Aaaand back to reality..
What measures do we have? (We don't have much beyond buffs/nerfs/changes to stats at this point)
I think that's wrong. The devs can achieve pretty much everything, if they want to. I think with Tydeus we finally have someone, who also brings the reasonability and the openness for new ideas which we are in dire need at this point.
Buffing archer melee (Actually it is just buffing archers.) -Tried, doesn't work.
Agreed.
IMO we have to make the class as lame to play, as the lameness it imposes on others. (For Archers and Xbow: Make them weaker aka Nerfs ffs)
An eye for an eye? If you spoil my game I spoil yours, so the game is spoiled for everyone? Not a good approach, in my eyes.
The same can be said about all classes, but also in the positive sense:
Make classes fun to play, that creates fun for others.
Only then will we see a game that is most enjoyable for most. A simple Kantian ethic..
This is much better already.
Imo, if you want to kill people in this game without dealing with manual melee combat, you should be a freakin master at what you do. Nerf ranged weapons to oblivion but increase headshot damage, accuracy and speed i.ex. Nerfing helmets could be done, would reward everyone that has enough skill to go for the head, melee and ranged too.
This won't work. Unless you make body damage from ranged so low that you don't even get stunned when hit any more, the problem of the many archers will persist. They will pepper you with arrows and bolts, never mind how little damage they deal, since there is enough of them to reenact the landing on Omaha Beach. People who prefer to be archers now WILL prefer to do little damage over range over dealing good damage in melee and requiring skill and patience for it.
Basically you are saying: "We can't change anything on the archer problem, so let's at least kill their fun if they kill ours", leaving the game in a state which is best described as "in a wheelchair". The game would become a good portion more unfun to play for archers, while for melee almost nothing would change at all. Even with lower ranged damage dealt you would still die regularly to ranged attcks, since you lose HP during melee with enemy infantry, being backstabbed by cav or simply running into so many ranged enemies that their lower damage isn't even noticeable for you, you still die within moments after being stunlocked the first time. Now the only ones who would notice a change would be the ranged players, and they would start leaving the game. The more of them leave, the weaker the rest becomes, and a vicious circle starts, where you will end up with only the few most fanatic ranged players. The games would feel like on the melee only server, and we all know how popular this server was. In short: nerfing ranged is a good way to speed up the dying process of cRPG. A good game design suggetion shouldn't have such a result.
Completely forget about the idea of making archery more unpleasant to play, it will NOT make the players choose nother class. Most ranged players probably consider melee less fun to play than archery, and this does NOT neccessarily have to do with the kill counts, which usually are higher for melee players. It has to do with the gameplay itself. Now if you make archers more unfun to play, people won't suddenly switch to infantry, since the reason why they stop playing archer are the low stats (= balancing), but the reason why they haven't played infantry is the gameplay (= mechanics), so what happens if most classes in a game suck for you? Yes, you stop playing.
Do not nerf archers, I tell you. Btw. you should get rid of that hate against archers, it drips through every line you write, and most of your posts about nerfing archers read like a plan for revenge, for all those things they have done to you.
IMO Shielder should be weaker than 2h/pole, as you don't have to block.
There should not be an easy choice to just grab the most expensive 2h/pole and armor and go to town. There should be real dilemmas which there are not.
Cav should truly be high risk/high reward. Now it has the lowest risk.
Ranged is incredibly lame to die from. Should be equally lame to play.
All of this could and can be done by item stat adjustments.
anyway.. I guess you all know my positions on all of this by now.. I'm also a bit wasted so sorry to digress..
This is pure lobbyism I won't comment on.