About the bandit fight demo, they said that the bandit was much thougher than intended.
And yes lots of stuff is placeholder, but I was asking precisely what they are going to do programming-wise. It seems their tools are ready, their engine is ready, their mechanics are mostly there, their AI system doesn't seem like it needs many more programmers either. The rest doesn't look like a two year job, from a programmer's viewpoint. This means excluding everything that isn't code. I'm fairly sure their 3D team, voice acting teams, level designers, artists, testers, sound designers, historians, writers and whathaveyou will be busy enough, though.