Author Topic: Flags in battle?  (Read 2453 times)

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Offline JackieChan

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Flags in battle?
« on: January 15, 2014, 05:30:10 pm »
+4
I didnt noticed any topic about it here, so heres it is:

Why change the whole flag system on battle?

Why make flag spawn in the first round?

Why make flag spawn around 2 minutes after the round has started?

Are you trying to turn battle mode into siege?

Please reverse the change you made, its killing the mod even more.

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Offline Chris_the_Animal

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Re: Flags in battle?
« Reply #1 on: January 15, 2014, 06:12:22 pm »
0
Its bugged to much and not worth the implementation...

Flags spawning at first round instantly on all maps.
Flags spawning when 5 or less players in one team...removes late effect of 2h-kuyak-heroes. (yes i QQ with the Kuyak Heroes^^)

Flag system was quite okay as it was, so i would suggest to turn it back to: Flags spawning when only 2 Minutes left and one team got under 5 players left, or Flags spawning when last min began.
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Offline JackieChan

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Re: Flags in battle?
« Reply #2 on: January 15, 2014, 06:18:33 pm »
+1
Flags just forces people to charge mindlessy into the mess, as they dont have to time to make a decent strategy (much like siege)

The other day we were teamplaying with Byz and there was 2 of us alive vs 10 of them, we managed to kill 5 or so and were about to finish of the last enemies when the round ended with the other team having captured the flag... we felt somewhat cheated there.

Previous system was just fine, flags spawned when 1 min (i think) was left or if only cavalry players were alive in 1 team or another.
I really dont understand why they changed it.

EDIT: why minusing me tzar? :(
« Last Edit: January 15, 2014, 07:40:28 pm by JackieChan »
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Offline Rumblood

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Re: Flags in battle?
« Reply #3 on: January 15, 2014, 07:35:12 pm »
+13
I don't like flags spawning automatically in the first round, but I do approve of it spawning after one team is down to <5 players. It gets to that point in about 2 minutes and I don't see a reason that we should give those 5 players another 5 minutes to resolve the round team deathmatch style while another 40+ players watch them do it.
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Offline Torben

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Re: Flags in battle?
« Reply #4 on: January 15, 2014, 07:37:37 pm »
+7
I like it.  speeds things up.
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Offline JackieChan

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Re: Flags in battle?
« Reply #5 on: January 15, 2014, 07:39:07 pm »
0
I don't like flags spawning automatically in the first round, but I do approve of it spawning after one team is down to <5 players. It gets to that point in about 2 minutes and I don't see a reason that we should give those 5 players another 5 minutes to resolve the round team deathmatch style while another 40+ players watch them do it.
if it means it can keep the multi for half of the people waiting, why not?

If people do not like watching people fight longer, they shouldnt have charged in mindlessly in the first place. As i said, they have siege for that.
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Offline JackieChan

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Re: Flags in battle?
« Reply #6 on: January 15, 2014, 07:50:29 pm »
+3
You don't like Battle anymore?
Good.
Keep it that way, devs.
Let's kill Battle so there's more people on Siege.
Battle sucks.
hurr hurr lets alianate half of crpgs population and bury the mod with the rest of them hurr hurr derp
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Offline Rumblood

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Re: Flags in battle?
« Reply #7 on: January 15, 2014, 07:54:48 pm »
+2
if it means it can keep the multi for half of the people waiting, why not?

If people do not like watching people fight longer, they shouldnt have charged in mindlessly in the first place. As i said, they have siege for that.

We don't login to watch a multi tick every minute from spectator.

Or maybe we just need to enforce more bans on people who hide until they are the last few on the team  :idea:
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Offline JackieChan

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Re: Flags in battle?
« Reply #8 on: January 15, 2014, 07:56:40 pm »
+1
We don't login to watch a multi tick every minute from spectator.

Or maybe we just need to enforce more bans on people who hide until they are the last few on the team  :idea:
tbh i dont mind waiting 2-3 minutes for the round to end (after i die), its not like the rounds were 15 minutes long and you had time to make a sandwitch after you died.
And theres already kick/ban polls for people who go afk or hide.
Again, people who want constant fighting, mindless fights and dont want to wait till respawn can join siege

I don't like flags spawning automatically in the first round, but I do approve of it spawning after one team is down to <5 players. It gets to that point in about 2 minutes and I don't see a reason that we should give those 5 players another 5 minutes to resolve the round team deathmatch style while another 40+ players watch them do it.
Why not just add a team deathmatch mod alltogether like in native? Instead of modifying battle mod at the expense of a big part of the player base?

