Poll

Do you agree with those changes?

Yes
89 (62.7%)
No
34 (23.9%)
Yes, but... (insert you opinion)
19 (13.4%)

Total Members Voted: 142

Author Topic: How to nerf archery, without destroying it.  (Read 15693 times)

0 Members and 9 Guests are viewing this topic.

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: How to nerf archery, without destroying it.
« Reply #180 on: December 24, 2013, 01:40:28 pm »
0
Why are mongol bows so much better than european gear?

Maybe because they were?

Also you all neglect what was a big factor and a major difference in these 2. The arrows, Mongol Ha and English archers had different type of arrows and were shooting in a different manner so comparing the two is quite silly. As we said many times before if this game was based off realism it would be a completely different game and probably less playable.
« Last Edit: December 24, 2013, 01:43:46 pm by Prpavi »
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1996
  • Infamy: 1426
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: How to nerf archery, without destroying it.
« Reply #181 on: December 24, 2013, 02:07:22 pm »
0
I know they were but in this case I'm not willing to accept realism argument. Looks matters to me and those Mongol Bows make me look like a fool.

I'll probably stick with Bow, despite its shortcomings. Don't want to be one of the steppe archers, we have way too many of those in cRPG.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: How to nerf archery, without destroying it.
« Reply #182 on: December 24, 2013, 02:21:53 pm »
0
If some new guy posted this I would take it seriously.
pffff  :lol:
so i guess you dont like the idear  :rolleyes:
learn from the past, live the moment, dream of the future

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: How to nerf archery, without destroying it.
« Reply #183 on: December 24, 2013, 04:53:24 pm »
+1
I don't see a reason to nerf archery at all?  :?
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: How to nerf archery, without destroying it.
« Reply #184 on: December 25, 2013, 01:56:26 am »
0
I don't see a reason to nerf archery at all?  :?

That's only assuming you can fix the current problems in some other and more pleasant way.

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: How to nerf archery, without destroying it.
« Reply #185 on: December 25, 2013, 03:30:21 am »
+3
That's only assuming you can fix the current problems in some other and more pleasant way.

Since I am no dev I can't. But I do know for sure that if we had 1000 nerfs and the problem still persists, the 1001st nerf won't help either.
Hence don't nerf anything, don't upset a (admittedly huge) part of the community for no good reason, and better find another solution. I think the period for nerfs is over, for a long long time now. The game is definitely overnerfed.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: How to nerf archery, without destroying it.
« Reply #186 on: December 25, 2013, 11:22:30 am »
0
Since I am no dev I can't. But I do know for sure that if we had 1000 nerfs and the problem still persists, the 1001st nerf won't help either.
Hence don't nerf anything, don't upset a (admittedly huge) part of the community for no good reason, and better find another solution. I think the period for nerfs is over, for a long long time now. The game is definitely overnerfed.
(click to show/hide)
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: How to nerf archery, without destroying it.
« Reply #187 on: December 25, 2013, 12:01:22 pm »
0
Since I am no dev I can't. But I do know for sure that if we had 1000 nerfs and the problem still persists, the 1001st nerf won't help either.
Hence don't nerf anything, don't upset a (admittedly huge) part of the community for no good reason, and better find another solution. I think the period for nerfs is over, for a long long time now. The game is definitely overnerfed.
OVER WHAT?

it is crpg forum
am I right?
no?
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: How to nerf archery, without destroying it.
« Reply #188 on: December 25, 2013, 12:31:52 pm »
+1
OVER WHAT?

it is crpg forum
am I right?
no?

Over the point where it stopped to be reasonable. In old cRPG you felt mighty, but meanwhile we reached a point where melee fights look like slow motion from Matrix, shooting your bow feels like it is a child toy and where horses are as vulnerable as a hummingbird. I think it's time to stop messing around with the item stats and change something on the core of the game, something fundamental, but I fear the time for big changes is over.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: How to nerf archery, without destroying it.
« Reply #189 on: December 25, 2013, 02:00:11 pm »
0
cant agree with anyhing
melee is faster that ever was(in upkkep age)
there is shitload of powerfull weapons ingame(imo to powerfull)
archery is far far from UP state

cav... maybe but i cant really tell much now about them
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: How to nerf archery, without destroying it.
« Reply #190 on: December 25, 2013, 02:12:47 pm »
0
Since I am no dev I can't. But I do know for sure that if we had 1000 nerfs and the problem still persists, the 1001st nerf won't help either.
Hence don't nerf anything, don't upset a (admittedly huge) part of the community for no good reason, and better find another solution. I think the period for nerfs is over, for a long long time now. The game is definitely overnerfed.

You are ignoring the fact that the very high skill ceiling of melee combat means that melee TTK increased over time, while the low ranged skill ceiling did not let ranged TTK increase. Melee and ranged weapons were nerfed and armor buffed, but ranged had to be nerfed more in order to maintain something vaguely resembling balance when it comes to TTK. If we had bows capable of oneshotting people at 300 meters like in 2010 today, then we'd be in bigger trouble, yet it wasn't that much of a problem back then because melee fights were much shorter too.

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: How to nerf archery, without destroying it.
« Reply #191 on: December 25, 2013, 04:05:00 pm »
0
You are ignoring the fact that the very high skill ceiling of melee combat means that melee TTK increased over time, while the low ranged skill ceiling did not let ranged TTK increase. Melee and ranged weapons were nerfed and armor buffed, but ranged had to be nerfed more in order to maintain something vaguely resembling balance when it comes to TTK. If we had bows capable of oneshotting people at 300 meters like in 2010 today, then we'd be in bigger trouble, yet it wasn't that much of a problem back then because melee fights were much shorter too.

Before I write my answer I need something clarified: does TTK mean "time to kill"?
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: How to nerf archery, without destroying it.
« Reply #192 on: December 25, 2013, 05:39:23 pm »
0
Before I write my answer I need something clarified: does TTK mean "time to kill"?

Yes

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: How to nerf archery, without destroying it.
« Reply #193 on: December 25, 2013, 06:14:42 pm »
+1
Yes

Then I have the following answer: if "K" is removed as an absolutely needed condition to win, "TTK" becomes and negligible factor. Hence remove K (=battle mode)
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: How to nerf archery, without destroying it.
« Reply #194 on: December 26, 2013, 05:15:10 pm »
0
Then I have the following answer: if "K" is removed as an absolutely needed condition to win, "TTK" becomes and negligible factor. Hence remove K (=battle mode)

That's a bit simplistic. Even if the goal of the game mode becomes flag control or something else, it won't change the fact that to get to that objective you will have to kill people, as well as to prevent the other team to control it. In other words, changing the gamemode will not remove the need to damage and kill some enemy players.