I would reduce stats on 0 slot weapons, take out stagger (but keep a similar effect to melee hits) and increase reload time on xbows. More time spent reloading, the more time melee can have a bigger impact on the round and it makes it harder to kite.
Other options are reduced ammo, reduce 1 hand stab damages, make shooting more that point and click by reducing missile speeds, increased weight, more impact of armour on WPF etc.
Whoever thought it was a good idea to have good 0 slot weapons and buff 1 handers didn't have his thinking cap on that day. I know the idea is to stop the kiting, but you had a decent movement speed nerf implemented that work and was reverted. In the end you just increased the amount of ranged by removing their disadvantages.
Hybrid ranged with melee just makes good melee players take ranged capabilities, and bad melee players can avoid melee fights and click on shit from ranged until they are forced to get involved. You can even have a shield so just whip out the shield and backpedel to team mates.