Poll

Who's responsible for lack of players?

Balancers
102 (26.8%)
chadz who left us to pursue career
66 (17.3%)
Exams and school
32 (8.4%)
Mod too old brah
113 (29.7%)
Other games
68 (17.8%)

Total Members Voted: 379

Voting closed: January 30, 2014, 05:28:47 pm

Author Topic: Number of players declining  (Read 19721 times)

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Offline Snufalufagus

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Re: Number of players declining
« Reply #180 on: February 10, 2014, 03:44:49 am »
+4
You know what i think is a big part of it. New players are trolled and eaten for lunch.  We gotta take some fools in and treat em like bros.
Im your imaginary friend...

Offline Sniger

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Re: Number of players declining
« Reply #181 on: February 10, 2014, 04:40:31 am »
0
I cba to play cus I feel im wasting my time losing round after round to roflstomp = balance has gone byebye

today merc mod had 100 players!

Offline Sniger

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Re: Number of players declining
« Reply #182 on: February 10, 2014, 04:42:55 am »
0
The only way to keep a game alive is competative. True story

devs is of another opinion  :lol:

no challenge or competition in roflstomp lolrape. only half of the online playerbase think its fun.

Offline Sniger

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Re: Number of players declining
« Reply #183 on: February 10, 2014, 04:56:57 am »
-1
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Offline LordBerenger

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Re: Number of players declining
« Reply #184 on: February 10, 2014, 05:12:15 am »
+1
Nobody wants to play CRPG anymore cuz too many racists. Tru story
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Offline Jack1

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Re: Number of players declining
« Reply #185 on: February 10, 2014, 05:27:28 am »
0
For the last two months the NA servers have gotten pretty low pop. I realized this and tried to figure out why. The reason was because there was so much ranged that would shoot into melee, stun players, then the enemies would get so many BS kills off of stunned people. Since I had realized that there was cancer in NA I decided that there needed to be a tad bit of radiation to kill the cancer.

My build:

Level 34

24 strength
18 agility

125 two handed profency
125 polearm profency.

8 power strike
3 shielding
6 athletics
6 riding
6 weapon master

I used this build with a destrier, heavy lance, 64 body armor, 50+head armor. I used my main for one thing and one thing only:if there were non heavily armored ranged I would find them and I would piss them off with one shoting them round after round.(8 PS, MW heavy lance, champion destrier and a little bonous from the 6 riding hits like a truck)

Since I have been doing this many players that disappeared have come back and are playing very frequently. For the first time since I started playing some two and a half years ago there were 110 players in NA1 while the population mid day has gone up to about 40+ players and much much more at prime time.

I would like to think that it was all me but I am sure that there are other reasons that NA is starting to grow again. My question is: how do you like to kill players who play to give the other team hell?
We're all nerds here, so it doesn't really matter.

Offline Leesin

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Re: Number of players declining
« Reply #186 on: February 10, 2014, 07:36:43 am »
+3
I cba to play cus I feel im wasting my time losing round after round to roflstomp = balance has gone byebye

today merc mod had 100 players!

Merc mod also has one of the whiniest shittiest communities in a mod that I ever witnessed, the players would make up their own rules like round end duels and if I didnt follow their made up rules all my team mates would try to TK me. So I made it my mission to piss them all off in the short time I played the mod, by ruining all their duels in a  battle round and playing HA which made them all rage harder than anyone in crpg. Fuck that mod.

Offline Kafein

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Re: Number of players declining
« Reply #187 on: February 10, 2014, 08:15:40 am »
0
Merc mod also has one of the whiniest shittiest communities in a mod that I ever witnessed, the players would make up their own rules like round end duels and if I didnt follow their made up rules all my team mates would try to TK me. So I made it my mission to piss them all off in the short time I played the mod, by ruining all their duels in a  battle round and playing HA which made them all rage harder than anyone in crpg. Fuck that mod.

From your post I can certify that you are an asshole, though

Offline Templar_Steevee

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Re: Number of players declining
« Reply #188 on: February 10, 2014, 08:35:37 am »
0
...The reason was because there was so much ranged ...

After last patch number of archers (at least on eu) dropped. Now there are lots of cav instead.
Archer forever :D

Offline no_rules_just_play

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Re: Number of players declining
« Reply #189 on: February 10, 2014, 08:47:18 am »
+4
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seriously, nobody cares you left...

Offline bavvoz

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Re: Number of players declining
« Reply #190 on: February 10, 2014, 08:50:21 am »
0
Im happy as long as theres not hordes of mounted ranged :)

Offline Templar_Steevee

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Re: Number of players declining
« Reply #191 on: February 10, 2014, 09:01:46 am »
0
nomad bow ha with cutting arrows needs like 5-6 arrows to kill me now (without hs ofc) :D
Archer forever :D

Offline Tausen

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Re: Number of players declining
« Reply #192 on: February 10, 2014, 09:04:27 am »
0
The fact that new players are rare.

most likely becouse it is devestatingly disapointing to get stomped so hard by pro players.

Thats it. you guys are to good.
You can not win all the time. I just wish i did win sometimes :-P

Offline bavvoz

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Re: Number of players declining
« Reply #193 on: February 10, 2014, 09:50:49 am »
+1
Thats why we have dtv :D A safeheaven where one can retreat to lick pridewounds and regain confidense :)

Offline Prpavi

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Re: Number of players declining
« Reply #194 on: February 10, 2014, 09:58:34 am »
0
Horse ranged shouldn't be a problem with the latest patch, atleast the STF chars will be mostly eliminated, I'm having a hard time on my lvl 33 HA, especially on some maps. Once again I applaud this patch even though it made me almost useless most of the time.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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