Author Topic: c(ounterstrike)RPG  (Read 7561 times)

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Offline bagge

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Re: c(ounterstrike)RPG
« Reply #45 on: January 30, 2014, 04:44:59 pm »
+7

So you think it's ok to have 60-70% of a medieval battle/siege simulation game's players playing ranged classes ? Simple yes or no if you please, possibly without repeating for a thousand fucking times that it's not the case while zillions of screens & people prove otherwise ? That's how a game should look like and nothing should be done about it, correct ?

The problem in cRPG is the team balance. At that one point there surely was a majority of ranged in Angantyr's team. If there was a proper class balance we wouldn't have that problem.

And I seriously doubt there is 60-70% ranged in a battle server when there's 60-100 players online.

Keep nerfing everything wont help, as I've already said is that the team balance need to be changed.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline no_rules_just_play

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Re: c(ounterstrike)RPG
« Reply #46 on: January 30, 2014, 04:53:23 pm »
+5
No the problem is that you cant leave cover for a few seconds or you get shot by 5 arrows. Even if both teams had fair numbers, it would be the same as archers most of the time shoot infantry and cavalry, it would be more fair, but still as annoying.

Yeah fix team balance! Both teams should rage equally much and have as little fun as the enemy team!
« Last Edit: January 30, 2014, 04:58:07 pm by no_rules_just_play »

Offline Dolphin

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Re: c(ounterstrike)RPG
« Reply #47 on: January 30, 2014, 04:55:16 pm »
+1
(click to show/hide)

TL;DR: IMO
nerf unloomed bows, buff looming of bows, archery would be fine by that change.
Make a limit where wpf in archery helps no more so they can use more on getting 1 handed wpf instead.
Xbows, smaller tier xbows should reload slower.
Xbows are fine, they are not able to kite, and vunlerable when reloading or taken their shoot. (High risk if miss, but high reward as well like a ORB/awp in Counterstrike just reloads slower)

DID i get to say NERF unloomed bows, would probably fix it...

Offline bagge

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Re: c(ounterstrike)RPG
« Reply #48 on: January 30, 2014, 05:07:38 pm »
-6
No the problem is that you cant leave cover for a few seconds or you get shot by 5 arrows.

I never have this problem. Maybe you just suck
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Nightmare798

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Re: c(ounterstrike)RPG
« Reply #49 on: January 30, 2014, 05:09:25 pm »
+8
Time for my 300 reference again :D

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Offline SirCymro_Crusader

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Re: c(ounterstrike)RPG
« Reply #50 on: January 30, 2014, 05:11:21 pm »
+4
.
« Last Edit: March 09, 2023, 09:29:02 pm by SirCymro_Crusader »

Offline YnScN

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Re: c(ounterstrike)RPG
« Reply #51 on: January 30, 2014, 05:19:24 pm »
-3
There was a melee-only server and nobody played there because they were having hard time to blame their blocking skills. Blaming amount of ranged suits better i guess.

All of you guys want to have archers in game but as peasants. They shouldn't do ranged damage, they shouldn't have melee skills or you know they could kick your ass.

For all guys whom wanted to have a higher protection for ranged, i have 69 body armor and i survive 5 arrows from a 34 level dedicated archer unless i run like a DTV bot. What damage reduction are you talking about?

Pathetic.

Offline Osiris

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Re: c(ounterstrike)RPG
« Reply #52 on: January 30, 2014, 05:21:59 pm »
+1
There was a melee-only server and nobody played there because they were having hard time to blame their blocking skills. Blaming amount of ranged suits better i guess.

All of you guys want to have archers in game but as peasants. They shouldn't do ranged damage, they shouldn't have melee skills or you know they could kick your ass.

For all guys whom wanted to have a higher protection for ranged, i have 69 body armor and i survive 5 arrows from a 34 level dedicated archer unless i run like a DTV bot. What damage reduction are you talking about?

Pathetic.

no they didnt play there because of the maps and out dated stuff.

Im a shielder with medium armour- Cuir + Hourglass and i found eu1 no fun at all. Eu2 however can still be fun as even if i get shot 2-3 times before i get to any melee i at least respawn enough that i often get plenty of action :D
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Offline darmaster

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Re: c(ounterstrike)RPG
« Reply #53 on: January 30, 2014, 05:25:16 pm »
+5
ranged is an important part in crpg, melee only ain't as fun as eu 1 (as it was long long time ago), but please reduce ranged number somehow, please do something :C and put the fucking power draw on xbows too.
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Offline Grumbs

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Re: c(ounterstrike)RPG
« Reply #54 on: January 30, 2014, 05:25:29 pm »
-1
I would reduce stats on 0 slot weapons, take out stagger (but keep a similar effect to melee hits) and increase reload time on xbows. More time spent reloading, the more time melee can have a bigger impact on the round and it makes it harder to kite.

