Author Topic: 0.3.2.1  (Read 23683 times)

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Offline darmaster

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Re: 0.3.2.1
« Reply #90 on: January 16, 2014, 12:21:58 pm »
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About bumps I have to say they're getting ridiculous; bump and shot is probably the greatest BS of HAs honestly. Not to mention that despite I spend almost 15k in body armor (52 body armor, no looms) snd have 7 IF a bump gets more than 1/10 hps, it's ridiculous that a shielder cannot defend himself from HA. I'm fine with the fact it cannot counter it, but not being able to defend too? I remember once they did something like adddingc a simple stun to the rider when he bumped, ofc people whined and it got removed. At least nerf bump damage please, and if it's possible give the arabian warhorse a backbone.
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Offline Kafein

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Re: 0.3.2.1
« Reply #91 on: January 16, 2014, 12:27:50 pm »
+4
About bumps I have to say they're getting ridiculous; bump and shot is probably the greatest BS of HAs honestly. Not to mention that despite I spend almost 15k in body armor (52 body armor, no looms) snd have 7 IF a bump gets more than 1/10 hps, it's ridiculous that a shielder cannot defend himself from HA. I'm fine with the fact it cannot counter it, but not being able to defend too? I remember once they did something like adddingc a simple stun to the rider when he bumped, ofc people whined and it got removed. At least nerf bump damage please, and if it's possible give the arabian warhorse a backbone.

The bump stun thing basically destroyed 1h cav, that's why it got removed. Now, if it could only apply to HA and HX, why not.

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Re: 0.3.2.1
« Reply #92 on: January 16, 2014, 12:49:06 pm »
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The thing is that you get easy prey for 2H and pole when bumping.
Only 1H has not enough range with most weapons to hit the rider, but they are the only class nearly immune to ranged attacks from HA.
If you want to strike back pick a longer weapon or take some spear as secondary weapon...
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Offline no_rules_just_play

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Re: 0.3.2.1
« Reply #93 on: January 16, 2014, 02:20:31 pm »
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The bump stun thing basically destroyed 1h cav, that's why it got removed. Now, if it could only apply to HA and HX, why not.
This is actually a great idea. Horse archer cavalry wasn't made for charging anyway. They would stay on a safe distance and spew arrows into the enemy (wellI guess so, because charging with a bow in your hand seems suicide to me:p)

Offline Nightmare798

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Re: 0.3.2.1
« Reply #94 on: January 16, 2014, 02:31:12 pm »
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stabs are still bs fyi

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Offline Strudog

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Re: 0.3.2.1
« Reply #95 on: January 16, 2014, 04:05:07 pm »
+1
The bump stun thing basically destroyed 1h cav, that's why it got removed. Now, if it could only apply to HA and HX, why not.

This is definitely not the solution to HA or HX, you will just get them running around you in circles instead and then you will complain, OMG he delay so much why he no attack me, at least the HA comes within striking distance of you and thus you have a chance to kill him.

If you are a shielder in 1v1 against an HA, its your own fault that you get bumbed and shot, with mechanics like strafing and roll you should never be shot or bumped, plus you can position yourself in the correct place so that the HA cannot shoot you and you essentially get a free hit on the HA.

Just nerrf back to what they useed to be.
« Last Edit: January 16, 2014, 04:16:38 pm by Strudog »
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Offline Tovi

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Re: 0.3.2.1
« Reply #96 on: January 16, 2014, 05:10:26 pm »
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strafing and roll ?
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Offline Strudog

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Re: 0.3.2.1
« Reply #97 on: January 16, 2014, 05:19:47 pm »
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strafing and roll ?

Sorry i should have said Strafe not strafing,

Strafe = the ability to move side to side without moving forward or back

Roll = how do you not know you can roll in the game?

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Offline Tovi

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Re: 0.3.2.1
« Reply #98 on: January 16, 2014, 05:24:26 pm »
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When you are dehorsed ?
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Offline Dalhi

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Re: 0.3.2.1
« Reply #99 on: January 16, 2014, 05:26:49 pm »
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 :shock:

Offline Strudog

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Re: 0.3.2.1
« Reply #100 on: January 16, 2014, 05:31:36 pm »
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When you are dehorsed ?

No

When you are knocked down by a weapon or Horse Double tap A or D, you will find that you will roll.
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Offline darmaster

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Re: 0.3.2.1
« Reply #101 on: January 16, 2014, 05:37:23 pm »
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This is definitely not the solution to HA or HX, you will just get them running around you in circles instead and then you will complain, OMG he delay so much why he no attack me, at least the HA comes within striking distance of you and thus you have a chance to kill him.

If you are a shielder in 1v1 against an HA, its your own fault that you get bumbed and shot, with mechanics like strafing and roll you should never be shot or bumped, plus you can position yourself in the correct place so that the HA cannot shoot you and you essentially get a free hit on the HA.

Just nerrf back to what they useed to be.

Open plain, against a warhorse; I'm keeping my shield raised (would like to not get shot), my mobility is nil, he's riding an invertebrate that bumps me while keeping his bow drawn. Swears like, like swearing a lot.
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Offline Strudog

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Re: 0.3.2.1
« Reply #102 on: January 16, 2014, 05:51:30 pm »
+2
its all about positioning when fighting an HA, you want to get on the side where he has a restricted turn angle (the right side), that way he has no chance of hitting you and thus you are able to attack.
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Offline Ronin

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Re: 0.3.2.1
« Reply #103 on: January 16, 2014, 06:56:17 pm »
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Open plain, against a warhorse; I'm keeping my shield raised (would like to not get shot), my mobility is nil, he's riding an invertebrate that bumps me while keeping his bow drawn. Swears like, like swearing a lot.
What armor do you use? I don't take damage from a bump at all.
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Offline Tovi

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Re: 0.3.2.1
« Reply #104 on: January 16, 2014, 08:38:03 pm »
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Lier.  It depends of charge points and speed factor. Plated charger at full speed will deliver you huge damages.
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