Author Topic: Nerf ranged  (Read 14425 times)

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Offline Hirlok

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Re: Nerf ranged
« Reply #105 on: December 04, 2013, 11:29:02 am »
+6
OMFG - the servers are FULL of infantry, totally op agi whores, polearm moooonsters, cav... and they actually KILL PEOPLE (preferably archers, because they are pussies)!!!!

PLEAAAAAASE NERFFFFFF!!!!


(((on a more serious note: balance archery in a way that encourages dedicated real archers (=unfuck high pd), not the annoying masses of tiny-pussy-bow-archers, shield-archers, bow-as-sidearm-NOT-archers that we currently see)))

(((on an even more serious note: Leshma is just pissed because a well known bad archer with 300 ping shot her on EU2, hehe.)))
« Last Edit: December 04, 2013, 11:35:57 am by Hirlok »
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Offline Kafein

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Re: Nerf ranged
« Reply #106 on: December 04, 2013, 01:09:02 pm »
0
Being on an elevated spot doesn't make you god

Compared to everybody else on the server, it does.

As far as I know, cav doesn't fly in the sky, away from ranged and above infantry. Similarly, infantry doesn't create underground tunnel systems to avoid cav and ranged. Why is ranged the only class which can virtually insulate itself from everything except ranged?

Offline Hirlok

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Re: Nerf ranged
« Reply #107 on: December 04, 2013, 01:16:05 pm »
+2
Compared to everybody else on the server, it does.

As far as I know, cav doesn't fly in the sky, away from ranged and above infantry. Similarly, infantry doesn't create underground tunnel systems to avoid cav and ranged. Why is ranged the only class which can virtually insulate itself from everything except ranged?

Funny, but not true. Cav runs away all the time (esp. mounted xbows...), and since the removal of ladders there is no place an archer could go where a melee pussy could not follow. They just need to move their lazy arses up a ladder and dogde a few arrows. Easy for super heroes.
And cav would just have to get off their fatass horses and climb up - what is the point?

"insulate"??? What game are you playing and after how many bongs???
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Offline Mr_Oujamaflip

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Re: Nerf ranged
« Reply #108 on: December 04, 2013, 01:19:40 pm »
0
No sir, some of us are already relying on 1 quiver to play with. You might have a point if you say, limit to 1 quiver exept if ur on a horse. But nerfing everyone because of some, is a bad policy.

I play with 1 or 2 stacks of bodkins. I never run out with 2, I often run out with 1 but finding arrows on the battlefield is easy as you like.

If the bug where you drop a melee weapon was sorted and the ability to stack different arrow types was included I don't see a problem with this.

Having 1 quiver is not a big deal, the fact you'll have to leave your safe spot and move to get some arrows is. This is a good thing because archers will actually be in the open for cav or whoever to get to.

Offline kinngrimm

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Re: Nerf ranged
« Reply #109 on: December 04, 2013, 02:22:01 pm »
0
is the bug tracking system still up and running and everyone can also add change requests there? if yes link pls
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Offline Grumbs

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Re: Nerf ranged
« Reply #110 on: December 04, 2013, 02:41:26 pm »
0
Using ammo to balance would be nice.

I believe the devs made it 10x easier to scavenge quivers off the floor. No messing around with items now, just point and click and you're sorted.
The devs increased the amount of ammo on quivers
They made a bunch of weapons 0 slot
They buffed the crap out of 1 handers with stab
They made it so you don't need looms, which by itself might not be such a bad idea, but they did it only for ranged which indirectly nerfs everything else in the game that isn't loomed, including armour. They made it so anyone who is sick of getting killed can just make a ranged STF. And if you're sick of getting shot then just switch to your ranged guy to shoot people.
Devs buffed Steel Bolts recently with +damage for a bit more repair cost
They added a new high damage 5.2k bow, and buffed some of the others
Agi >18 now gives ranged more WPF in their ranged weapon
Countering ranged with ranged is killing the mod (mod is ded etc)

Only good balance things devs have done semi recently is increasing the slots on xbows and adding in some much needed weight
« Last Edit: December 04, 2013, 02:51:12 pm by Grumbs »
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Offline Grumpy_Nic

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Re: Nerf ranged
« Reply #111 on: December 04, 2013, 05:29:13 pm »
0
Using ammo to balance would be nice.

