Author Topic: 0.3.0.4  (Read 39334 times)

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Offline BaleOhay

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Re: 0.3.0.4
« Reply #90 on: August 11, 2013, 11:27:04 pm »
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I seem to be swinging thru people a lot now with 1 hand.. no glances just nothing.

Thought it was lag at first but I does not seem to be.

Anyone else?
« Last Edit: August 12, 2013, 02:35:14 am by BaleOhay »
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Offline Tydeus

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Re: 0.3.0.4
« Reply #91 on: August 12, 2013, 01:14:02 am »
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I seem to be swinging thru people a lot now with 1 hand.. no glances just nothing.

Thought it was lag at first but I doe snot seem to be.

Anyone else?
I actually noticed that I seemed to be doing that as well, except I remember first noticing it a very long time ago and not very often.
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Offline Macropus

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Re: 0.3.0.4
« Reply #92 on: August 12, 2013, 02:16:36 am »
+6
All classes have lolstab now, seems legit.

Offline BaleOhay

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Re: 0.3.0.4
« Reply #93 on: August 12, 2013, 02:36:40 am »
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I have been 1 hand for 20 plus gens. I like the right swing change... but this swing thru has never been like this before
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Offline Tydeus

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Re: 0.3.0.4
« Reply #94 on: August 12, 2013, 04:09:06 am »
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Did you only recently start playing again, Bale? I can't imagine the animation changes causing this as I didn't change any parts of the anims where the weapon would fall within a sweetspot. Meaning that if my changes were the cause, you'd expect to see the swinging through occur when a player is to your right or left. Apparently there is a new horse teleportation bug, maybe the two are connected? Has anyone else been noticing this?
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Offline BaleOhay

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Re: 0.3.0.4
« Reply #95 on: August 12, 2013, 04:10:15 am »
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nope been playing the whole time. Duel with me sometime Ty we can look at some stuff if you want.
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Offline EyeBeat

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Re: 0.3.0.4
« Reply #96 on: August 12, 2013, 09:53:53 am »
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How do we do this ground roll?
Very good question!
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Offline Paul

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Re: 0.3.0.4
« Reply #97 on: August 12, 2013, 09:58:58 am »
+2
Double tab strafe left or right in the early frames of the knockdown anim. You can train it on a duel server with having someone ride you over.


Offline karasu

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Re: 0.3.0.4
« Reply #98 on: August 12, 2013, 04:45:41 pm »
-1
Does it work on a knocked down ranged after nudge when aiming?

Offline karasu

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Re: 0.3.0.4
« Reply #99 on: August 12, 2013, 05:16:25 pm »
-1
Just tested doesn't work :(

Can it be done so it works as-well?

Offline Paul

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Re: 0.3.0.4
« Reply #100 on: August 12, 2013, 05:43:47 pm »
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It doesn't work because it plays a differently named (although practically the same) anim. I could include it but I'm not convinced that I should.

Offline karasu

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Re: 0.3.0.4
« Reply #101 on: August 12, 2013, 06:16:17 pm »
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Aight, just checkin'

Offline En_Dotter

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Re: 0.3.0.4
« Reply #102 on: August 12, 2013, 08:04:23 pm »
+1
It doesn't work because it plays a differently named (although practically the same) anim. I could include it but I'm not convinced that I should.

A lot of "smart" and "fun" allies tend to nudge-knockdown archers making them (me for example) easy target for enemy archers and/or cav. Reporting them wont do much since i will die or get damaged afterwards so please use this as a convincing argument from a crying archer that is being nudged almost every round on EU1...
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Offline CrazyCracka420

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Re: 0.3.0.4
« Reply #103 on: August 12, 2013, 08:20:24 pm »
+1
What is this dodge shit?

I don't like the idea of a dodge being implemented, nor do I like the idea of being able to mitigate being knocked down.

Isn't it easy enough if you're fighting someone with a knockdown weapon to just keep tapping left or right movement if there's a chance you might get hit?

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This isn't a Taleworlds mistake - it is simply their attempt to mirror real life physics.

The point at which any attack is at its most potent is the point where the weapon has high momentum AND the arms are not fully extended so that they are able to continue applying force to the weapon during contact.  This occurs in the middle of the swing or thrust not at the end.

So if that's the case, why does a 2h thrust do full damage when the guy's holding it out fully extended for a full second?  Instead of 1h getting the lolstab, I think it would be nice to fix 2h lolstab (didn't realize polearm could be fully extended and still deal full damage).

A lot of "smart" and "fun" allies tend to nudge-knockdown archers making them (me for example) easy target for enemy archers and/or cav. Reporting them wont do much since i will die or get damaged afterwards so please use this as a convincing argument from a crying archer that is being nudged almost every round on EU1...

That sucks, I swear it doesn't seem like we have the same amount of griefers EU has over on NA1.  Or our admins are just better (I think that's it).
« Last Edit: August 12, 2013, 08:30:14 pm by CrazyCracka420 »
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Offline Kafein

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Re: 0.3.0.4
« Reply #104 on: August 12, 2013, 09:12:14 pm »
+1
Will the 2h stab animation get any change ? I guess the arms should extend later for 2h because right now when the arms are fully extended a 2h thrust can still inflict good damage for some time, with no visible momentum.