Author Topic: Nerf Kicks  (Read 8897 times)

0 Members and 1 Guest are viewing this topic.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Nerf Kicks
« Reply #120 on: January 21, 2014, 04:36:52 pm »
0
There are no WSE2 programmers. There is only one god and cmp is his name. It's not a modding tool for the masses anyway. That's what the Module System is for. We should focus on solving problems with the MS and consider WSE2 stuff out of reach for the time being(because of Melee).

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Nerf Kicks
« Reply #121 on: January 21, 2014, 05:20:02 pm »
+2
I still think the native kick with block was better than what we have now.  The long duration of the kick (aka not knowing if the kick is active or not) is ridiculous.  The arc is ridiculous (it has fucking area of effect...).  The length is ridiculous. 

In short, the kick animation doesn't match where the kick is actually active.  I wish cmp didn't fuck with the kicks if he wasn't going to be around to tweak them after seeing the results in action.    :|

I also like how leshma turned 3 pages into a "you're bad" debate, instead of talking about kicks (you know, the original topic).

You sound like this guy:

visitors can't see pics , please register or login


visitors can't see pics , please register or login


To play devil's advocate, it's possible kingrimm is just as bad as you say he is, but does that mean his argument about kicks being broken is invalid?  Why not both?
« Last Edit: January 21, 2014, 05:24:59 pm by CrazyCracka420 »
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: Nerf Kicks
« Reply #122 on: January 21, 2014, 05:56:53 pm »
0

To play devil's advocate, it's possible kingrimm is just as bad as you say he is, but does that mean his argument about kicks being broken is invalid?  Why not both?

I might sound like an asshole saying this, But Leshma has no right to call anyone bad, being beaten by ras frenzy.

Besides she plays polearm (I think), so ofc getting kicked is a staple of being bad at this game in her head.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf Kicks
« Reply #123 on: January 25, 2014, 01:06:13 am »
0
I might sound like an asshole saying this, But Leshma has no right to call anyone bad, being beaten by ras frenzy.

Being beaten once against a katana spammer with that kind of armor ?

Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: Nerf Kicks
« Reply #124 on: January 25, 2014, 12:34:58 pm »
0
Being beaten once against a katana spammer with that kind of armor ?

Equipment was her choice. She could have used quarterstaff and heavier armor.

Besides, for all her pride as a "pro" manual blocker, she was shit at it.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf Kicks
« Reply #125 on: January 25, 2014, 01:58:59 pm »
0
Equipment was her choice. She could have used quarterstaff and heavier armor.

Besides, for all her pride as a "pro" manual blocker, she was shit at it.

But Leshma has at least defeated Raz once in the past, therefore Leshma is also the best manual blocker the world has ever seen. Also choosing bad equipment makes you bad at playing the game somehow. Your logic.

Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: Nerf Kicks
« Reply #126 on: January 25, 2014, 02:06:39 pm »
0
But Leshma has at least defeated Raz once in the past, therefore Leshma is also the best manual blocker the world has ever seen.

I lold.

Quote
Also choosing bad equipment makes you bad at playing the game somehow. Your logic.

I am calling her bad because I saw nothing of the skills she brags about in that duel, not because of her equipment.

Her equipment is just what has heavily contributed to her defeat.

Hey I am not saying I am any better than her at manual blocking (It is the opposite, I suck hardcore at it), But at least I dont brag about skills I do not possess.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf Kicks
« Reply #127 on: January 25, 2014, 02:29:00 pm »
0
And I'm here to defend bragging as a constitutional right

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Nerf Kicks
« Reply #128 on: January 25, 2014, 02:33:50 pm »
+1
I thought we were talking about kicking here, Leshma and Raz are both good players, so, yeah

just reduce the range (I mean the area effect, because sometimes I receive the kick when I´m standing beside of some guy)
and the duration (his leg is already on the ground again? So what, you still get knocked back by magical powers)

just a bit, that would be great
visitors can't see pics , please register or login


Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: Nerf Kicks
« Reply #129 on: January 25, 2014, 02:43:51 pm »
0
And I'm here to defend bragging as a constitutional right

People can brag once they archieved something.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Nerf Kicks
« Reply #130 on: January 25, 2014, 04:42:52 pm »
+3
...
just reduce the range (I mean the area effect, because sometimes I receive the kick when I´m standing beside of some guy)
and the duration (his leg is already on the ground again? So what, you still get knocked back by magical powers)
...
and the angle, atm you can without a problem kick 2 people who stand next to each other, with wiggling the mouse and rotation and kicking out of the movement some have achieved mircale like skills to put the angle to good use, so that even if you try to get out of reach to the left/right through straving/circling, you have nearly no chance, not to get kicked. This is increased by duel like situations or limited environments.
learn from the past, live the moment, dream of the future

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf Kicks
« Reply #131 on: January 25, 2014, 04:50:01 pm »
0
The angle is problematic, but the real problem with angle IMO is that you can move the kick effect while it's active.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Nerf Kicks
« Reply #132 on: January 25, 2014, 05:13:00 pm »
+1
The angle is problematic, but the real problem with angle IMO is that you can move the kick effect while it's active.
thats what i tried to express by "wiggling the mouse", as often you do put things in better argumentativ forms, where i didn't quite succeed.
(click to show/hide)
learn from the past, live the moment, dream of the future

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Nerf Kicks
« Reply #133 on: January 27, 2014, 04:58:29 pm »
+3
Just do it already!
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D