Next patch we're going to be changing motf a bit so they don't spawn instantly on the first round. Instead, they'll spawn 30 seconds into the round and the distance required to affect flags will also be much greater(so you don't have to fight directly on top of flags). It should draw the rounds out more. We're not sure if we're going to make this a permanent thing, so we're continuing to test things as we go.
Interestingly, about the only people I have heard complaints with this from, are ranged, so at least the target group is among those that are negatively affected by this.
Someone always has to be among the first, it doesn't mean they've mindlessly charged in though. Assuming you actually believe that statement, I think you need to focus on playing a melee only character for a week or two as your perspective is clearly skewed.
Well i have been a melee player for about a year and a half actually(if not more).
You probably didnt understand what i said or i didn't explain myself thoroughly. Anyway ill explain what i mean by: "If people do not like watching people fight longer, they shouldnt have charged in mindlessly in the first place."
I am talking about people who die in first 90 seconds, they generally die from charging in the enemy head on, spawning late and getting spawn killed, or beeing shot by range. Most of those cases are caused by a lack of awareness. Having to wait 5 minutes is the price to pay for that. It forces people to play more intellegently and not like brainless twats.
What suprises me the most, is that the flag system hasnt been a problem for about 3 years, and just recently it was changed without any big push from the community, unlike for example, the rondel nerf and other major buff/nerf/fixes in this mod.