiefs means now you have to dominate the territory around the fief - or you would just get sieged by the previous owner and die from crime in the fief you just got. Takes some planning
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Offline Haze_The_Hobo

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Re: Crime
« Reply #33 on: March 03, 2014, 12:51:57 pm »
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It does offer an unfair advantage to previous fief owners, because we're much more familiar with the exact entry point of fiefs and know where to click. Although if you want a way round that, click to enter the fief (you'll still be hours away so no danger to try this enroute) and just see where you're line takes you, then manually using 'Move ____ to' make sure your line takes you to the same point, might take you 2 tries. Then however experienced you are you can guarantee ending up directly above the fief.

You can do the above in like a minute, no no-lifing involved.

Guess what, i haven't lost any troops and i'm not on strat 24/7, maybe because i don't sit in fiefs with high crime since chadz mentioned the new mechanic. If you 'have a life' that's even more reason to use your brain when you do play because it's the only way to beat the no-lifers. What part of 'Crime % bad, makes troops leave' was unclear enough for you to set your path to high-crime fiefs and leave it?
 
If you're a new player or never read forums i apologize, Strategus is a bastard to guys like you.

TBH i don't give a shit about your opinion, since i really have a decent life and don't even think about strategus when i ain't home playing c-rpg.

Faulty mechanics is faulty. I don't think this was implented to make strategus unplayable for all others than no-lifers. Imho it was added so big clans couldn't just town whore and gather troops.
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Offline Bittersteel

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Re: Crime
« Reply #34 on: March 03, 2014, 02:35:59 pm »
+1
Wow, such a rude bitch.

Offline Butan

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Re: Crime
« Reply #35 on: March 03, 2014, 02:38:24 pm »
+1
TBH i don't give a shit about your opinion, since i really have a decent life and don't even think about strategus when i ain't home playing c-rpg.

I have a better life than you, and think even less of strategus than you, thus your opinion is invalid.
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... If I read it right, your care meter is high enough to rage about losing troops, but too low to read someone's solution about it?  :lol:

Offline Haze_The_Hobo

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Re: Crime
« Reply #36 on: March 03, 2014, 03:00:20 pm »
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I have a better life than you, and think even less of strategus than you, thus your opinion is invalid.
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... If I read it right, your care meter is high enough to rage about losing troops, but too low to read someone's solution about it?  :lol:

You are not supposed to camp outside villages cuz of bugged crime system.

You are supposed to go inside the village for drink, sex, food and bed. Why should i stay outside??

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Offline Butan

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Re: Crime
« Reply #37 on: March 03, 2014, 03:05:40 pm »
+2
Because chadz wills it.

Offline Haze_The_Hobo

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Re: Crime
« Reply #38 on: March 03, 2014, 03:15:00 pm »
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Because chadz wills it.

This does not target big factions (as intended) who use multiple logins for their accounts and strategus control. Crime only hits the partly active "soloers" and small factions hard.
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Offline FRANK_THE_TANK

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Re: Crime
« Reply #39 on: March 04, 2014, 05:17:35 am »
+1
It's a great mechanic it enables trade embargoes on fiefs, this thing could get really interesting.
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Offline Knute

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Re: Crime
« Reply #40 on: March 04, 2014, 05:36:39 am »
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Instead of crime call it dysentery! Or D&D, desertion and dysentery (or just disease).

Offline Tovi

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Re: Crime
« Reply #41 on: March 04, 2014, 07:36:01 am »
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But it should start only at a high level of SD.
With only 2% crime rate, I've lost 30 troops in 9 hours. Faster than I can recruit.

When crime rate reach 100%, what can we do ? Plunder SD ? That's a strange way to fight crime. Is it Socialism or something ?
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Offline Kampfkarotte

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Re: Crime
« Reply #42 on: June 25, 2014, 11:00:50 am »
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Do you also lose troops when you have only 100 men or less?

Offline Kampfkarotte

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Re: Crime
« Reply #43 on: June 25, 2014, 11:16:29 am »
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Okay thanks

I am currently losing troops but because I have my cap at 100, it always restores immediately back to 100.
I would like to be able to say I don't want to recruit anymore without losing troops by reducing my cap to 1..
« Last Edit: June 25, 2014, 11:24:20 am by Kampfkarotte »

Offline GRANDMOM

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Re: Crime
« Reply #44 on: June 25, 2014, 12:55:49 pm »
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Okay thanks

I am currently losing troops but because I have my cap at 100, it always restores immediately back to 100.
I would like to be able to say I don't want to recruit anymore without losing troops by reducing my cap to 1..

You can
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