if it was melee 4 vs melee 10, the 4 still has the chance to win, it takes 30 seconds for the flags to appear when the player count in one team reaches 6, so this directly nerfs HA's, HX's and ranged in general, which in fact a great thing, becausebefore you had to wait 4 minutes if there were 4 HA's running around before you could take flags, now the flags pop up 30 seconds later and the HA's and HX's have to fight directly to have a chance of winning.
I will take last night as an example, there must of been about 15-20 HA's on last night, Fallen, Eques and the shit HA clan with Prpavi and all that were all HA's, all pretty much on the same team. What happened? flags spawned when all their infantry died, becaus ethey didn tprotect them, found they were last ones alive every round and lost because as HA it is impossible to take the flags, all in all i say it has become a great addition, HA's can no longer delay at the end of rounds and that a lot of them will mean that your team will lose.
such rude Strudog and I always took you for a true English gentleman
For the situation Stru described yes indeed I believe it was on Fishara map and we did win the cav battle since there were 15 horses on each side and we engaged the cav first and took the all (not every round but mostly) down, but in that time our infantry lost the melee battle and we were forced to charge the flags and got rekt. I really had no problem with that and my role as a HA is even more defined and visible in the team with this. I shall adapt and hopefully the other players will too. What I'm sorry for is the melee guys, recent years shileder buffs really pushed me personally away from melee and leveling my polearm alt is painful, I am most certain I won't play shiledless melee on my main ever again.
Talking of the devil, I'm off to EU1 to test +3 Ashwood with the new stab.