Author Topic: Nerf Kicks  (Read 8910 times)

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Offline Kaoklai

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Re: Nerf Kicks
« Reply #45 on: October 01, 2013, 05:02:11 pm »
-4
Guess I'm obnoxious because of that.

and about as intelligent as the Warband AI. 
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Offline Admiral Ballsack

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Re: Nerf Kicks
« Reply #46 on: November 21, 2013, 06:10:07 am »
0
pls fix

People have made str builds and do NOT rely on BLOCKING at all... They just kick when it is my 'turn' to attack. Not that I get hit by all of them, but the radius/hang time of the leg is HUGE. I think you can kick two people if they're standing next to each other just to give you an idea. If you get into a battle with a one-hander vs a 21+ agi 'long' weapon user it is impossible not to get kicked because they'll S-Key out of your range and when the time comes they'll just kick you while you're chasing after them.
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Offline CrazyCracka420

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Re: Nerf Kicks
« Reply #47 on: November 22, 2013, 07:52:55 pm »
+1
You can kick more than two people if standing next to each other.

As you said, the area of effect (radius) is ridiculous on kicks, and the "hang time" is bad too (animation stopped, leg is hanging in the air and you still get kicked if you come anywhere in the area of effect).
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Offline Matey

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Re: Nerf Kicks
« Reply #48 on: November 22, 2013, 10:47:18 pm »
+2
You can kick more than two people if standing next to each other.

As you said, the area of effect (radius) is ridiculous on kicks, and the "hang time" is bad too (animation stopped, leg is hanging in the air and you still get kicked if you come anywhere in the area of effect).

i hear that if we all spam cmp with forum messages he might actually fix kicks...

Offline DaveUKR

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Re: Nerf Kicks
« Reply #49 on: November 23, 2013, 10:31:40 am »
+3
You just need to know how to counter them. I can understand Corsair because kicks are a real pain for his playstyle. Just imagine, low-str with low-armour build which is very dependent on blocking pretty much every hit, and then BAM, you get kicked and die from one hit. And it is even worse for me when I'm using my mace because it's only 70 length. But still I find it a niche for the gamestyle as I dodge these kicks most of the time and it just gives me a free hit. I myself use them very situationally because there is a risk. And I completely have no problem punishing people who kick while having long weapon myself.  I just consider them as a thing that counters short weapons.

Offline Ronin

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Re: Nerf Kicks
« Reply #50 on: November 23, 2013, 04:15:39 pm »
0
My suggestion would be giving the old kick, with the same length and range; maybe even giving the ability to block attacks like it was if it is deemed necessary. Considering every weapon type has a very strong thrust attacks now, it might not be much of an issue. Though it will make these attacks to be used even more often, so nevermind just give them the old school length and range; and that's all.


The problem with the kicks is, not the game balance among classes but the "unrealisticism". (Hehe I used that made up word again) It just makes you feel bad when you get kicked while you obviously shouldn't.
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline kinngrimm

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Re: Nerf Kicks
« Reply #51 on: November 23, 2013, 06:06:32 pm »
+1
*takingadeepbreath*

a) anticipation
... needs a hint that a certain action would lead to another certain action.
As the time to initiate kicks is small and not only backpeddal but also sidestrave/circling works with kicks, so that in any duel situation there will be unavoidable kicks. Can you anticipate them, maybe, but avoiding them ... hardly. So with 3/4 of movement directions, which can bring the duelists closer together, if more or less in sync, it is not only about spotting pure backpedal. I rarely aproach players anymore in a straight line ... still at some point i want to attack and need to get close.
How "long" is the reach of a kick exactly? 45° degrees angle was said earlier, can that be confirmed? How long is the duration of the kick to have an effect?
In reallife when combatants meet each other, the bodylanguage tells us about hteir intentions, if we would have an additional trigger from what we could concluede there is a kick in preparation ... like an inverted cooldown .. you click the kick button once, a 1 sec cooldown starts and afterwards the kick take place, at the beginning of that 1 sec cooldown we also get a small animation to show us, the dude is planning a kick.


