Author Topic: c(ounterstrike)RPG  (Read 7559 times)

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Offline San

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Re: c(ounterstrike)RPG
« Reply #30 on: January 30, 2014, 03:19:22 pm »
+7
I think having to let go of your block to chase ranged as a shielder is counter-intuitive. When there's 2 or more, it's almost impossible to get into run mode since you'll have to block projectiles, letting even slower ranged get out of reach. It was pretty bad when there were tons of throwers w/ some xbows everywhere just yesterday. My shield helped me survive, but I wasn't really able to kill much and just saw my team go down like flies.

Offline Tibe

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Re: c(ounterstrike)RPG
« Reply #31 on: January 30, 2014, 03:37:53 pm »
0
Plan to play melee today went into the shitter. Made a archer alt. If u cant reach them, shoot them.

Offline dynamike

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Re: c(ounterstrike)RPG
« Reply #32 on: January 30, 2014, 03:39:02 pm »
+3
I think having to let go of your block to chase ranged as a shielder is counter-intuitive. When there's 2 or more, it's almost impossible to get into run mode since you'll have to block projectiles, letting even slower ranged get out of reach. It was pretty bad when there were tons of throwers w/ some xbows everywhere just yesterday. My shield helped me survive, but I wasn't really able to kill much and just saw my team go down like flies.

San not able to kill much? Must be imbalanced. Nerf everything.  :wink:
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Offline Weren

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Re: c(ounterstrike)RPG
« Reply #33 on: January 30, 2014, 03:43:56 pm »
+4
Funnily enough when I was first created my crossbow character in early cRPG, I did put most of my skill points in PD, because I thought it enhanced crossbow accuracy and damage.  :lol:
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Offline Piok

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Re: c(ounterstrike)RPG
« Reply #34 on: January 30, 2014, 03:50:40 pm »
0
We need smoke shaman class to generate fog.

I swear it is totally realistic.
We already have magic forcefields and quivers of endless ammo in game.

Also pink dragon mount for me as price for this glorious Idea :twisted:
« Last Edit: January 30, 2014, 03:56:17 pm by Piok »

Offline karasu

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Re: c(ounterstrike)RPG
« Reply #35 on: January 30, 2014, 03:59:46 pm »
+3
Oh you were on the SB team? Lucky you op, you don't have to chase them when they shoot and avoid melee by running 6 minutes, simply because they can.  :lol:


Offline oreshy

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Re: c(ounterstrike)RPG
« Reply #36 on: January 30, 2014, 04:00:20 pm »
+1
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Offline Rebelyell

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Re: c(ounterstrike)RPG
« Reply #37 on: January 30, 2014, 04:03:37 pm »
-2
if you are bad at crpg, go play ranged.
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline musketer

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Re: c(ounterstrike)RPG
« Reply #38 on: January 30, 2014, 04:07:52 pm »
+7
Another fix for archers: Allow to equip one quiver of arrows per archer and remove the option to equip 2 quivers.



Problem fixed.

Offline oreshy

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Re: c(ounterstrike)RPG
« Reply #39 on: January 30, 2014, 04:13:26 pm »
+2
Another fix for archers: Allow to equip one quiver of arrows per archer and remove the option to equip 2 quivers.



Problem fixed.

yes ..sure & only 1 stack throwing stones.

oh .. and give the horsies only 3 legs per char.
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Offline musketer

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Re: c(ounterstrike)RPG
« Reply #40 on: January 30, 2014, 04:23:06 pm »
+4
yes ..sure & only 1 stack throwing stones.
Well, the suggestion that I posted would be applied to archers and crossbowmen exclusively because actually one quiver with an average of 15 to 25 would be the realistic amount of arrows, that would be historically accurate and actually logical too, but when you see archers with 2 quivers of arrows with 50 arrows... That is just stupid.

Offline bagge

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Re: c(ounterstrike)RPG
« Reply #41 on: January 30, 2014, 04:24:17 pm »
+10
Am I the only one who don't even bother to read any thread that includes 'ranged' anymore? I think the devs and balancers know all this shit you are repeating already.

And fuck your pictures of ranged players, we get it, we've seen them a thousand fucking times since the start of the new year.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline oreshy

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Re: c(ounterstrike)RPG
« Reply #42 on: January 30, 2014, 04:24:41 pm »
0
Well, the suggestion that I posted would be applied to archers and crossbowmen exclusively because actually one quiver with an average of 15 to 25 would be the realistic amount of arrows, that would be historically accurate and actually logical too, but when you see archers with 2 quivers of arrows with 50 arrows... That is just stupid.

...aye.
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Offline Adamar

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Re: c(ounterstrike)RPG
« Reply #43 on: January 30, 2014, 04:28:57 pm »
+1
Why doesn't this happen whenever I'm playing?

Offline Gnjus

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Re: c(ounterstrike)RPG
« Reply #44 on: January 30, 2014, 04:34:21 pm »
+1
And fuck your pictures of ranged players, we get it, we've seen them a thousand fucking times since the start of the new year.


So you think it's ok to have 60-70% of a medieval battle/siege simulation game's players playing ranged classes ? Simple yes or no if you please, possibly without repeating for a thousand fucking times that it's not the case while zillions of screens & people prove otherwise ? That's how a game should look like and nothing should be done about it, correct ?
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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