Poll

Should it be or not

Double XP
24 (14.3%)
Double Gold
6 (3.6%)
Double XP and Gold
50 (29.8%)
No, thanks
21 (12.5%)
Tripple XP
67 (39.9%)

Total Members Voted: 167

Author Topic: One hour of double XP or Gold  (Read 3567 times)

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Offline Goeths

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Re: One hour of double XP or Gold
« Reply #15 on: December 27, 2013, 12:29:48 pm »
+1
+1 just do it! Otherwise this mod kinda dead anyways and there is pretty much no room for new players skill wise.

Offline kinngrimm

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Re: One hour of double XP or Gold
« Reply #16 on: December 27, 2013, 12:48:15 pm »
+3
oh yes double XP, a complettly new idear  :rolleyes:, now i can reach 37 in my lifetime  :lol:, perhaps head for 38  :twisted:

MY precious XP
(click to show/hide)

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arguing for the poor new players again aren't we ^^

I remember when i started playing, it took me 2 weeks to get my first kill and that moment was pure bliss. Whoever started back then this mod and keept playing it, didnt do it because of the graphics or all the new stuff which would be put in from time to time, or other fancy gimics. I think it was exactly because it was so difficult and therefor it means more to succeed in here then in other games which are less difficult.

Well now we have Skip The Fun characters.
------------------------------------------------------------------------
When you also look at the balancing of gear and looms over the years, you will find that there are less and less differences between loomed and unloomed gear. At one point the XP system had been reworked so people like me with lots of time on their hands wouldnt just level exponentionally fast, therefor we have a huge need for XP in higher up levels. That doesnt make us stop grinding, it slows us down.

This here makes me think that you unconsiously aim for, all being the same, then there is but no difference and even less drive to level or play for some.

Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place? But the new players ... will come from steam sales, by spreading the word to reallife friends of yours,  in short by advertising the game and the mod.

Also at some point, everything will end, and hopefully something new and better will emerge.

EDIT: whats the title for retiring with lvl 37?
« Last Edit: December 27, 2013, 12:53:18 pm by kinngrimm »
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Offline Teeth

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Re: One hour of double XP or Gold
« Reply #17 on: December 27, 2013, 12:53:02 pm »
+2
Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place?
Because we are forced to grind with the people that like pixel rewards otherwise we can't compete that well, which means less fun.

How about we just x10 xp?

Offline kinngrimm

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Re: One hour of double XP or Gold
« Reply #18 on: December 27, 2013, 01:01:45 pm »
+1
Because we are forced to grind with the people that like pixel rewards otherwise we can't compete that well, which means less fun.

How about we just x10 xp?
but teeth, one of the goals of the devs was to narrow down the differences bettween lvls and those who have looms and those who havent already. People who use STF characters now, are topping the board.
And you are not forced to do shit.

BTW one of my earliest suggestions was:
make respecs free, make a shared XP pool which every characters of yours puts his XP into it. Make a max lvl of 34. Which will end the grind and get rid of a few other problems aswell. So please dont paint me here as the bad grinder, i am just playing this game for the lulz like everyone else, i may have different views on what is fun, but hell double XP for sure doesnt solve anything.
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Offline Grumbs

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Re: One hour of double XP or Gold
« Reply #19 on: December 27, 2013, 01:24:07 pm »
+2
The people that still play now enjoyed the challenge when we started, but we started in an easier game than the game is now. There weren't so many lvl34+ around, not as many looms and the players didn't have as much game experience

I don't really care what the method is for shortening the gap between long term players and new guys, but something should be done. I'd rather looms were nerfed, cap at about 32 and have faster levelling up to 30.

Double XP would devalue looms a bit which makes them more accessible to players, and people level up through low levels faster which is nice. Only thing is people might stay 32+ because they would level faster through 32-35

About STF..I don't think its a good idea to encourage people to skip all the progression. This is a big part of what keeps people playing, getting levels, getting better items etc. I just think the progression favours long term players too much and the gap can be reduced. I expect a lot of the people who play now would have quit if they only had STFs to use
« Last Edit: December 27, 2013, 01:33:23 pm by Grumbs »
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Offline korppis

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Re: One hour of double XP or Gold
« Reply #20 on: December 27, 2013, 01:31:00 pm »
+2
Double xp for new players up till 6th gen. That way they can grab a mw weapon and one piece of mw armor sooner.

