Author Topic: 0.3.0.4  (Read 40226 times)

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Offline Ronin

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Re: 0.3.0.4
« Reply #75 on: August 11, 2013, 10:17:57 am »
0
Oh my god what did they do to cavalry again?
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Re: 0.3.0.4
« Reply #76 on: August 11, 2013, 10:32:40 am »
0
Oh my god what did they do to cavalry again?
only compleatly killed it, nothing new.
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Offline Zlisch_The_Butcher

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Re: 0.3.0.4
« Reply #77 on: August 11, 2013, 10:51:51 am »
0
Oh my god what did they do to cavalry again?
Nothing
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Teeth

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Re: 0.3.0.4
« Reply #78 on: August 11, 2013, 12:16:39 pm »
+16
I am just glad Tydeus and Paul are doing something, and especially glad that they are actually trying to improve the most important part of the game, the core fighting mechanics. At this point I hate playing any other multiplayer Warband mods just because the cRPG combat system has in fact been substantially improved, not in all respects, but still definitely improved overall.

I just get so pissed off for example when I get ganked in some other mod and expect the enemy to get his reckless sideswing stuck in his teammate and he just swings right through his teammate and hitting you. I have long argued that the earlier active attacks were detrimental to the game and made whirling around swinging in a group of enemies much too easy, but it is actually for the better because it requires more skill and care and gives you somewhat of a chance when outnumbered.

Offline Quentry

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Re: 0.3.0.4
« Reply #79 on: August 11, 2013, 01:27:58 pm »
0
I am just glad Tydeus and Paul are doing something, and especially glad that they are actually trying to improve the most important part of the game, the core fighting mechanics. At this point I hate playing any other multiplayer Warband mods just because the cRPG combat system has in fact been substantially improved, not in all respects, but still definitely improved overall.
+1
they should test their new features before releasing patches  :)

Offline Kajia

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Re: 0.3.0.4
« Reply #80 on: August 11, 2013, 01:48:46 pm »
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they should test their new features before releasing patches  :)
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Offline Elindor

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Re: 0.3.0.4
« Reply #81 on: August 11, 2013, 01:55:58 pm »
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How do we do this ground roll?
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Offline Erzengel

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Re: 0.3.0.4
« Reply #82 on: August 11, 2013, 03:11:41 pm »
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Awesome patch, thank you for making 1h stab and rightswing finally useful.

Quick draw for dagger and barrel roll are also very cool.

Offline Zlisch_The_Butcher

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Re: 0.3.0.4
« Reply #83 on: August 11, 2013, 05:52:08 pm »
+4
Awesome patch, thank you for making 1h stab and rightswing finally useful.

Quick draw for dagger and barrel roll are also very cool.
You can't possibly believe the 1h rightswing wasn't powerful, awesome reach and an animation suitable for getting behind peoples blocks...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Teeth

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Re: 0.3.0.4
« Reply #84 on: August 11, 2013, 06:35:08 pm »
+8
I dunno why I always read so much the 1h rightswing hate, probably all siege players who don't require using reach ever or something. Right swing was amazing, I'm scared to find out what it is like now.

Offline Tydeus

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Re: 0.3.0.4
« Reply #85 on: August 11, 2013, 06:40:16 pm »
0
I dunno why I always read so much the 1h rightswing hate, probably all siege players who don't require using reach ever or something. Right swing was amazing, I'm scared to find out what it is like now.
The right swing had the least done to it out of all of the animations, I really wanted to keep its personality in tact.
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Offline musketer

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Re: 0.3.0.4
« Reply #86 on: August 11, 2013, 09:22:41 pm »
+1
Where is the 2 handed thrust animation change? Meh...

Offline En_Dotter

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Re: 0.3.0.4
« Reply #87 on: August 11, 2013, 10:20:41 pm »
0
And im still teleporting over the map... SRSLY WTF :S
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Offline Patoson

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Re: 0.3.0.4
« Reply #88 on: August 11, 2013, 10:47:36 pm »
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You can still kick during nudge cooldown sometimes. It's been happening ever since the cooldown was added.

Offline Clockworkkiller

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Re: 0.3.0.4
« Reply #89 on: August 11, 2013, 10:50:45 pm »
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Too bad I gotta get a new PSU for my pc, damn I want to check out these new animations, and the rolls!
Finally able to stick it to the no skill mauls.

Oh yea, don't fix cav, fuck cav
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