Author Topic: Horsemy old friendchery  (Read 10367 times)

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Offline karasu

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Re: Horsemy old friendchery
« Reply #15 on: September 04, 2013, 02:24:15 pm »
+9
Mount&Ranged. that is all

Mount & Pew: Melee Wartears.

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Offline Razzer

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Re: Horsemy old friendchery
« Reply #16 on: September 04, 2013, 02:57:07 pm »
+1
Nothing enrages me more than HA's or HX's.
nuff said.

Offline oreshy

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Re: Horsemy old friendchery
« Reply #17 on: September 04, 2013, 03:07:33 pm »
+1
nerf melee.
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Offline Tibe

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Re: Horsemy old friendchery
« Reply #18 on: September 04, 2013, 05:37:45 pm »
0
Ms. Haze id prefer if you sticked to porn.

Offline KaMiKaZe_JoE

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Re: Horsemy old friendchery
« Reply #19 on: September 04, 2013, 05:50:24 pm »
0
The problem here is cav, not ranged. They need to be nerfed.
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Offline Konrax

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Re: Horsemy old friendchery
« Reply #20 on: September 04, 2013, 06:14:36 pm »
+4
Range needs to be more aware of HA/HX.

Their only real weakness is dedicated range characters.

Problem is those range people don't really know they are the only ones who have a chance of killing those classes.

Offline Dezilagel

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Re: Horsemy old friendchery
« Reply #21 on: September 04, 2013, 06:50:08 pm »
-4
Range needs to be more aware of HA/HX.

Their only real weakness is dedicated range characters.

Problem is those range people don't really know they are the only ones who have a chance of killing those classes.

Which is why HA/HX are fundamentally detrimental to the gameplay.
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Offline CrazyCracka420

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Re: Horsemy old friendchery
« Reply #22 on: September 04, 2013, 06:57:42 pm »
+15
Which is why HA/HX are fundamentally detrimental to the gameplay.

Your logic is impeccable.   :rolleyes:

Instead of trying to educate ground ranged, nerf the people doing nothing wrong.

This is the problem with crpg and the nerfs we have gotten over the years. 

The problem isn't horse archers or horse ranged classes, the problem is the ground ranged, or the rambo/ninja's who can't be arsed to keep their own ground archers alive.

I don't see a reason to nerf something in crpg because you can't be arsed to use tactics or teamwork.  Don't want to get shot to shit by horse archers?  Don't run around by yourself on the edge of the map.  Stick with your teammates and you'll be fine. 

Or keep running head first into the wall and complain enough to the admins about the wall until they remove it.  AMIRITE?  No reason to go around the wall, or over the wall or under the wall, the developers will cater to your headstrong ability to QQ on the forums, and take no responsibility for what happens to your character in game.

*FULL DISCLOSURE* I say this as a level 34, 13th generation of cavalry lancer.  The main menace to me on the battlefield is horse ranged classes (followed closely by ground ranged).  You know how I avoid horse archers?  I don't ride by myself 1000 miles from my infantry where the enemy horse archers are roaming. 
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Offline Nehvar

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Re: Horsemy old friendchery
« Reply #23 on: September 04, 2013, 08:23:12 pm »
+6
HA/HX have dildos built into their saddles.
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Offline Tears of Destiny

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Re: Horsemy old friendchery
« Reply #24 on: September 04, 2013, 08:38:12 pm »
+3
So a f..agg.o.t grabs 60 arrows and a bow longer than him rides a horse like a car all his bumps can knock you down i cant see any reality here


True, it would be realistic if instead of 60 arrows he only carried (depending on culture) 18-40, and his bumps OHKed any and all infantry irregardless of armor at full speed...


I'll take our HA over "real ones" thank you.
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Offline CrazyCracka420

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Re: Horsemy old friendchery
« Reply #25 on: September 04, 2013, 08:47:10 pm »
+2
To be fair you wouldn't necessarily die in one hit, but you could very easily be knocked unconscious or have a limb broken in half.  You could probably very easily die as well if it bumped or trampled your head/chest. 
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Offline Kafein

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Re: Horsemy old friendchery
« Reply #26 on: September 04, 2013, 08:53:14 pm »
+2

True, it would be realistic if instead of 60 arrows he only carried (depending on culture) 18-40, and his bumps OHKed any and all infantry irregardless of armor at full speed...


I'll take our HA over "real ones" thank you.

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Your logic is impeccable.   :rolleyes:

Instead of trying to educate ground ranged, nerf the people doing nothing wrong.

This is the problem with crpg and the nerfs we have gotten over the years. 

