Author Topic: 4 easy fixes to make cRPG better.  (Read 2686 times)

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Offline Nehvar

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Re: 4 easy fixes to make cRPG better.
« Reply #45 on: October 19, 2013, 04:39:28 pm »
+1
I +1'd your ideas but I've been playing this game too long to think you have a chance of realizing any of them.
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Offline _Deadeye_

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Re: 4 easy fixes to make cRPG better.
« Reply #46 on: October 21, 2013, 01:24:33 pm »
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Remove crossbows from game! And horses too... So we can make sure there are no HX. There were no xbows and horses in that era anyway right?

Offline Kafein

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Re: 4 easy fixes to make cRPG better.
« Reply #47 on: October 21, 2013, 02:29:54 pm »
+1
1. Track Win:Loss ratio. (Some code that adds 1,0,-1 to a W:L ratio database field to each player at the end of each round)

Nitpicking : this is not how a ratio works.

I very much like the commander chat idea. I think it's simple and could be effective.


Another simple change I have to suggest is to remove "teams are not fair". It penalizes low pop servers way too much.


And also this :

Fix valor to be separate for each team, too. No screwing over one team's valor because the other team was unbalanced with a few more outstanding players.

Offline Thomek

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Re: 4 easy fixes to make cRPG better.
« Reply #48 on: October 21, 2013, 09:19:11 pm »
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Nitpicking : this is not how a ratio works.

You are right of course,  I just thought a point system would be easier to visualize for readers. A ratio would be more accurate determining if people have close to the same wins and losses that's for sure.  And a point system would increase more over time, sementing the position of the good commanders who played a lot more.

Perhaps the best way to express a ratio in game would be to convert it to points vs 1.

So a great commander has: 2.56:1    a bad commander 0.6:1  , or omit the 1 just display 2.56 and 0.6
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Offline Torben

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Re: 4 easy fixes to make cRPG better.
« Reply #49 on: October 21, 2013, 09:26:57 pm »
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what happened to the poll? :/
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Offline Real_Dece_Guy

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Re: 4 easy fixes to make cRPG better.
« Reply #50 on: October 21, 2013, 09:31:55 pm »
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The only suggestion I'll comment on at the moment is 2.  I think the problem is already largely fixed.

First off, since the last nerf, the ratio of HA to HX has gone down tremendously.  Before I saw roughly even amounts of both, with a slight HA edge, now I barely see a single HX. The ratio has to be at least 5:1, and most probably higher. 

Second, every time, bar none, I have seen someone delaying at the end of round since then, it has been a HA, not HX.

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Offline Thomek

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Re: 4 easy fixes to make cRPG better.
« Reply #51 on: October 21, 2013, 09:36:06 pm »
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idk about NA situation.. there's usually one or 2 HX on eu1 at any one time. Not many HA at all.
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