W:L Ratio and leadershipok I will explain a bit more, the theoretical basis for Win:Loss ratio. (Which is Round based, or map based, it's undecided atm)
a. One of the factors of the autobalancer is K:D ratio
b. Autobalance to some extent nullifies your Win:Loss ratio by shifting you to the weakest team.
The only way to "Beat the system" is by teamwork, most powerfully:
doing things that are good for the team that doesn't result in personal kills for you. (It could be kiting/splitting enemy team, bumping, staggering opponents at the right moment, moving cleverly in melee, etc.)
Or, you guessed it, leading the team to tactical victories.
Removing HXWell Fin, I don't mind fighting them. It's just that in the greater equation of gameplay, in the sense of
"Most fun for Most" I think they are detrimental. I know what you say fin, I'm a thrower too

and probably throwers are probably the best infantry "counters" to them. Hate is not the worst of them though, he is a kind of HX with a conscience

. He doesn't bump as much as he could have done, or avoid fights he should avoid.
Ranged PointsTake a look at K:D ratio's of good ranged, and you will see their points are way way off where they should be. I think giving them valour is fine, and soon enough they will get nerfed, because it will simply be too clear to all how powerful they are...