b) 2h/pole vs 1h
As i see it for 2h/pole, while they now also get themsleves already regularly kicked and they are anoyed by it, they still wouldnt argue against kicking, because combined with their weapons range, kicking is predistend for them. Again, the weapons range is one of the biggest advantages in this game, hence why i target ranged players first ^^
damaging and killing stuff without getting yourself in jeopardy.

c) duel no fun
i stopped now playing eu 1 for over 2 years because of the increased ranged, which aint fun to me anymore, and i stopped playing on duel servers, because it aint fun anymore to get kicked "all the time" a few motnhs befor the patch which took away the ability to block while kicking. The only chance to avoid kicks, or only get kicked by chance, is to target switch within crowds, many vs many situations. As soon you get into a duel situation besides eu3, the kicking starts, within confined spaces it is even worse or if the underground is reducing your movement speed ... Yeah Wayhen i get it why you just wait on ladders lying on the ground ^^
I had said it often, i am not one of the best players, though as most players i will avoid situations where i get constantly beaten ... because it is no fun.
If you say i am lacking skill in duelling ... maybe so, for me it is but very simple, no fun = not doing that shit. If a game lacks more and more the fun ... it is tougher and tougher to convince yourself it is worth it.

c) told you so
that this is a trend, that it isnt over with the remove of the blocking. The remove of blocking was nessary, still it is too easy to kick. The timing needs to be narrowed down and the angles reduced by perhaps 15° to 20°. The range would be perhaps ok if the animation would tell exactly the start and stop of the kicks, which but it doesnt so i also pledge for reducing either the range of kicks by 2/3 or fixing the animation.


... one of the first of those 50 0_o
« Last Edit: November 23, 2013, 07:30:16 pm by kinngrimm »
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Offline chesterotab

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Re: Nerf Kicks
« Reply #52 on: November 23, 2013, 06:34:35 pm »
+2
If someone you are fighting is a known kicker, or you think will throw a kick, bait that shit. run straight at them and once you are within kick range or near, JUMP over it! Krosis did that to me in a strat fight, pretty sure on purpose, and blew my mind. Or try to chamber kick / circle around the kick for a free hit I guess. #1 kick targets for a 2h/pole user like me are 1h/shielders, ill spam "e" during a fight if I think you'll run straight at me (which A LOT of 1h users do when it's their "turn" to attack)

kicks are pretty dang strong though, still unsure how I feel about the balance.

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Offline Ronin

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Re: Nerf Kicks
« Reply #53 on: November 23, 2013, 06:45:08 pm »
0
(click to show/hide)

I remember kicking the hell outta kinngrimm yesterday, in EU2 :D
Seriously it is abusable, but more importantly annoying.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Matey

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Re: Nerf Kicks
« Reply #54 on: November 23, 2013, 08:53:30 pm »
+1
somebody needs to go into duel and record themselves kicking someone who is standing side by side with them (just hit kick and then turn your mouse really quick and you'll nail the fellow) then post a gif or youtube link of it here and then everyone needs to send it to cmp and tell him to fix that shit.

Offline Admiral Ballsack

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Re: Nerf Kicks
« Reply #55 on: November 24, 2013, 10:36:47 pm »
+6
Gifs of kicks!

(click to show/hide)
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Offline Matey

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Re: Nerf Kicks
« Reply #56 on: November 24, 2013, 11:44:57 pm »
+3
Gifs of kicks!

(click to show/hide)

Thank you. I'm sending all these to cmp. everyone should do the same.
« Last Edit: November 24, 2013, 11:57:48 pm by Matey »

Offline Ronin

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Re: Nerf Kicks
« Reply #57 on: November 25, 2013, 01:13:27 am »
0
I did the same
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Admiral Ballsack

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Re: Nerf Kicks
« Reply #58 on: November 25, 2013, 02:15:08 am »
0
I aswell did the same! Lets hope something becomes of it.
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Offline Osiris

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Re: Nerf Kicks
« Reply #59 on: November 25, 2013, 02:37:22 am »
+1
damn some of those gifs are too fast to fully appreciate the kicks :D
i make terrible warband videos! https://youtu.be/jUdVGIOuULk