Poll

Should it be or not

Double XP
24 (14.3%)
Double Gold
6 (3.6%)
Double XP and Gold
50 (29.8%)
No, thanks
21 (12.5%)
Tripple XP
67 (39.9%)

Total Members Voted: 167

Author Topic: One hour of double XP or Gold  (Read 3523 times)

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Offline Strudog

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Re: One hour of double XP or Gold
« Reply #45 on: December 30, 2013, 01:43:32 pm »
+1
I guess you would love blowing it too.
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Offline Swaggart

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Re: One hour of double XP or Gold
« Reply #46 on: December 30, 2013, 02:41:10 pm »
+2
This is one of the things i despise strat game mechanics for. Instead of giving enough insentives to recrute low level players , these are complettly ignored. Not only dont have singleplayers really anything meaningfull todo in strategus, but even for the fucking battles they are discriminated. After all this game is for "BIG" clans right?

Banner stacking, alliance whoring but totally unfriendly for new players. With fewer and fewer players now, this may change, but when there would be a surge of players again with the new strat 5.0 i guess we are back to the old roster politics full of alliance buddies.

In comparison double xp is a small issue, if the mindset towards this wont change for the new game developments ..., still hey do double xp, i dont care, just remember, all get it so afterall nothing changes. If you do it only till 5th generatiosn, those beyond still have more looms or are higher in level and those who reach the 5 generation or a certain level then would gain less XP, still would face the same problem. If you do it for all, me and other high genreation and high level players still would be ahead even though you may reach lvl 33 to 34 sooner ^^, i would perhaps then reach 37. As hinted before, if you want it fair, you cant play a RPG where those who put countless hours in it, determin char stats. Everyone could put these hours into the game, but not everyone can or would. If but a total fair system, then we loose parts of the RPG characters and that is part of what makes the game uniq.

Looking forward to 37, already saving up money for another respec  :mrgreen:
just another 460,774,682 XP (devided by 2 due to double XP mmm)
well since i came back 2 months ago i made roughly 50 to 60 million XP, 1 1/2 to 2 years on normal XP ...

or as Feldwebel/Sergeant Schulz would say "Siz iz nothing"

I find it funny how you equate going from 36 to 37 the same as going from 30 to 33/34. As if one level, especially when you're already that high equates to 4 at 30.

To me, it just seems like you don't want anyone else to catch up to you or your pixel accomplishments, or have an easier time catching up. It's kind of like rich people being greedy, but much lamer considering this is an obscure mod for an obscure game with a minimal community where everyone should have the spirit of helping each other out, not being pricks.

Offline Sniger

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Re: One hour of double XP or Gold
« Reply #47 on: December 30, 2013, 03:23:58 pm »
+1
Strat & banner balance on FFA servers is some strange shit as it is now.

As for the heavy grind, eye of the beholder, personally I don't mind that or the fact that it may become easier to level and others catching up with me, but well, eye of the beholder. I just want a fair team balanced FFA and/or other method of xp/gold-gain  :|

We should help each other out and be one community totally agree but you aint really helping with the sarcastic comparisons  :P

Offline kinngrimm

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Re: One hour of double XP or Gold
« Reply #48 on: December 30, 2013, 03:27:57 pm »
-1
I find it funny how you equate going from 36 to 37 the same as going from 30 to 33/34. As if one level, especially when you're already that high equates to 4 at 30.
erm what now? With reaching 36 i found out how pretty much pointless it was to grind to that level. Targeting 37 is equally pointless and more of a joke of mine then a real goal ^^. If i would see that as real goal ... i would have gone nuts already ... maybe i have  :shock:

To me, it just seems like you don't want anyone else to catch up to you or your pixel accomplishments, or have an easier time catching up. It's kind of like rich people being greedy, but much lamer considering this is an obscure mod for an obscure game with a minimal community where everyone should have the spirit of helping each other out, not being pricks.
the envy is stronk in this one  :rolleyes:
The one mans terrorist is the other mans freedom fighter right ...
Whatever it is that 'seems to be', it maybe just not be.
Its kind of like someone being very involved over a topic in the internez, but hiding it behind a rightousness fasad.
*sigh* as that would have never happened to me howelse would i know(stop the fuck with the selfreflections already, this dude has nothing on you, he is sitting somewhere else in front of a computer taking things too serriously[man i am hungry my stomach is grumbling, cya laters nerds :wink:]).
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Offline Sniger

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Re: One hour of double XP or Gold
« Reply #49 on: December 30, 2013, 03:30:32 pm »
0
We shouldn't play to gain xp and gold but to get the good fights.