Offline Zlisch_The_Butcher

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Re: One hour of double XP or Gold
« Reply #21 on: December 27, 2013, 01:31:33 pm »
0
oh yes double XP, a complettly new idear  :rolleyes:, now i can reach 37 in my lifetime  :lol:, perhaps head for 38  :twisted:

MY precious XP
(click to show/hide)

------------------------------------------------------------------------

arguing for the poor new players again aren't we ^^

I remember when i started playing, it took me 2 weeks to get my first kill and that moment was pure bliss. Whoever started back then this mod and keept playing it, didnt do it because of the graphics or all the new stuff which would be put in from time to time, or other fancy gimics. I think it was exactly because it was so difficult and therefor it means more to succeed in here then in other games which are less difficult.

Well now we have Skip The Fun characters.
------------------------------------------------------------------------
When you also look at the balancing of gear and looms over the years, you will find that there are less and less differences between loomed and unloomed gear. At one point the XP system had been reworked so people like me with lots of time on their hands wouldnt just level exponentionally fast, therefor we have a huge need for XP in higher up levels. That doesnt make us stop grinding, it slows us down.

This here makes me think that you unconsiously aim for, all being the same, then there is but no difference and even less drive to level or play for some.

Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place? But the new players ... will come from steam sales, by spreading the word to reallife friends of yours,  in short by advertising the game and the mod.

Also at some point, everything will end, and hopefully something new and better will emerge.

EDIT: whats the title for retiring with lvl 37?
No bias up here at all, also grind sucks.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Swaggart

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Re: One hour of double XP or Gold
« Reply #22 on: December 27, 2013, 02:27:21 pm »
0
but teeth, one of the goals of the devs was to narrow down the differences bettween lvls and those who have looms and those who havent already. People who use STF characters now, are topping the board.
And you are not forced to do shit.

BTW one of my earliest suggestions was:
make respecs free, make a shared XP pool which every characters of yours puts his XP into it. Make a max lvl of 34. Which will end the grind and get rid of a few other problems aswell. So please dont paint me here as the bad grinder, i am just playing this game for the lulz like everyone else, i may have different views on what is fun, but hell double XP for sure doesnt solve anything.

Says the guy belonging to the miniscule percentile of the game population with a 36 level character. What's next, are you going to say that pouring a cup of water into the ocean isn't going to make a difference towards sea levels?

Offline Miwiw

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Re: One hour of double XP or Gold
« Reply #23 on: December 27, 2013, 02:28:30 pm »
+4
Double xp for new players up till 6th gen. That way they can grab a mw weapon and one piece of mw armor sooner.

was discussed in another thread already. Double xp fine but should only be aquired below lvl 31.
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Offline kinngrimm

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Re: One hour of double XP or Gold
« Reply #24 on: December 27, 2013, 03:58:54 pm »
+2
The only "fair" solution would be to take away levels and looms complettly.
Now why again is this mod considered a RPG?

Do it anyways i say, but lads, then there still will be people complaining about the unfair advantages of those who play this game for longer. I am by far not the best player, still with the time i spent in this game, i learend a few tricks, same with Teeth, Miwiwi and all others, new players will still fail against you guys and will look for reasons other then admitting that they failed, to rectify themselves failing. psychy 101 i guess.

Says the guy belonging to the miniscule percentile of the game population with a 36 level character. What's next, are you going to say that pouring a cup of water into the ocean isn't going to make a difference towards sea levels?
It does make a difference, but only a very very small one. Same with double XP.
Also speaking as a miniscule percentile of the game population, as already said, with that many lvl 33 to 35 players around, should the difference to 36 not be that big of a deal. Every lvl 1 player depending on situation is able to kill me, and from time to time that happens, and they shout it out loud in ingame chat and i laugh with them together  :lol: Being lvl 36 didnt make me invincible  :rolleyes: and i remember clearly my days when i was only wearing leather gear and every hit ment certain death, that experience in my view is still benefitting me now and for nostaligic reasons i also put on my leather gear still from time to time, because that is fun for me.


@miwiwi
when you stop double XP at lvl 30, then yes the new players get sooner to lvl 30 and those who are doing generations will be able to get sooner more looms. Those who have the looms they want and go for max level still will be in the same position. You need lots of time to reach higher levels, therefor people will keep complaining about that leading to imbalance. Even if you decrease the time to higher levels, there are still those who reach those sooner and keep grinding. Aslong there is not a max level defined.