Other options are reduced ammo, reduce 1 hand stab damages, make shooting more that point and click by reducing missile speeds, increased weight, more impact of armour on WPF etc.

Whoever thought it was a good idea to have good 0 slot weapons and buff 1 handers didn't have his thinking cap on that day. I know the idea is to stop the kiting, but you had a decent movement speed nerf implemented that work and was reverted. In the end you just increased the amount of ranged by removing their disadvantages.

Hybrid ranged with melee just makes good melee players take ranged capabilities, and bad melee players can avoid melee fights and click on shit from ranged until they are forced to get involved. You can even have a shield so just whip out the shield and backpedel to team mates.

If you have ranged troubles use this:

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Offline Nightmare798

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Re: c(ounterstrike)RPG
« Reply #55 on: January 30, 2014, 05:27:57 pm »
+7
And now for weather forecast:

It appears that for next few months, cRPG will suffer from long and intense arrow storms, accompanied by hurricanes of insults and bad language.
Experts advise fellow citizen of cRPG to not leave their houses, unless necessary.

If necessary, remember to boost your iron-flesh and strenght stats, and always wear plate armor and a shield with good enough coverage.

That is all for today. Have a nice day and good luck playing and keeping your sanity intact.

EDIT: I feel for you guys. I hope this blows over soon, so we can have nice things again. Thank god my pc broke down, so I dont have to experience these horrors.
« Last Edit: January 30, 2014, 05:32:17 pm by Nightmare798 »
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
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Offline Austrian

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Re: c(ounterstrike)RPG
« Reply #56 on: January 30, 2014, 05:28:58 pm »
+2
ranged is an important part in crpg, melee only ain't as fun as eu 1 (as it was long long time ago), but please reduce ranged number somehow, please do something :C and put the fucking power draw on xbows too.

Revert nonloomed bows buff for example.
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Offline musketer

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Re: c(ounterstrike)RPG
« Reply #57 on: January 30, 2014, 05:29:31 pm »
+3
There was a melee-only server and nobody played there because they were having hard time to blame their blocking skills. Blaming amount of ranged suits better i guess.

All of you guys want to have archers in game but as peasants. They shouldn't do ranged damage, they shouldn't have melee skills or you know they could kick your ass.

For all guys whom wanted to have a higher protection for ranged, i have 69 body armor and i survive 5 arrows from a 34 level dedicated archer unless i run like a DTV bot. What damage reduction are you talking about?

Pathetic.

WTF you on about? the people is just pissed off about the amount of archers/Xbowers because is a very easy class to play, many arrows/bolts (YOU CAN EQUIP 2 FUCKING QUIVERS!!!), way too high accuracy, too high speed of "reloading" of bows, etc... it just must be balanced some how because many players or most of the players get pissed off and the gaming experience is ruined.

Offline _schizo321437

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Re: c(ounterstrike)RPG
« Reply #58 on: January 30, 2014, 05:30:27 pm »
+1
And now for weather forecast:

It appears that for next few months, cRPG will suffer from long and intense arrow storms, accompanied by hurricanes of insults and bad language.
Experts advise fellow citizen of cRPG to not leave their houses, unless necessary.

If necessary, remember to boost your iron-flesh and strenght stats, and always wear plate armor and a shield with good enough coverage.

That is all for today. Have a nice day and good luck playing and keeping your sanity intact.
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Offline oreshy

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Re: c(ounterstrike)RPG
« Reply #59 on: January 30, 2014, 05:31:17 pm »
+2
And now for weather forecast:

It appears that for next few months, cRPG will suffer from long and intense arrow storms, accompanied by hurricanes of insults and bad language.
Experts advise fellow citizen of cRPG to not leave their houses, unless necessary.

If necessary, remember to boost your iron-flesh and strenght stats, and always wear plate armor and a shield with good enough coverage.

That is all for today. Have a nice day and good luck playing and keeping your sanity intact.

EDIT: I feel for you guys.I hope this blows over soon, so we can have nice things again. Thank god my pc broke down, so I dont have to experience these horrors.

...what an nightmare weather.
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