And stop the mud tossing pl0x chaps  :P

Offline Sniger

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Re: One hour of double XP or Gold
« Reply #50 on: December 30, 2013, 03:35:07 pm »
-1
As long as banner balance is in effect, players will play just to get XP not because they want to get some nice fight going. They will organize farm and go zombie premade mode. That's a play style forced by the current rules of the game.

Offline Swaggart

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Re: One hour of double XP or Gold
« Reply #51 on: December 30, 2013, 05:00:12 pm »
0
I think the chief argument is that coming to a game several years after others can make it daunting for new players when the veterans can have superior builds, weapons and armour on top of their 'skill' (learning to exploit the specific mechanics to perfection). The grind under those circumstances is daunting for new players, it's why guys like me did their first few gens in DTV exclusively, cos other game modes aren't fun when you need to grind and level up several times for the privilege of having your slow-ass swings even stagger an opponent.

Anything that lets newer players reach a decent level faster is no bad thing, and if you want it to be universal make it universal, for all claims that it will benefit higher level players just as much and it won't close any sort of gap - that's bull - just crunch some numbers and see for yourself:

From 36-'37'.
And that's after already grinding through however long of no-lifing and Strat battles, having been lvl 36 for some time already. On the other hand getting straight from lvl 1 to lvl 34 takes a total of 80,873,140 EXP soooo.... that looks very much like closing a gap to me, the exponential curve of levelling works whether it's x1 EXP, x2 EXP or even x0.5 EXP, that's just basic maths. The only difference is that for the hours your typical guy trying this mod out late in the game is willing to invest it's far fairer to make the general experience faster.

So yes, you will reach lvl 37 'faster' and get +1 attribute and skill points, but by that time any new player who wishes it could have easily reached level 34 minimum, and have a significantly stronger build than otherwise, significantly faster. Gap closed for the newbies.

No no, Heskey don't explain it to him. He'll just say you're envious of him.

Offline kinngrimm

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Re: One hour of double XP or Gold
« Reply #52 on: December 31, 2013, 04:59:04 am »
0
No no, Heskey don't explain it to him. He'll just say you're envious of him.
well Heskey at least did a good job, you are just a waste of space here.
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Offline Swaggart

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Re: One hour of double XP or Gold
« Reply #53 on: December 31, 2013, 05:34:33 am »
+1
Says the guy who devoted several posts about how high of a level he is. In one thread. Where he is the only one arguing against double XP.

Next time I explain something I'll just break it down so even you can understand. My fault for assuming.

Offline kinngrimm

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Re: One hour of double XP or Gold
« Reply #54 on: December 31, 2013, 12:45:04 pm »
0
Says the guy who devoted several posts about how high of a level he is. In one thread. Where he is the only one arguing against double XP.

Next time I explain something I'll just break it down so even you can understand. My fault for assuming.
I do see the point of Heskey. Telling about my situation, was not to brag even though you may want to make it seen like that, it was to give a point of view, a different perspective onto things, not to argue against double XP but to make people aware how pointless a higher level is. Sure i spend tons of hours into it, but out of the view you imply i would have, it would be totally and absolutly mindblowingly pointless. I dont get my drive to play or grind from being a higher level, but to be with friends in teamspeak sharing the excitment of the game, gaining a level over time is a sideproduct. Having reached that level made me again aware of how well balanced a few things already are, therefor i am conservative towards these changes but not absolutly against them. Not against them, doesnt mean being for them. If the devs think this would be good to keep population of the mod steady, good.
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Offline Grumbs

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Re: One hour of double XP or Gold
« Reply #55 on: December 31, 2013, 01:14:45 pm »
+3
You should really be able to plow through the levels up to 30, instead the xp for level gets steep in the 20's. With x2 average it takes 36.5 hours of playtime for first gen guy just to hit 30 and be using something exactly the same as an STF. Then they are expected to trade in their char for a junk char and start all over. Halving that at least goes some way to speed up getting into the range were your character is competitive

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So we get people in the 30-35 range that shit on guys just because they're playing the game as intended (retiring etc). Looms don't really help if you're low level

The difference between 35 and 30 is actually very significant. It lets players have archers with PS/IF. Lets you get more PS/IF on a melee char (effectively like having loomed weapons). Lets you hybrid more etc. The main benefit is that you don't have such a shitty underlevelled guy, the 5 extra levels are just a bonus

Thats just level advantage. Then you have the guys that retired a lot already and have lots of looms, and guys in big clans with decent armouries
« Last Edit: December 31, 2013, 01:20:30 pm by Grumbs »
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Offline Swaggart

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Re: One hour of double XP or Gold
« Reply #56 on: December 31, 2013, 02:28:22 pm »
0
I do see the point of Heskey. Telling about my situation, was not to brag even though you may want to make it seen like that, it was to give a point of view, a different perspective onto things, not to argue against double XP but to make people aware how pointless a higher level is. Sure i spend tons of hours into it, but out of the view you imply i would have, it would be totally and absolutly mindblowingly pointless. I dont get my drive to play or grind from being a higher level, but to be with friends in teamspeak sharing the excitment of the game, gaining a level over time is a sideproduct. Having reached that level made me again aware of how well balanced a few things already are, therefor i am conservative towards these changes but not absolutly against them. Not against them, doesnt mean being for them. If the devs think this would be good to keep population of the mod steady, good.