I believe the devs made it 10x easier to scavenge quivers off the floor. No messing around with items now, just point and click and you're sorted.
The devs increased the amount of ammo on quivers
They made a bunch of weapons 0 slot
They buffed the crap out of 1 handers with stab
They made it so you don't need looms, which by itself might not be such a bad idea, but they did it only for ranged which indirectly nerfs everything else in the game that isn't loomed, including armour. They made it so anyone who is sick of getting killed can just make a ranged STF. And if you're sick of getting shot then just switch to your ranged guy to shoot people.
Devs buffed Steel Bolts recently with +damage for a bit more repair cost
They added a new high damage 5.2k bow, and buffed some of the others
Agi >18 now gives ranged more WPF in their ranged weapon
Countering ranged with ranged is killing the mod (mod is ded etc)

Only good balance things devs have done semi recently is increasing the slots on xbows and adding in some much needed weight

Sooooo... Ranged should only be able to be a threat after spending 6 generetions of collecting loompoints for bow&arrows?

Offline Hirlok

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Re: Nerf ranged
« Reply #112 on: December 04, 2013, 05:35:10 pm »
0
Sooooo... Ranged should only be able to be a threat after spending 6 generetions of collecting loompoints for bow&arrows?

wrong point. the goal was not to give unloomed archers more fump, but to fuck loomed archers, since they actually could hurt something with +3 bodkins.
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Offline Grumbs

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Re: Nerf ranged
« Reply #113 on: December 04, 2013, 05:37:20 pm »
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For something that creates a feedback loop in the metagame "too much ranged->i'll play ranged to kill ranged" and for something thats 10x easier to pick up and play compared to melee I think you should have to spend some time to "unlock" higher ranged damage.

But aside from that, if you don't need looms for ranged you shouldn't for a melee's armour either, or for his weapon
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Offline Grumpy_Nic

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Re: Nerf ranged
« Reply #114 on: December 04, 2013, 05:42:09 pm »
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For something that creates a feedback loop in the metagame "too much ranged->i'll play ranged to kill ranged" and for something thats 10x easier to pick up and play compared to melee I think you should have to spend some time to "unlock" higher ranged damage.

But aside from that, if you don't need looms for ranged you shouldn't for a melee's armour either, or for his weapon

Nobody "needs" looms, but they are one of the rewards (and goals) in this game so there are a lot of them in use.

Offline Torost

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Re: Nerf ranged
« Reply #115 on: December 05, 2013, 12:37:35 am »
0
A shadownerf of sorts to crossbows :

Make crossbow Steelbolts 2slot.
While regular bolts stay 1slot.

Same amount of bolts in each pack.
Steelbolts should weigh 2x as much as regular bolts.

When was the last time you saw anyone using regular bolts?

A dedicated crossbowman would then not be like regular infantry when "caught", due to 0slot weapon and shield.

wrong thread? ... :D

Offline Sharpe

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Re: Nerf ranged
« Reply #116 on: December 05, 2013, 12:55:43 am »
+3
Idea

Just leave Archery the fuck alone and lets focus on creating better stats for the donkey.
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Offline kinngrimm

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Re: Nerf ranged
« Reply #117 on: December 05, 2013, 01:30:40 am »
0
Idea

Just leave Archery the fuck alone and lets focus on creating better stats for the donkey.
« Last Edit: December 05, 2013, 03:04:24 am by kinngrimm »
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Offline Sharpe

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Re: Nerf ranged
« Reply #118 on: December 05, 2013, 02:47:12 am »
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hooray for double posting.
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Offline Sharpe

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Re: Nerf ranged
« Reply #119 on: December 05, 2013, 02:48:23 am »
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I mean we can take it to the extreme if we really want to, but I was merely suggesting archery is fine at its current position and that we focus on something more beneficial like donkey buffs.

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