« Last Edit: January 15, 2014, 08:08:50 pm by JackieChan »
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Offline Tydeus

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Re: Flags in battle?
« Reply #9 on: January 15, 2014, 08:12:03 pm »
+4
Next patch we're going to be changing motf a bit so they don't spawn instantly on the first round. Instead, they'll spawn 30 seconds into the round and the distance required to affect flags will also be much greater(so you don't have to fight directly on top of flags). It should draw the rounds out more. We're not sure if we're going to make this a permanent thing, so we're continuing to test things as we go.

Interestingly, about the only people I have heard complaints with this from, are ranged, so at least the target group is among those that are negatively affected by this.

If people do not like watching people fight longer, they shouldnt have charged in mindlessly in the first place.
Someone always has to be among the first, it doesn't mean they've mindlessly charged in though. Assuming you actually believe that statement, I think you need to focus on playing a melee only character for a week or two as your perspective is clearly skewed.
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Offline San

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Re: Flags in battle?
« Reply #10 on: January 15, 2014, 08:22:51 pm »
+1
Only thing that annoys me when me and my brave few teammates nearby die at the flag while there are 10-15 teammates left, could've used some help there! That makes me dislike first round flags.

Offline JackieChan

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Re: Flags in battle?
« Reply #11 on: January 15, 2014, 08:25:52 pm »
+1
Next patch we're going to be changing motf a bit so they don't spawn instantly on the first round. Instead, they'll spawn 30 seconds into the round and the distance required to affect flags will also be much greater(so you don't have to fight directly on top of flags). It should draw the rounds out more. We're not sure if we're going to make this a permanent thing, so we're continuing to test things as we go.

Interestingly, about the only people I have heard complaints with this from, are ranged, so at least the target group is among those that are negatively affected by this.
Someone always has to be among the first, it doesn't mean they've mindlessly charged in though. Assuming you actually believe that statement, I think you need to focus on playing a melee only character for a week or two as your perspective is clearly skewed.
Well i have been a melee player for about a year and a half actually(if not more).
You probably didnt understand what i said or i didn't explain myself thoroughly. Anyway ill explain what i mean by: "If people do not like watching people fight longer, they shouldnt have charged in mindlessly in the first place."

I am talking about people who die in first 90 seconds, they generally die from charging in the enemy head on, spawning late and getting spawn killed, or beeing shot by range. Most of those cases are caused by a lack of awareness. Having to wait 5 minutes is the price to pay for that. It forces people to play more intellegently and not like brainless twats.
What suprises me the most, is that the flag system hasnt been a problem for about 3 years, and just recently it was changed without any big push from the community, unlike for example, the rondel nerf and other major buff/nerf/fixes in this mod.

« Last Edit: January 15, 2014, 08:33:40 pm by JackieChan »
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Offline Rumblood

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Re: Flags in battle?
« Reply #12 on: January 15, 2014, 08:32:15 pm »
+6
What suprises me the most, is that the flag system hasnt been a problem for about 3 years, and just recently it was changed without any big push from the community, unlike for example, the rondel nerf and other major buff/nerf/fixes in this mod.

There has been a push since the inception of the mod to deal with HA/HX at end of rounds, and always a push to reduce the effectiveness of ranged. MOTF handles both complaints handily.
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Offline JackieChan

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Re: Flags in battle?
« Reply #13 on: January 15, 2014, 08:36:19 pm »
0
There has been a push since the inception of the mod to deal with HA/HX at end of rounds, and always a push to reduce the effectiveness of ranged. MOTF handles both complaints handily.
This issue was resolved months ago when MOTF was made to spawn when only cavalry were alive. If people still have problems with range at the end of round, why not make flag spawn when only ranged players are left in a team (like they did for cav).

1st round flags are a bug that they'll fix.

The flags when one team drops to few players make a ton of sense and stop delaying, running away, hiding and generally playing like a pussy from the last couple of players.

And theres already kick/ban polls for people who go afk or hide.
Isnt there kick/ban poll in NA battle server?
« Last Edit: January 15, 2014, 08:45:25 pm by JackieChan »
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Offline JackieChan

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Re: Flags in battle?
« Reply #14 on: January 15, 2014, 08:43:27 pm »
0
double post, sry
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