if i may adapt your
... definition of ... "str-build" and "agi-build"
leq = lesser or equal
geq = greater or equal
equ =equals
15 leq / 24 geq is an agi-build
24 geq /15 leq is a str-build
15 geq / 15 geq goes towards balanced
A true balanced build is when agi equ str. On higher levels the margin between agi and str can increase while the build still counts as balanced.
... Any agi build with 15 str can use all weapons and armors in game ...
while not absolutly true, i agree with the thought behind, to increase some weapons/armors str req and some weight values(depending on the weapon length there perhaps too).
The Agi 2h/pole have a combination of very deadly capabilites to their disposal
Weapons length
+
movement speed
+
weapon speed
If a good player with really good motorskills, who is blocking nearly everything uses this, he is in duel situations always up front. In 1:n situations he can backpeddal spam or beckpedal jump much more effectively, or if he would be with the "n" players get much more easily into the back of the followed target...
An agi player should get less advatages the higher the str requirments for a weapon are and he still would use it, str = less weight problems, less str = more weigth problems, slows you down, doesnt let you jump too high and far. Idealy a limiting factor of agi if less str and higher weights.
When i started in 2010 at some point afterwards i went agi based because i couldnt stand the situation anymore that those who couldnt block shit still were able to outmanouver or spam me, sadly enough i feel now often even worse as addiotnalyl tehy now can block, doesnt matter often that the 2h/pole dudes use armor which is heavier then mine and weapons x times the length. Dont get me started that a shield has so much advantages because of ranged, i stopped playing eu1 1 1/2 years back. because of the ranged clusterfucks their, a trend i warned 2 years ago and afterwards, now from not my words but those of others i asked about the situation and was told that in avverage roughly 60% of players in eu 1 have ranged. The only patch which nearly did get a change done was retracted after a ranged shitstorm in teh forum. If this patch reduces ranged hybrids we all win.
Devs, how about making statistics public on a monthly base? So we all would know how many ranged overall, archers, HAs, HXs, 2h infantry, pole inf, pole cav, etc several combinations of what we can use so we have a base for a discussion here. I have seen those statistics before. As many admins had seen those with different types of builds of their own, as many opinions there had been how to interpret them. We all are biased ^^
Depending on how far you could provide these numbers in detail, the less room for interpretation there would be and the discussion here or afterwards could use those facts.(can you provide us with graphs of the amount of different weapons used over the years on a montly base, weekly daily, hourly? I guess we would find a few peeks, which are in need of interpreation)
Anyhow, if i would have the choice, i would get a fix on how many of a certain type of weapons are allowed to be used(spawned with) at the same time on a server, and people would be allowed on the fly to chose different builds/characters so they would be still able to join the server. Or any solution who would limit the amount of certain types of weapons.
That way you define army compositions for eu1 and differently for eu 2 and balance by yet another factor, the amount of players for one weapon. This could change on a daily/weekly or monthly base, so that you get certain army compositions on the server adn the commanders could plan their tactics accordingly(fuck the banner balance). As it looks to me, you never did get a complete grip on balancing by increasing or decreasing certain values of a weapon or a skill or an attribute.
Another way would be to increase even more the need for slot amount, i always enjoyed it when i started, searching for a nice weapon which would complete my outfit, but i werent able to buy yet.
Make looting again a nessacity.
In any case playability should beat realism or
if it is enoyable but not realistic, then you havent found yet the perfect forumlar
if it is realistic but not enjoyable , who would want to play that shit anyhow
*morethenenoughsaid*
EDIT:
In Strat sure but in Battle 15-24 in let's say transitional will outpreform 24-15 in the same gear. I am in favor of plate armors requring atleast 18 str.
I would also like that agi based playstyles are more included for strategus tactics, this seems to be mostly achievable only for overland battles and if the clan/faction cares about it.
Having the highest value armors using 18 to 21 str i also would support.