Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55348 times)

0 Members and 1 Guest are viewing this topic.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #540 on: November 16, 2013, 02:34:22 pm »
0
Yeah, had I thought about it in time, I would have made a statement last night during the strat battles.
chadz> i wouldnt mind seeing some penis on my character

Offline Elio

  • Marshall
  • ********
  • Renown: 737
  • Infamy: 20
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The treeee!
    • View Profile
    • Calradia's Maps Explorer
  • Game nicks: Elio
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #541 on: November 16, 2013, 05:12:44 pm »
+3
You're forgetting the main reason why we need to keep wpf points lower than pre-upkeep patch time, and that's the fact that some players have single digit ping while many have over 70 ping. Difference is quite noticeable and it's unfair to reward players based on location.
Yeah, I miss the day when chadz said cRPG will not be an agi-fest game to avoid ping advantage.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #542 on: November 16, 2013, 05:45:24 pm »
0
On average there will be as much spamming as before, even less for most of the builds, except if everyone use his free respec to 3/39.


I dont believe the game should scale down for guys with average to high ping.
Whatever you do, as long as cRPG is a "skill" game (read, must block/attack in 1/10's seconds), if you have poor ping you will suck more than if you had good ping.

A quarter of a tenth of a second more or less wont kill your gameplay if you already have a fast build/fast weapon or both.



This patch is meant to give WM more worth as opposed to having NO WM AT ALL.
Basically if you had none-low WM, you will pay.
If you had average-high WM, you will not see much difference.

Tydeus's graph which explains all if you really look at it:
(click to show/hide)
« Last Edit: November 16, 2013, 05:49:58 pm by Butan »

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #543 on: November 16, 2013, 05:47:45 pm »
-5
lol what's this talk about catering to high ping players ?!

 i'm of the opinion that if you have ping over 70 that's your problem, i don't think that the game should cater to the 5% that have super high ping, rather cater to the majority, and try to give them as fun an experience as possible
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #544 on: November 16, 2013, 05:58:17 pm »
+2
It's amazing how the only free respec in the history of cRPG happens exactly when I don't want to respec.  :rolleyes:

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #545 on: November 16, 2013, 06:29:30 pm »
0
@ Butan - Yeah I totally agree about the bottom end of the graph, it's as it needs to be...my only concerns are with the top end of the graph and the increase that is happening there...we'll so how much that affects things in game.

As for ping - the difference between two equally skilled players with roughly similar builds/weapons when one has lets say, 20 ping and the other has lets say 60-70 ping is actually pretty significant when it comes to actual in game actions/reactions.  And no, you should not "dumb down" the game to address this issue entirely, but you also shouldn't make the game so that someone with 10-20 higher ping than someone else cannot compete with him when all other factors are roughly equal. 
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #546 on: November 16, 2013, 07:30:19 pm »
-4
lol, making the game slower because 5% of the players don't have the connection to play it is really silly, why would you do that
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 162
  • Infamy: 2927
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #547 on: November 16, 2013, 07:32:37 pm »
+3
Whatever you do, as long as cRPG is a "skill" game (read, must block/attack in 1/10's seconds)

That's not skill, just good reflexes. Skill is when you beat your enemy by using your brain.

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #548 on: November 16, 2013, 07:42:05 pm »
0
It's amazing how the only free respec in the history of cRPG happens exactly when I don't want to respec.  :rolleyes:

Didn't we get a free respec once before? Could've sworn we did.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #549 on: November 16, 2013, 08:03:49 pm »
+1
Probably before Macropus started playing. When upkeep was introduced, xp system was changed and looms halved (?), I believe we got a free respec.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 765
  • Infamy: 2596
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #550 on: November 16, 2013, 08:06:06 pm »
+2
I think Fasader stole 2/3 of our looms back then.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #551 on: November 16, 2013, 08:07:05 pm »
+1
Fasader is useless!
When west germany annexed east germany, nobody moved a finger too.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #552 on: November 16, 2013, 08:09:35 pm »
+2
That's not skill, just good reflexes. Skill is when you beat your enemy by using your brain.


Just nitpicking with you Leshma  :P  but reflex comes from brain input!

But sure, a retard with good reflexes would be easy to beat in a duel, if he doesnt understand concepts like footwork and timing.

Offline Thranduil

  • Earl
  • ******
  • Renown: 367
  • Infamy: 14
  • cRPG Player
  • what? ... What? ... WHAT?
    • View Profile
  • Faction: The Ward of Mithrim
  • Game nicks: Warden_Thranduil The_Doctor
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #553 on: November 16, 2013, 08:09:45 pm »
+2
If we're really that concerned about ping differences, then I would suggest turning the Combat Speed on the servers down. Last I heard, the Combat Speed was set to Fastest. If it was set to Fast or Medium speed, I imagine there would be more blocking, longer battles (less of those 50 second battles I'd hope), and people with higher ping wouldn't feel quite as helpless. You'll still have a lag difference between people with 20 ping and people with 60 ping. That's just a fact of computer engineering.

Of course, I'm assuming that the Combat Speed has any effect on gameplay at all, between wpf and the mod's coding.
visitors can't see pics , please register or login

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #554 on: November 16, 2013, 08:13:09 pm »
+1
It would need testing but I'm pretty sure that it would turn 50s battles into 10mn fights where the first to gank would win (a bit like on the melee servers, even though I liked it a lot since ganks doesnt happen for no reasons).


It would also increase carpal tunnel syndrome by +3000%  :lol: