Author Topic: 0.3.2.1  (Read 23496 times)

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Offline Tydeus

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Re: 0.3.2.1
« Reply #60 on: January 14, 2014, 04:53:44 am »
0
The vanity pricing on the new gloves... there's no way that can be correct.  Can it?
We've always done that. It's the New Item Tax.
chadz> i wouldnt mind seeing some penis on my character

Offline Dooz

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Re: 0.3.2.1
« Reply #61 on: January 14, 2014, 06:16:34 am »
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if 1h stabs were considered to be too fast, what's the point of lowering the speed of all stabs leaving 1h with the same relative speed advantage as before the patch? or was the dev's intention not to balance it back or whatever.
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Offline Turkhammer

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Re: 0.3.2.1
« Reply #62 on: January 14, 2014, 06:31:52 am »
+9
Balancing in this mod reminds me of a dog chasing it's tail.

Offline MURDERTRON

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Re: 0.3.2.1
« Reply #63 on: January 14, 2014, 08:14:48 am »
0
We've always done that. It's the New Item Tax.

2k from plate mittens to black plate gloves?

Everything else is more or less in line.
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Offline korppis

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Re: 0.3.2.1
« Reply #64 on: January 14, 2014, 09:04:52 am »
+1
When can we have roll to work on siege?

Offline Kafein

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Re: 0.3.2.1
« Reply #65 on: January 14, 2014, 10:40:01 am »
+4
if 1h stabs were considered to be too fast, what's the point of lowering the speed of all stabs leaving 1h with the same relative speed advantage as before the patch? or was the dev's intention not to balance it back or whatever.

Because 1h stabs were only considered too fast by morons that never saw a polearm ?

Offline Dalhi

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Re: 0.3.2.1
« Reply #66 on: January 14, 2014, 01:08:42 pm »
+2
Could you please remove the motf spawning in begining of the first round on each map?
Flags are suppose to spawn somwhere in the middle of maps so both teams have equal chance to get to them. but well... they don't at most of the maps. Besides it is not really a great feature. I like the other changes to motf, but not this one. I believe a lot players will support me with this.

Offline rustyspoon

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Re: 0.3.2.1
« Reply #67 on: January 14, 2014, 01:12:19 pm »
+5

Well if 1 weight reduction barely does anything to your speed, it barely does anything to your crush through resistance, it works both ways.
There's no use saying "With nothing in return" because that's bullshit. :D

It has a much greater effect on crush through resistance than on acceleration. Since shields aren't that heavy, the loss of a single kg is a HUGE difference. But when you're calculating acceleration, you need to calculate the weight of everything that you're wearing and shields make up a small percentage of that weight. You need to lose roughly 4.5 kg of weight before you see a noticeable difference in acceleration.
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Offline Hador

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Re: 0.3.2.1
« Reply #68 on: January 14, 2014, 03:04:10 pm »
-1
the prices of the gloves are verry strange. why this prices?
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Offline Moncho

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Re: 0.3.2.1
« Reply #69 on: January 14, 2014, 03:07:54 pm »
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the prices of the gloves are verry strange. why this prices?
The vanity pricing on the new gloves... there's no way that can be correct.  Can it?
We've always done that. It's the New Item Tax.
What I would like to know, though, is: will it ever go in line with the rest or stay constant as it is?

Offline Prpavi

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Re: 0.3.2.1
« Reply #70 on: January 14, 2014, 08:03:42 pm »
+1
Nice oldskool maps btw, really cool to see some of those back in rotation.

What did you do to HA btw, I feel a slight delay releasing arrows from horseback.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Tydeus

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Re: 0.3.2.1
« Reply #71 on: January 14, 2014, 11:20:52 pm »
+2
if 1h stabs were considered to be too fast, what's the point of lowering the speed of all stabs leaving 1h with the same relative speed advantage as before the patch? or was the dev's intention not to balance it back or whatever.
Unfortunately the problem isn't only 1h thrusts, it's every thrust in the entire game(not just this mod).

2k from plate mittens to black plate gloves?

Everything else is more or less in line.
Oh wow. Yeah those higher tier ones are a bit steep.
chadz> i wouldnt mind seeing some penis on my character

Offline Damatacus_ATS

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Re: 0.3.2.1
« Reply #72 on: January 15, 2014, 06:27:33 am »
0
I thought we were going to get a x bow nerf?

Offline Tydeus

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Re: 0.3.2.1
« Reply #73 on: January 15, 2014, 11:58:47 am »
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I thought we were going to get a x bow nerf?
I couldn't feel confident enough in my proposal considering the fact that we were changing Master of the Field mechanics(and still are) and score, so I removed the poll. It's an ongoing discussion, and it's not just Crossbows that are being questioned, it's all ranged.
« Last Edit: January 15, 2014, 01:00:26 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Tovi

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Re: 0.3.2.1
« Reply #74 on: January 15, 2014, 12:08:54 pm »
+1
I have no problem with ranged (yes, I'm shielder  8-) ).
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