I don't understand how you think a higher level is pointless. The difference between 30 and 33 (never mind the difference between 30 and 36) is an extra power strike and more IF, or more ath and WM. You can add riding to build or shield skill. Does it give a vast improvement? It definitely can depending on what you use it for. This is the reason why I stopped retiring months ago, coupled with the fact that I despise being low level. You're just completely useless in comparison. If any change to leveling and experience is necessary, there's nothing more pressing than a hard level cap.

As you say, you're hesitant to change and in a way I am as well. However, this change has no winners and losers as everyone benefits from double XP.

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Re: One hour of double XP or Gold
« Reply #57 on: December 31, 2013, 03:48:12 pm »
0
I don't understand how you think a higher level is pointless. The difference between 30 and 33 (never mind the difference between 30 and 36) is an extra power strike and more IF, or more ath and WM.
I never said that nor is that my opinion. But from 35 to 36 is pointless as is from 36 to 37. If anyone thinks that one level increase makes a noticable differance, then he himself depends more on stats then he would care to admit.

... I despise being low level. You're just completely useless in comparison. If any change to leveling and experience is necessary, there's nothing more pressing than a hard level cap.
i dont, that was one of the most fun parts of still making generations, you totally needed to adjust your playstyle. And i always said and thought, being a peasent is more a choice of mindset, as you can see people with good gear in generation X, who are not playing agressiv (enough) even though they could. I know the limiting factors also can be anyoing, but it is so much more gratifying in low levels to either by yourself or help killing a good higher level player. These are moments in our teamspeak we do celebrate  :lol:
Also i still have a 4 th gen thrower and i am not only looking forward because of the one loom point to my next retirement, but because i can try out again new things. People often ask why i dont change gear or my build more often, well i would, but when you reach higher levels, you also loose the view partly on the nessary need for retiring. You still can get loom points by buying, you may have already more then enough, you can transfer them from other characters and sure tbh it is better to have a higher level char as a lower level char. Still with lvl 25+ while i did generations, i was always nearly as as good often equal to lvl 31 k/d and even lower level characters can contribute not only as a meatshield but by interrupting the flow of the enemy, pushing the fucking siege tower, using ballista, ... well and as meatshield ^^, but sometimes also killing enemies.

I do see the point that with more and more high level players lvl 31+, new players may look at themselves lost. So yes double or a better faster curve to 31, why not. If but no cap at one point afterwards, however the XP is earned, you will always have people with more time on their hands to waste, i am certainly having exceptional much time to waste, not like that is by choice, but still i see that that can also be seen by some as a problem concerning balancing, then again, hey someone needs to be first and test shit out. I was always pushing the limits and i like to think quite a few nerfs had been, also by considering these pushed limits.

So a faster leveling to 31 to make generations faster i would support, that may even drop the redicolous prices for looms and gear. Afterwards i am fond of the way it is. If you have your gear the way you like it in terms of looms, you have already spent quite some time playing, when you then go for maxlevel, investing more or the same time into leveling only i see as ok as it is. So for those who see it as hideous to make generations to get looms to keep up with others, it would be made easier, for those who still are into the game, they have to accept that the grind to max level is slow on purpose, not because "i" can keep the distance that way, but so there are not 34/35/36/+ all over the place, otherwise you would need to consider playing native.

my advice to the devs would be
till 31 a less exponential curve to achiev levels + double XP(both are not the same)
till 34 1.5x XP with the current curve
after 34 keep it steep as it is now and keep XP as it is. The hardcap is implied by the need for huge amounts of XP.


That way i think most of the concerns here would be addressed.
« Last Edit: December 31, 2013, 03:53:39 pm by kinngrimm »
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Offline Grumbs

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Re: One hour of double XP or Gold
« Reply #58 on: December 31, 2013, 06:20:09 pm »
0
I'd like it if you autoretired at 31 but make levelling up to 30 take like 1/5 of the time it takes now. Then make it take longer to get to 31 so people can use the build for a good amount of time before retiring. Maybe have a separate 30 lvl guy for strat that doesn't retire but can respec every so often

ATM retiring is a newbie trap. Ideally you just want to stay 30+ forever and then get in a clan with looms or ignore looms entirely
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