*Major News Update.* Check Edit #4 *Major News Update.
We’ve decided to finally address the STR v AGI & WM issues and have decided on a rework to wpp totals, wpp costs and WM effectiveness formulas. Since this will affect everyone, we've decided to give everyone access to the exact formula and to give players the opportunity to ask some questions and give responses to the proposed change. Some questions I have asked are; Should we let the community make the final decision, what exactly should the new wpf formula look like and most importantly, how to handle reimbursements?
So what
does the change look like? For starters, free wpf from leveling has been
removed. Second, the new base wpp (weapon proficiency point) allows for 20 wpf (weapon proficiency) in a single weapon type. Next, each point in Agility will now grant you varying amounts of wpp. Finally, 6 WM was chosen as the amount one would need to remain mostly unaffected by this change; 5 or fewer points result in lower wpf values, 7 or greater result in higher wpf values.
Sounds great, but what does it look like? Well, here:
If you want the formulas, to be able to play with numbers to get a better idea or to perhaps update preexisting calculators, here’s that too:
wpf_gained_per_WM_increase = 55 + 20 * new_WM_value
wpf_gained_per_AGI_increase = 14
sum formula: 15+55*WM+20*(WM*(WM+1)/2)+14*AGI
cost formula: floor(.0005*wpf^2+3)
For most hybrids, there are two possibilities for how this can affect you. If you have an even 1:1 split, you will find yourself having less wpf in both, up until higher WM values. If you have something like a 2:1 split, you will go largely unaffected.
If you don't read the forums much or you haven't been around very long, maybe you’re wondering why we’re even doing this. Well, there are two reasons and they’ve been complained about quite consistently for years now. First, is that strength synergizes with so many different things that it’s objectively the better of the two attributes. Second, WM and wpf scaling leaves much to be desired. A dedicated melee build simply doesn’t gain much from WM past 3 or so points. Strength stackers shouldn’t be able to completely forsake WM and Agility without worry. Stacking anything, regardless of what it is, should always come at the cost of something else that is equally important.
Now with that out of the way, we can get to the part where we want the community’s input. Of course there is the obvious “what do you think of the change?” but what we’re more interested in, is what you believe the minimal reimbursement would be for implementing this. We believe what would be most appropriate is reimbursing something like 6 Strength attributes and however many skill points that amounts to(This is currently the plan). It’s clear that full respects aren’t desired on our end (chadz says no), so what could you get by with, without an excessive amount of QQ? All responses and critiques appreciated(Aside from grammatical ones). Thanks for reading.
Edit 1: I guess I forgot to state this, but your wpf will be reset.
Edit 2: For clarification on the current(
could change) reimbursement... The patch will come out and people will log in to begin playing. They will then notice they have
6 more attributes that they can spend and 6 less str than what they had before. They will also notice that any skill points they had that would have required higher values of str than what they currently(the moment after the patch goes live) have, were also refunded. So 18str and 6 powerstrike and 6 iron flesh gets turned into 12 str, 4 powerstrike, 4 iron flesh and you're credited the points a fully respecced character.
Edit 3: WPF per PT requirement reduced from 13 to 11. Putting wpf into any melee type will grant bonus wpf to the other melee proficiencies.
Update to reimbursementsEdit 4: Major update to reimbursements. Had a bit of a chat with chadz where I mentioned some concerns I had about the current reimbursements. Before you jump to conclusions or start planning your new builds,
please remember to test all future builds with a stf character first. chadz just confirmed we will in fact be doing full character respecs for everyone. We would really like to avoid knee jerk reactions so again, please make sure you're really testing a build out with a STF before you decide to stick with a specific build for your characters. Furthermore, keep in mind that all item stats are subject to change, don't create a build around one specific weapon that you think is/will be OP, it could very well end up getting changed in the future and
you will not be given another free respec.