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Crime: Most likely it will work like this: Every village has a crime rate of 0%. Every hour your S&D is > than your daily production, you gain 1%, when its below, you lose 1%. Every minute, a random troop in the fief (visitors or garrison) dies, based on the chance of the crime.
Changed the crime rate tick to every 2 hours instead of every hour, and changed the formula to S&D > daily_income+1000
Should answer your questions i think
Should defnitely nerf crime, 25 men died in 10 minutes. That makes no sense what-so-ever. I mean, are you telling me there are murderers running around in every fief killing people randomly?
The idea with crime is Don't go inside a fief with crime. You're not supposed to be able to just idle in a fief that has crime. Stay outside it.
End of last strat there were thousands of troops inside inactive fiefs where the clans hadn't done anything for ages, if the crime mechanic was like 1 troop per day or 1 troop per hour it wouldnt even make a dent on that sort of playstyle. It has to be punishing, dont hang around in a fief with crime.
But then it wouldnt punish inactive fiefs with a load of people in In which way wouldn't it? Same affect as now. If low troops, just take it., and it wouldnt punish a small faction from owning a load of spread-out fiefs at once. Same as above, small faction, spread out fiefs. Either low troops count or same affect as now.And the 10k garrisons alone last Strat were just stupid, hopefully now we'll never even get close to that many troops camping one fief.
Might just be my opinion right now as we haven't gotten far into strat.
I believe everything will work just fine if we give it enough time. Early strat cant be the basis on which we compare if stuff is working or not: today 10.000 silver is a lot, tomorrow 1.000.000 will be nothing! The same applies for everything based on numbers, as is crime.