I don't like shields, sometimes their magic force field (especially while mounted) are catching most of arrows IMO should hit player. Especially 0 slot shields have hillarious force field.
I almost forgot that it's nerf ranged post
All I know is archery on foot (i never blamed my soul plaing HA or HX more than 20 minutes), and i already suggested in other topic what to do with it.
X-bows are different than bows (playstyle, melee ability, dmg per hit, fire ratio, penalties to wpf...)
All i would like to change in x-bows are:
1) Making unable to penetrate shields
2.1) Increase STR req for using them (easy way) OR...
2.2) Add skill comparable to PD for bows and remake x-bows dmg (hard way, lots of ballance fails, as always)
3) Cap time of aiming with x-bow without loosing accuracy (5 or maybe more seconds, depended on how heavy x-bow you are using)
4) Give higher penalties to moving speed and accuracy while aiming (archers have it)
I'm ready for lots of rage on me, but i don't care, those are MY opinions and lots of ppl won't agree with me.
I can already said to point no 1:
I know that x-bows were so powerfull irl that they were penertating shields and hitting shielders, but sorry, it's a game...
modify:
Tydeus can you tell me what you think about suggestions i med in here
http://forum.melee.org/game-balance-discussion/how-to-nerf-archery-without-destroying-it/ ?
You wrote something there but not about any other ideas than MOTF, I'm curious what you think about them and about ones i posted in here.