The problem isn't horse archers or horse ranged classes, the problem is the ground ranged, or the rambo/ninja's who can't be arsed to keep their own ground archers alive.

I don't see a reason to nerf something in crpg because you can't be arsed to use tactics or teamwork.  Don't want to get shot to shit by horse archers?  Don't run around by yourself on the edge of the map.  Stick with your teammates and you'll be fine. 

Or keep running head first into the wall and complain enough to the admins about the wall until they remove it.  AMIRITE?  No reason to go around the wall, or over the wall or under the wall, the developers will cater to your headstrong ability to QQ on the forums, and take no responsibility for what happens to your character in game.

*FULL DISCLOSURE* I say this as a level 34, 13th generation of cavalry lancer.  The main menace to me on the battlefield is horse ranged classes (followed closely by ground ranged).  You know how I avoid horse archers?  I don't ride by myself 1000 miles from my infantry where the enemy horse archers are roaming. 

If ground ranged aren't effectively countering HA and HX, the balance of the game is not functional. Ground ranged aren't countering HA or HX nearly as well as basically any melee or melee cav so yes I can pretty much say the balance is not functional on that regard.

What matters isn't what you think people with bows should do. What matters is what they actually do, which isn't countering HA and HX, for plenty of good reasons. First because there are much easier targets around.

Offline Dezilagel

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Re: Horsemy old friendchery
« Reply #27 on: September 04, 2013, 08:59:02 pm »
+1
Your logic is impeccable.   :rolleyes:

Instead of trying to educate ground ranged, nerf the people doing nothing wrong.

This is the problem with crpg and the nerfs we have gotten over the years. 

The problem isn't horse archers or horse ranged classes, the problem is the ground ranged, or the rambo/ninja's who can't be arsed to keep their own ground archers alive.

I don't see a reason to nerf something in crpg because you can't be arsed to use tactics or teamwork.  Don't want to get shot to shit by horse archers?  Don't run around by yourself on the edge of the map.  Stick with your teammates and you'll be fine. 

Or keep running head first into the wall and complain enough to the admins about the wall until they remove it.  AMIRITE?  No reason to go around the wall, or over the wall or under the wall, the developers will cater to your headstrong ability to QQ on the forums, and take no responsibility for what happens to your character in game.

*FULL DISCLOSURE* I say this as a level 34, 13th generation of cavalry lancer.  The main menace to me on the battlefield is horse ranged classes (followed closely by ground ranged).  You know how I avoid horse archers?  I don't ride by myself 1000 miles from my infantry where the enemy horse archers are roaming. 

"Tactics" and "teamwork".

Is huddling up in a creek somewhere doing nothing for four minutes because there's literary nothing you can do against the bullshit that is horseranged as melee "tactics" to you?

Is doing so with 10 of your friends and then desperately scrambling for the flag hoping to by sheer luck (and a bit of the old "spazzing the fuck out") avoid getting killed on the way there "teamwork" to you?

Is doing so every fucking round for an entire map (dragging each round out to yawnworthy length, making for lovely 30-40 min maps) because of unlucky balance your idea of "fun" in c-rpg?

In my humble opinion, HA/HX cause nothing but frustration for anyone who is not one. They completely deny the flanks to all melee on open maps. They crush foot archer teams on open maps (due to archers requiring melee protection so they don't get bumped to death, making the HA's annoyingly effective force multipliers), and forces them to huddle with the melee when there's cover. They force people to huddle together in massive blobs, creating what I think is an undynamic, repetitive and boring battlefield.

They are a plauge. A leftover ulcer from native created under the pretense of "realism" or whatever, with no place in multiplayer M@B where their sole function is to annoy by appealing to the same people who enjoy playing the sniper/stealth-backstab class archetypes in other games i.e getting their kicks from being virtually untouchable and "seperate" due to bullshit game mechanics.

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Re: Horsemy old friendchery
« Reply #28 on: September 04, 2013, 09:21:08 pm »
+7
Except that a footarcher protected by a good pikeman will be able to take down the HA horse in 3-4 shots and then the HA will be left with no melee capabilities and no speed at all. Not to mention footarchers hit harder and are more accurate and aren't as map reliant as HA to be usefull.
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Offline CrazyCracka420

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Re: Horsemy old friendchery
« Reply #29 on: September 04, 2013, 09:29:21 pm »
+5
Lots of things are "hard" for me to counter directly in crpg or to affect directly.  Horse archers are a challenge to be overcome.  I don't get angry and frustrated if they kill me or harass me, I think of ways to overcome the challenge.  I don't qq on forums because I'm too retarded or stubborn to solve the problem myself.
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