Author Topic: Horsemy old friendchery  (Read 10424 times)

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Offline Konrax

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Re: Horsemy old friendchery
« Reply #30 on: September 04, 2013, 09:45:31 pm »
+2
HA/HX should be part of the mod.

Reducing HX reload speed was important, mainly so that the appeal of the class isn't to be OP, but to fulfill an actual battlefield role.

What I think would be a bit more reasonable is to make the Horse Archery skill never actually give the same accuracy as a dedicated bowmen.

Even if the bow options on horse are not as great as being a dedicated archer, they still need to be less effective somehow.

Traditionally horse archers were only decent at semi long range in large groups firing volleys. HA was meant for a more short to medium range where dedicated bowmen had an advantage of accuracy (not to mention a horse is a big target!)


I am not a balancing expert by all means, I can only go off my experience, but I believe it has to be a combination of either horse bumps changing and / or accuracy on horse being adjusted.

Ideally what I would like to see is horses taking damage for running people over. That way you only charge an infantrymen if its really necessary instead of using it as an abusive game mechanic.

Offline Dezilagel

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Re: Horsemy old friendchery
« Reply #31 on: September 04, 2013, 09:48:00 pm »
+3
Realistically, HA's were OP as fuck.

But realism is a horrible way to balance a game.
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Offline Konrax

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Re: Horsemy old friendchery
« Reply #32 on: September 04, 2013, 10:02:27 pm »
+2
Realistically, HA's were OP as fuck.

But realism is a horrible way to balance a game.

As a Hungarian who is well aware of their cultures military history, I support this comment +1

Offline Malaclypse

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Re: Horsemy old friendchery
« Reply #33 on: September 04, 2013, 10:05:06 pm »
+2
I wish HA/HX were around in greater numbers in Strat battles, and lower numbers in regular play.
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Offline oreshy

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Re: Horsemy old friendchery
« Reply #34 on: September 04, 2013, 10:10:50 pm »
+5

True, it would be realistic if instead of 60 arrows he only carried (depending on culture) 18-40, and his bumps OHKed any and all infantry irregardless of armor at full speed...


I'll take our HA over "real ones" thank you.

...bout 60 arrow's:

"The bow's geometry allowed it to be made relatively small so it could be used and fired in any direction from horseback.[7] Quivers containing sixty arrows were strapped to the backs of the cavalrymen.  - http://en.wikipedia.org/wiki/Mongol_military_tactics_and_organization -> Weapons -> Mongol bow.

...bout bump:

"When charging the enemy, the first three ranks fired arrows to create a gap in the enemy's formation then at about 100 to 200 meters from the foe the first ranks shifted to their kontarion lances, charging the line at full speed followed by the remainder of the battalion." - http://en.wikipedia.org/wiki/Byzantine_battle_tactics -> Cavalry -> Cavalry organization and formations. a cataphract charger as an example , isn't that harmless still without a lance. (warhorse (well breeded) weight: 'round 1200 kg , horse lamellar armor 40kg , riders lamellar armor 20-30 kg (shield or not) , riders weight round 80kg = 1300-1400kg ouch.)




« Last Edit: September 04, 2013, 10:24:21 pm by oreshy »
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Offline Tears of Destiny

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Re: Horsemy old friendchery
« Reply #35 on: September 04, 2013, 10:25:01 pm »
+4
Well there you go then, realism is even worse. A big-o very fast armored horse capable of incapacitating targets all by itself with a rider well trained in a far-shooting hard-hitting bow with 60 arrows and a lance.


People need to stop posting "this isn't realism" threads based solely on "gut-feeling." That's fine for game balance but not for anything even remotely resembling realism. Warfare has never been ineffective nor fair, you are trying to murder the other bastard and make HIM die for his country after all...
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Offline CrazyCracka420

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Re: Horsemy old friendchery
« Reply #36 on: September 04, 2013, 10:31:56 pm »
+4
Pikes could be braced however, and it would be easier to make formations for infantry (both defensive and offensive formations).  Horses would be brutal if they were realistic in this game (both for the rider and the peasants getting stuck on the horse hooves).  I'd love to see the dead horse rag doll effect (where it flies through the air as a ghost) actually cause damage to people that it hits.  That would be hilarious and game breaking.
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Offline oreshy

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Re: Horsemy old friendchery
« Reply #37 on: September 04, 2013, 10:51:30 pm »
+4
Well there you go then, realism is even worse. A big-o very fast armored horse capable of incapacitating targets all by itself with a rider well trained in a far-shooting hard-hitting bow with 60 arrows and a lance.


People need to stop posting "this isn't realism" threads based solely on "gut-feeling." That's fine for game balance but not for anything even remotely resembling realism. Warfare has never been ineffective nor fair, you are trying to murder the other bastard and make HIM die for his country after all...

you've right ..a game & realism are 2 pairs of shoes & this in fusion could destroy a balance completely. atm i find the balance in crpg not as close to perfect ..but very fine yet. crpg is also a very nice stock
of items & pieces where are historically well accurate in sense of style & description. so .. at this point, i'm really pissed off from all this w(h)ayne fred's (who arent' going under suggestions) 'bout unbalance, unrealism & unfairly at all.

along this lines .. y'all play fair, gentle, creative & with much fun, it's a game not a simulation ..there are always winner's & looser's at both like in real.
« Last Edit: September 04, 2013, 10:55:33 pm by oreshy »
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Re: Horsemy old friendchery
« Reply #38 on: September 04, 2013, 11:11:26 pm »
+3
HA/HX should get a penalty for riding anything above a war horse, or even a barded horse, having HAs mounted on what is basically a tank, and just casually trotting into players then shooting hem in the back or some shit is fucking retarded.
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Offline pingpong

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Re: Horsemy old friendchery
« Reply #39 on: September 05, 2013, 01:52:31 am »
+4
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.

Offline Rumblood

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Re: Horsemy old friendchery
« Reply #40 on: September 05, 2013, 06:13:57 am »
0
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.

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Offline Aderyn

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Re: Horsemy old friendchery
« Reply #41 on: September 05, 2013, 09:04:21 am »
0
quite the spergfest in here.

HA are fine, even almost underpowered.

I recognize the way you guys are whining and i can bet it's 2h/polearms without shield that's doing most of the complaining. "I can't catch this person, please slow him down for me devs". Just like a kid asking his father for something in tears because it got beaten in a sprinting contest. Yes, you guys are kids. Small ones.
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Re: Horsemy old friendchery
« Reply #42 on: September 05, 2013, 09:06:34 am »
0
JennaHaze has tori black as a dp :(
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Re: Horsemy old friendchery
« Reply #43 on: September 05, 2013, 09:35:50 am »
+2
OP, your MRI scans came in. The prognosis... it aint' good. We can't fix this kind of thing.

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Offline oreshy

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Re: Horsemy old friendchery
« Reply #44 on: September 05, 2013, 01:50:37 pm »
0
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.

exactly ..there's always a counterpart like this in example.
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