Poll

Will it be better than bannerlord?

Yeah, way better
97 (43.1%)
Don't think so
128 (56.9%)

Total Members Voted: 225

Author Topic: Kingdom Come: Deliverance  (Read 70763 times)

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Offline Molly

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Re: Kingdom Come: Deliverance
« Reply #240 on: August 19, 2014, 04:58:24 pm »
+2
Quote
         TheHooh5 @TheHooh5

        @WarhorseStudios when is the Alpha version of the game will be released?

    Warhorse Studios @WarhorseStudios

    @TheHooh5 soon :). September/October to be more specific. We are all currently working on it.
    14:20 - 14 Aug 2014
Early Alpha incoming! :D
When west germany annexed east germany, nobody moved a finger too.

Offline Sagar

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Re: Kingdom Come: Deliverance
« Reply #241 on: August 27, 2014, 09:00:50 pm »
+1

Offline Nessaj

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Re: Kingdom Come: Deliverance
« Reply #242 on: October 01, 2014, 08:01:17 pm »
+7
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline Moncho

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Re: Kingdom Come: Deliverance
« Reply #243 on: October 01, 2014, 08:18:27 pm »
+1
fucking ranged op, pls nerf
But seriously, looking amazing, shame that probably means my laptop will most likely be unable to run it

Offline Leshma

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Re: Kingdom Come: Deliverance
« Reply #244 on: October 01, 2014, 08:23:31 pm »
+1
Just seen the update. Combat looks so good, might not be very deep but looks awesome. Teaser is so atmospheric. For me personally, this game is above both Witcher 3 and Bannerlord.

Offline Falka

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Re: Kingdom Come: Deliverance
« Reply #245 on: October 01, 2014, 08:36:06 pm »
0
no 3rd person view?
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Offline FRANK_THE_TANK

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Re: Kingdom Come: Deliverance
« Reply #246 on: October 02, 2014, 09:15:37 am »
0
Doubt it. One of Mount&Blade's selling points is large scale battles, which you are not gonna have in a CryEngine game made for consoles.

My limited and shitty understanding is that if you use something else to control networking I/O you can use CE3 and have well beyond 64 players on at once.

The engine can handle having lots of shit in play at once, it's issue is with networking support but if you have different layers controlled at different ends and then pass it all off to a server via some other pile of shit then it should be okay. I'd be worried about upping latency though. I mean if everyone is connecting through one thing and then being passed off to a server side CE3 mess and then back through another after that... it just sounds like a cluster fuck.

Anyway, it's just SP so who cares!
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Offline Leshma

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Re: Kingdom Come: Deliverance
« Reply #247 on: October 02, 2014, 01:10:58 pm »
0
Chris Roberts still claims how his fully finished game will support 50-70 smaller ships and pilots in them battling in one shard. Please note that Star Citizen spaceships are very complex beasts, many magnitudes of times more complex then a horse in medieval game or any kind of machinery. Those are just CRs word but if he can pull it off, I don't see a reason why Warhorse couldn't create 100-150 actors battles for multiplayer (if they wanted to).

Offline Gatsby

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Re: Kingdom Come: Deliverance
« Reply #248 on: October 02, 2014, 04:26:43 pm »
0
Just take my money ffs!

Offline Leshma

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Re: Kingdom Come: Deliverance
« Reply #249 on: October 07, 2014, 10:27:54 pm »
+2

Offline Tovi

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Re: Kingdom Come: Deliverance
« Reply #250 on: October 13, 2014, 11:36:15 pm »
0
Beautiful.
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Offline Sagar

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Re: Kingdom Come: Deliverance
« Reply #251 on: October 22, 2014, 06:16:21 pm »
+2

Offline Leshma

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Offline Utrakil

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Re: Kingdom Come: Deliverance
« Reply #253 on: October 23, 2014, 02:13:14 pm »
+1
The up and down of the camera while walking is a bad Idea. It simply annoying and doesn't add anything.
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Offline Leshma

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Re: Kingdom Come: Deliverance
« Reply #254 on: October 23, 2014, 03:11:20 pm »
0
Agree. Head bobbing used to be an option in golden era of FPS games, one trip to options menu and you could disable it. Not that easy anymore, thanks to dumb gaming machines (consoles) and even dumber audience.