Author Topic: 0.3.2.1  (Read 24419 times)

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Offline Strudog

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Re: 0.3.2.1
« Reply #75 on: January 15, 2014, 01:39:39 pm »
+5
could you possibly nerf HA back to when it was buffed 100 times in a row, this is coming from an avid HA player, it used to be about skill, now its about who can spam the most arrows, the only class back then that you actually needed dedication and skill
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Offline Tovi

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Re: 0.3.2.1
« Reply #76 on: January 15, 2014, 02:04:04 pm »
0
The problem is the Bump and Shoot combo. Give a slight damage to the horse at each bump and you'll solve a good part of the problem.
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Offline pepejul

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Re: 0.3.2.1
« Reply #77 on: January 15, 2014, 03:31:39 pm »
0
The problem is the Bump and Shoot combo. Give a slight damage to the horse at each bump and you'll solve a good part of the problem.

YEAH GREAT + 9000
I LOVE YOU, ADMINS !

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Offline Phew

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Re: 0.3.2.1
« Reply #78 on: January 15, 2014, 03:44:13 pm »
+3
This weight/resistance change to shields was not well thought out. On the surface, it's a buff, but this is the reality:
-Small changes in shield weight have a huge impact on crushthrough resistance and block stun resistance, and now even the peasant Maul will usually crush through most shields
-Even relatively light weapons like the Morningstar and Great Long Axe will now block stun most shields on held attacks

The resistance buff was obviously implemented to mitigate bolt penetration, and the secondary consequence is increased shield durability (which no one really wanted). The problem with shields isn't that they break, it's that between crushthrough, block stun, kicks, and the crappy lateral coverage (against both melee and ranged), they rarely even get damaged.

Here's my suggestions:
-Revert to the old shield weight/resistance values
-Make shield skill reduce the EFFECTIVE weight of shields for run speed/acceleration by ~1 kg/skill
-Make shield skill increase bolt penetration resistance
-Make shield skill increase crushthrough resistance
-Make shield skill increase the shield's lateral coverage against both melee and ranged

Offline Corwin

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Re: 0.3.2.1
« Reply #79 on: January 15, 2014, 03:51:10 pm »
+9
The problem is the Bump and Shoot combo. Give a slight damage to the horse at each bump and you'll solve a good part of the problem.

This is nonesense. Cavlary's greatest contribution to melee fighting (at least of those cav who know how to play, and are not kill hungry whores) is horsebumping people who dueling or in clusterfuck, thus allowing their teammates free hits. Damaging horses when bumping would lead to complete halt of anything that remotely resembles to co-operation between melee and cavlary.
« Last Edit: January 15, 2014, 03:55:36 pm by Corwin »
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Tovi

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Re: 0.3.2.1
« Reply #80 on: January 15, 2014, 04:10:48 pm »
0
But a horse cannot constantly bump into armored people without being hurt. It's unrealistic. Thus, just a slight damage would result to a tactical choice between real horse fight or just blindly bump everybody.
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Offline CrazyCracka420

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Re: 0.3.2.1
« Reply #81 on: January 15, 2014, 04:24:12 pm »
+5
But a horse cannot constantly bump into armored people without being hurt. It's unrealistic. Thus, just a slight damage would result to a tactical choice between real horse fight or just blindly bump everybody.

You want realism?  When my horse stomps down on your leg it snaps, when it's chest blasts into your head you get knocked unconscious.  When you kill a horse and it's body flies into you at full speed, you die.

Horse bumping is fine, and would be ridiculous if it damaged the horse.
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Offline Gurnisson

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Re: 0.3.2.1
« Reply #82 on: January 15, 2014, 04:34:44 pm »
+4
The problem is the Bump and Shoot combo.

Try rolling away from it. It's very hard to a bump and shoot a guy who does it each time he's knocked down.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Sniger

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Re: 0.3.2.1
« Reply #83 on: January 15, 2014, 05:18:52 pm »
-1
You want realism?  When my horse stomps down on your leg it snaps, when it's chest blasts into your head you get knocked unconscious.  When you kill a horse and it's body flies into you at full speed, you die.

dont forget, IRL 1 arrow kill/immobilize a horse  :P

Offline CrazyCracka420

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Re: 0.3.2.1
« Reply #84 on: January 15, 2014, 05:33:31 pm »
0
dont forget, IRL 1 arrow kill/immobilize a horse  :P

Possibly, it wasn't unheard of for a horse to get hit with a projectile and become uncontrollable to the rider.  There are many accounts I've read of friendly horsemen riding through their own ranks of infantry (killing and injuring friendlies) because a horse became uncontrollable.
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Offline Tovi

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Re: 0.3.2.1
« Reply #85 on: January 15, 2014, 05:52:27 pm »
0
Ok, but my solution is much more simpler.
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Offline Angantyr

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Re: 0.3.2.1
« Reply #86 on: January 15, 2014, 06:11:24 pm »
+3
Nerf ranged.

Offline Kafein

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Re: 0.3.2.1
« Reply #87 on: January 15, 2014, 06:12:56 pm »
+2
Not to mention that 1h cav will almost always have to ride dead center and bump if they want to have a good chance to hit a moving target with their sword.

Offline Sniger

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Re: 0.3.2.1
« Reply #88 on: January 16, 2014, 12:05:19 am »
+1
score is a cancer

Offline Prpavi

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Re: 0.3.2.1
« Reply #89 on: January 16, 2014, 11:50:19 am »
-1
stabs are still bs fyi
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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