Well, I played like 8 hours, and I gotta say, I am dissapointed.
Melee weapons have zero feeling of impact when you hit an enemy. I mean for fucks sake, I am swinging a fucking baseball bat around! Zombies should fly in opposite direction with fractured skull if it were supposed to be a bit realistic, but no, all I hear is a little *PAM*, with the zombie grabbing me few miliseconds later.
Fighting against humans is even worse. What the fuck do they mean I cant block but they can? And oh my god, dont get me even started on how every drunken twat suddenly has the ability to throw knives with utmost precision.
TL:DR: They could not even manage to copy dead island right. Dead island was fun, up until the town, where it became REALLY fun, unlike in this game, where the zombies are supposed to be OMFG so threatening by defying the laws of physics. Isaac Newton would spin in his grave like a fucking blade of circular blade if he saw the physics of this 2015(!) game. Seriously, please, someone tell them to stop cranking up graphics and start remembering to make the games fun.
The only positive thing I can say about this game is the integration of parkour (suprisingly well done) and the exploration aspect (exploring at night got me quite excited I must admit), but seriously, this game doesnt deliver, not even in slightest.
EDIT: does anyone have any idea WHY the hell is takedown so low on a skill tree? I mean cmon, its one of most basic skills that reward you for being sneaky, by allowing you to instantly off an enemy without blowing your cower!
The game goes so ¨hurr durr be silent or those ugly bad volatile infected come and rape you¨ then places takedown as one of the last skills to obtain!