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Offline Johammeth

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Re: One hour of double XP or Gold
« Reply #25 on: December 27, 2013, 07:49:23 pm »
+1
I'm all for double XP, as that it eases the burden of the grind while still making players earn their loompoints.



A player starting this game needs 8,893 1x ticks to have enough XP to retire.

A maxgen player needs 6,133 such ticks for the same result.

All of us fall somewhere along that spectrum. (6,133 through 8,893 ticks to retire).

Doubling Battle/Siege XP effectively cuts that range in half, making it (3,067 to 4,447)

You still have to play a SHITLOAD to retire (it would take a maxgen on perma x5 over 10 hours to go from 1-31), but it feels like less of a chore.






Not that any of this will matter once Strat returns, because big battle XP rewards outpace everything else by a positively silly margin.


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Offline Miwiw

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Re: One hour of double XP or Gold
« Reply #26 on: December 28, 2013, 01:25:19 am »
0
@miwiwi
when you stop double XP at lvl 30, then yes the new players get sooner to lvl 30 and those who are doing generations will be able to get sooner more looms. Those who have the looms they want and go for max level still will be in the same position. You need lots of time to reach higher levels, therefor people will keep complaining about that leading to imbalance. Even if you decrease the time to higher levels, there are still those who reach those sooner and keep grinding. Aslong there is not a max level defined.

Stop double xp at level 31 while below gen 6. If there's even a reason for it. IMO there's no reason at all. Leveling to lvl 31 is quick enough if you play daily. If you do not play regularly why need that level anyway. M&B is no casual game after all.
IMO lvl 31-32 is high enough anyway and gives you nice builds. And with the current xp rate PLUS nice Strat battles, it's possible to become level 31 or 32 in few weeks.
Anything above is for active players only, not everyone should be lvl 33+.

Double xp below lvl 31 should only count for the first 5 generations then, and only for one character obviously. The current rate was fine since the new xp system and there weren't that many complaints plus there were so many xp events already.
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Offline Kafein

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Re: One hour of double XP or Gold
« Reply #27 on: December 28, 2013, 02:59:29 am »
+2
All this arguing emerges from the expectation that the game has to be fair. This isn't counter-strike, people. Some dudes are more powerful than others.

Offline Bryggan

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Re: One hour of double XP or Gold
« Reply #28 on: December 28, 2013, 11:16:34 am »
+1
The game gets boring cuz there's nothing to fight for once you get good adequate.  I thought Strategus would change that, but no... gawd no.  Bloody game of boring oh so boring attrition.  No strategy, no tactics (except being able to build intricate ladder constructions), the sort of thing only dorky nerds would pursue.  So you play, you build up a character and for what?

To play in Strat battles?  Boring.  To become a warrior of some renown in Strat? Impossible.  Current players scream that this is not a trading sim, nor a medieval sim, but a battle game.  Therefore only those who do well in battles keep playing.  Make strat a bit more of a sim game for us not so glorious warriors, and maybe more people would play.  Give us other goals other than... um.. fief ownership? Is that good?  Breeding soldiers for others?  Not too much fun.  Let the warriors war, let the fief holders hold, but give us others something to do.  Maybe all crafting should be done individually.  I sit in New Zendar and craft armour.  I get paid, the fief holder gets taxes and I don't have to travel through dangerous lands and check my map every 20 minutes to see if its safe.  Perhaps I could get some sort of fancy house, and a little personal army that could either support my city or betray the bastards if an enemy army offers me lower taxes.

My point is is that C-rpg is saturated with the people that like this sort of game, and we sort of met the max allowance.  We may have topped out on that sort of people, but there's a whole world out there who want to play a realistic medieval world game but may want more than hour long maul bashing in strat.

So I say go more sims.  We won't lose total combat players, but we'll gain more people. 

So

Offline Canuck

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Re: One hour of double XP or Gold
« Reply #29 on: December 28, 2013, 11:47:16 am »
+3
Fuck man, at this point why not just give permanent double exp? Less cookie cutter builds meant for strat and more overall opportunity for variety and fun in the servers again. Fuck the grind, it just discourages people from retiring and generally from playing