What is this dodge shit?
I don't like the idea of a dodge being implemented, nor do I like the idea of being able to mitigate being knocked down.
Isn't it easy enough if you're fighting someone with a knockdown weapon to just keep tapping left or right movement if there's a chance you might get hit?
Going to post this here so more people can see it.
This isn't a Taleworlds mistake - it is simply their attempt to mirror real life physics.
The point at which any attack is at its most potent is the point where the weapon has high momentum AND the arms are not fully extended so that they are able to continue applying force to the weapon during contact. This occurs in the middle of the swing or thrust not at the end.
So if that's the case, why does a 2h thrust do full damage when the guy's holding it out fully extended for a full second? Instead of 1h getting the lolstab, I think it would be nice to fix 2h lolstab (didn't realize polearm could be fully extended and still deal full damage).
A lot of "smart" and "fun" allies tend to nudge-knockdown archers making them (me for example) easy target for enemy archers and/or cav. Reporting them wont do much since i will die or get damaged afterwards so please use this as a convincing argument from a crying archer that is being nudged almost every round on EU1...
That sucks, I swear it doesn't seem like we have the same amount of griefers EU has over on NA1. Or our admins are just better (I think that's it).