Author Topic: Nerf Kicks  (Read 8826 times)

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Offline Corsair831

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Re: Nerf Kicks
« Reply #30 on: September 30, 2013, 01:37:04 pm »
0
You're aware that you're talking nonsense?

Native kicks add another layer of depth to duels, forcing you to take footwork even more into consideration - and giving you another weapon.

they still were kinda cheap in native duels; if someone had a ping of (i believe but im not sure of the exact number) above 60, they could block on every kick, meaning they could spam them with no risk :P

was a little bit cheap that this happened
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Offline Falka

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Re: Nerf Kicks
« Reply #31 on: September 30, 2013, 10:25:07 pm »
0
kicks ruin gameplay for 1h shielders

1h QQ is equally retarded as 2h QQ :P
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Offline Ronin

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Re: Nerf Kicks
« Reply #32 on: September 30, 2013, 10:38:57 pm »
+5
Please don't turn this into a drama thread, because; as much as kicks are avoidable if you are ultra-experienced in the profession of avoiding them; they are still broken both visually and gameplaywise. Don't spoil the thread as it might serve a purpose. I know it's just a fool's hope, but please. Let the discussion remain serious.
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Offline Falka

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Re: Nerf Kicks
« Reply #33 on: September 30, 2013, 10:49:18 pm »
-4
Please don't turn this into a drama thread, because; as much as kicks are avoidable if you are ultra-experienced in the profession of avoiding them; they are still broken both visually and gameplaywise. Don't spoil the thread as it might serve a purpose. I know it's just a fool's hope, but please. Let the discussion remain serious.

really a 1h/shielder class has never been stronger and yet you still arent satisfied and ask a nerf for one of the rare counters to your class. Shamefur Dispray!!  :mrgreen:
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Offline Patoson

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Re: Nerf Kicks
« Reply #34 on: September 30, 2013, 11:07:22 pm »
0
I'm no expert but sometimes I see kicks connecting in weird positions, so it could have some adjustment.

they still were kinda cheap in native duels; if someone had a ping of (i believe but im not sure of the exact number) above 60, they could block on every kick, meaning they could spam them with no risk :P

was a little bit cheap that this happened
You could also consider that people with a high ping have trouble fighting people with half their ping or less, especially if the opponent's weapon is faster. Maybe that little advantage of blocking while kicking isn't so cheap if you think about it.

Offline Palurgee

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Re: Nerf Kicks
« Reply #35 on: September 30, 2013, 11:27:18 pm »
+2
You're aware that you're talking nonsense?

Native kicks add another layer of depth to duels, forcing you to take footwork even more into consideration - and giving you another weapon.

"layer of depth"


Offline Son Of Odin

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Re: Nerf Kicks
« Reply #36 on: September 30, 2013, 11:52:03 pm »
+3
I realise this thread has been made 50 times without any word at all from the devs, but hey, maybe this time will be the one :)

And 9/10 of these threads are made by you personally :lol:

If it isn't Rufio QQ about ranged or 1h stab, it's Corsair making another thread about kicks.
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Offline Vodner

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Re: Nerf Kicks
« Reply #37 on: October 01, 2013, 12:08:26 am »
+2
"layer of depth"

(click to show/hide)
e:e:

This wasn't really worth the polite post I had previously made to address this. You are playing single-player and complaining about the kick delay. Try the same thing on a multiplayer server with bots. The AI is still braindead, but the kicks will have the same delay as cRPG (barring any recent cRPG patches). Jesus fucking Christ.

This would be forgivable if it was just a simple mistake, but the smug tone of your post combined with the obvious fact that you haven't played enough Native to comment knowledgeably on it makes for a really obnoxious combination.
« Last Edit: October 01, 2013, 12:44:03 am by Vodner »

Offline Palurgee

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Re: Nerf Kicks
« Reply #38 on: October 01, 2013, 01:25:06 am »
0
e:e:

This wasn't really worth the polite post I had previously made to address this. You are playing single-player and complaining about the kick delay. Try the same thing on a multiplayer server with bots. The AI is still braindead, but the kicks will have the same delay as cRPG (barring any recent cRPG patches). Jesus fucking Christ.

This would be forgivable if it was just a simple mistake, but the smug tone of your post combined with the obvious fact that you haven't played enough Native to comment knowledgeably on it makes for a really obnoxious combination.

Why not just make kicks like they are in native?

You're aware that the kicks in native allowed for you to kick again before the stun was complete?

If Xant wanted to say that kicks should be like they are in native multiplayer, he should have said "Why not just make kicks like they are in native multiplayer?" When I see "native" I think of the vanilla single-player game. Guess I'm obnoxious because of that.

Offline racecar

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Re: Nerf Kicks
« Reply #39 on: October 01, 2013, 05:42:25 am »
+2
When I see "native" I think of the vanilla single-player game. Guess I'm obnoxious because of that.

Why on Earth would you not think of vanilla multiplayer?

Offline DrTaco

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Re: Nerf Kicks
« Reply #40 on: October 01, 2013, 05:49:39 am »
+3
Why on Earth would you not think of vanilla multiplayer?

Because that's when his argument against native tends to fall apart. A stick your head in the sand approach I think.

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« Last Edit: October 01, 2013, 05:53:38 am by DrTaco »
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Offline Xant

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Re: Nerf Kicks
« Reply #41 on: October 01, 2013, 06:14:22 am »
+2
Why on Earth would you not think of vanilla multiplayer?
Because we're playing cRPG singleplayer here, so it makes sense to think of native singleplayer.

I guess the "add another layer of depth to duels" wasn't hint enough. Or the fact that I said he's talking nonsense about being able to kick before the stun is over.
« Last Edit: October 01, 2013, 06:20:58 am by Xant »
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Offline Lord_Bernie_of_Voodoo

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Re: Nerf Kicks
« Reply #42 on: October 01, 2013, 07:11:18 am »
+1
Reducing the kick range wouldn't be a bad change, but kicks should stop opposing melee attacks on the person being kicked.

Offline San

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Re: Nerf Kicks
« Reply #43 on: October 01, 2013, 07:33:20 am »
0
^I believe it does, but hitting someone doesn't cancel out the kick.

Offline Zlisch_The_Butcher

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Re: Nerf Kicks
« Reply #44 on: October 01, 2013, 01:39:05 pm »
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Kicks are fine
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.