What if they introduce wpf synergy effects to throwing and archery, but nerf amount of arrows and rebalance bows again? (it's just silly that those low level bows are so effective)
Of course, synergy for ranged classes can't work like it does for melee. It should only raise melee proficiency and it should scale with ranged proficiency. For example, if an archer or throwers spend most of his wpf in archery/throwery and he has 8 WM, he gets around 70 wpf in 1h/2h/polearms. That way, with minimal further investment they could get to magical number of 100 wpf in desired proficiency. But to counter that, max wpf in ranged category should be nerfed. Currently it's possible to have max 183 wpf in archery and not sure how much in throwing with 8 WM all spent on ranged proficiency. With this change it should be 175 wpf if you spend all points in ranged, or 170 if you spare some for further melee wpf investment. Also with 9 WM it should go up to 180 wpf, 10 WM 185 and so on.
You should also reword melee synergy. There shouldn't be scenario where it gives more than 200 wpf in one category. Buff trihybrids a little bit and nerf those dual melee hybrid minmaxers such as San