I think some of you need to add or subtract 10-20 wpf from your melee builds(while staying above an effective 100 wpf amount) so you can get a better idea of how much speed were not talking about.
Indeed, what does sadden me, is that low-medium WM hybrids with 1:1, 1:1:1, or some similar wpf splits will be hurt. Unfortunately there isn't a way to keep both of these two where they are. When one type of split gets better the other gets worse. The high ratio splits (2:1 or greater) remain the more important of the types and therefore were chosen to be what was catered to. Most important, because we want archers and crossbowers and especially throwers, to be able(to want) to melee.
For throwers, we can did* easily change the wpf per PT requirement if that has been deemed necessary(probably should), as we're already altering other, similar formulas. Again, for reimbursements to the low str, 0 WM builds, my suggestion is to, on top of the previously mentioned reimbursements, reduce all agi based skills by 1 point. This would allow players to get at least a few more points in WM. Remember, high agi builds do not need 3+ WM because of the points they get purely from their agility.