I don't understand how you think a higher level is pointless. The difference between 30 and 33 (never mind the difference between 30 and 36) is an extra power strike and more IF, or more ath and WM.
I never said that nor is that my opinion. But from 35 to 36 is pointless as is from 36 to 37. If anyone thinks that one level increase makes a noticable differance, then he himself depends more on stats then he would care to admit.
... I despise being low level. You're just completely useless in comparison. If any change to leveling and experience is necessary, there's nothing more pressing than a hard level cap.
i dont, that was one of the most fun parts of still making generations, you totally needed to adjust your playstyle. And i always said and thought, being a peasent is more a choice of mindset, as you can see people with good gear in generation X, who are not playing agressiv (enough) even though they could. I know the limiting factors also can be anyoing, but it is so much more gratifying in low levels to either by yourself or help killing a good higher level player. These are moments in our teamspeak we do celebrate
Also i still have a 4 th gen thrower and i am not only looking forward because of the one loom point to my next retirement, but because i can try out again new things. People often ask why i dont change gear or my build more often, well i would, but when you reach higher levels, you also loose the view partly on the nessary need for retiring. You still can get loom points by buying, you may have already more then enough, you can transfer them from other characters and sure tbh it is better to have a higher level char as a lower level char. Still with lvl 25+ while i did generations, i was always nearly as as good often equal to lvl 31 k/d and even lower level characters can contribute not only as a meatshield but by interrupting the flow of the enemy, pushing the fucking siege tower, using ballista, ... well and as meatshield ^^, but sometimes also killing enemies.
I do see the point that with more and more high level players lvl 31+, new players may look at themselves lost. So yes double or a better faster curve to 31, why not. If but no cap at one point afterwards, however the XP is earned, you will always have people with more time on their hands to waste, i am certainly having exceptional much time to waste, not like that is by choice, but still i see that that can also be seen by some as a problem concerning balancing, then again, hey someone needs to be first and test shit out. I was always pushing the limits and i like to think quite a few nerfs had been, also by considering these pushed limits.
So a faster leveling to 31 to make generations faster i would support, that may even drop the redicolous prices for looms and gear. Afterwards i am fond of the way it is. If you have your gear the way you like it in terms of looms, you have already spent quite some time playing, when you then go for maxlevel, investing more or the same time into leveling only i see as ok as it is. So for those who see it as hideous to make generations to get looms to keep up with others, it would be made easier, for those who still are into the game, they have to accept that the grind to max level is slow on purpose, not because "i" can keep the distance that way, but so there are not 34/35/36/+ all over the place, otherwise you would need to consider playing native.
my advice to the devs would be
till 31 a less exponential curve to achiev levels + double XP(both are not the same)
till 34 1.5x XP with the current curve
after 34 keep it steep as it is now and keep XP as it is. The hardcap is implied by the need for huge amounts of XP.
That way i think most of the concerns here would be addressed.