Author Topic: 0.3.0.4  (Read 39191 times)

0 Members and 1 Guest are viewing this topic.

Offline dbrook

  • Noble
  • **
  • Renown: 18
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: 0.3.0.4
« Reply #45 on: August 10, 2013, 08:37:50 pm »
+3
visitors can't see pics , please register or login

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.0.4
« Reply #46 on: August 10, 2013, 08:47:45 pm »
+2
1h stabs also feel correct, from the receiver's point of view. I feel like I get hit when I should, and it glances on me when it should, after the thrust has already followed through.
The thrust on you that glanced right as it hit max range and got me killed by your overhead made me both very sad and happy at the same time.
chadz> i wouldnt mind seeing some penis on my character

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: 0.3.0.4
« Reply #47 on: August 10, 2013, 08:59:09 pm »
0
New animations for 1h stab is awesome,i feel like my NCS finally got power that he deserves.

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: 0.3.0.4
« Reply #48 on: August 10, 2013, 09:22:29 pm »
0
The polearm nudge now works while holding any block direction but the two-handed nudge is still restricted to a held overhead.  Was that intentional?
WSE2 gives us the key to a wonderful world of butthurt...

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.0.4
« Reply #49 on: August 10, 2013, 09:24:58 pm »
0
The polearm nudge now works while holding any block direction but the two-handed nudge is still restricted to a held overhead.  Was that intentional?
Been like that for a while now.
chadz> i wouldnt mind seeing some penis on my character

Offline Quentry

  • Knight
  • ***
  • Renown: 75
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Faction: DRZ
  • Game nicks: Druzhina_Quentry
Re: 0.3.0.4
« Reply #50 on: August 10, 2013, 09:47:39 pm »
0
Exuse me, what does "sweetspots" mean?  :oops:

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.3.0.4
« Reply #51 on: August 10, 2013, 09:53:49 pm »
+5
^When you perform an attack, the duration of the animation where your attack deals good damage.

Offline Quentry

  • Knight
  • ***
  • Renown: 75
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Faction: DRZ
  • Game nicks: Druzhina_Quentry
Re: 0.3.0.4
« Reply #52 on: August 10, 2013, 09:56:48 pm »
0
^When you perform an attack, the duration of the animation where your attack deals good damage.
Thanks  :)

Offline Denam

  • Knight
  • ***
  • Renown: 49
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Game nicks: Cyanide_Taffy, Is_This_Annoying, Tianyuan
Re: 0.3.0.4
« Reply #53 on: August 10, 2013, 10:25:32 pm »
0
Loving the roll, now I don't feel so vulnerable when someone smacks my old legs.

Offline Ubereem

  • Count
  • *****
  • Renown: 197
  • Infamy: 115
  • cRPG Player
    • View Profile
Re: 0.3.0.4
« Reply #54 on: August 10, 2013, 10:48:19 pm »
+2
being underwater should put out flames now? umm wasnt aware fire had effect. are there fire arrows now or what?
Jackson And No Bank

Offline TheAppleSauceMan

  • Duke
  • *******
  • Renown: 553
  • Infamy: 39
  • cRPG Player
  • dear god I hate throwers
    • View Profile
    • Look and you'll enjoy.
  • Faction: Dracul, RUFF RYDERS
  • Game nicks: Dracul_AppleSauce_FieldBauss | Wiff Khalifa | U_Having_A_Giggle_M8
Re: 0.3.0.4
« Reply #55 on: August 10, 2013, 10:53:00 pm »
0
Torches is really all I can think of that would have this effect, and the flaming katana I guess haha
I'm rock, nerf paper, scissors is fine. Welcome to c-RPG.

visitors can't see pics , please register or login

Offline SucculentHeadCrab

  • Count
  • *****
  • Renown: 171
  • Infamy: 11
  • cRPG Player
  • m(_ _)m
    • View Profile
  • Game nicks: Bonsai, Hot_Coldman, Resting_Witch_Face
Re: 0.3.0.4
« Reply #56 on: August 10, 2013, 10:59:13 pm »
+1
Urist: - preventing backwards overheads from doing damage now

Sad face, reverse up-attack worked really well for fending off spammers, any idea if the attack still stuns enemies?
(for 0 damage)

Offline Inglorious

  • Earl
  • ******
  • Renown: 497
  • Infamy: 39
  • cRPG Player Sir Black Bishop
  • Courage is our shield
    • View Profile
  • Faction: Banana Republic / Chevaliers
  • Game nicks: IngloriouslyBad / Affordable Cavalry
Re: 0.3.0.4
« Reply #57 on: August 11, 2013, 12:24:21 am »
+2
You indirectly nerfed bonsai D: But, everything seems in order.

The roll is hard to time. Animation is pretty fast as well. People say it looks weird.

Oh and someone said this earlier in the thread: Fix cav spawns in strat, please.

Offline Sir_Hans

  • Earl
  • ******
  • Renown: 477
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Game nicks: Beached_Dolphin, Sir_Hans
Re: 0.3.0.4
« Reply #58 on: August 11, 2013, 12:53:07 am »
0
Changes to 1h stabs and right swing are great.
Just what the Dr. ordered.

I can actually stab now without expecting a 0 dmg glance.  :mrgreen:

Bravo dev team, bravo!

Offline pingpong

  • Earl
  • ******
  • Renown: 423
  • Infamy: 220
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.3.0.4
« Reply #59 on: August 11, 2013, 01:15:58 am »
-4
Urist: - added knockdown escape based on Ozin's dodge script and Tydeus' barrel roll anims; it can be triggered with double-tapping move left(a) or right(d) when one is in the early frames of knockdown anim

So you nerfed the only good thing maulers had going for them, this would be great addition if it could be only used on horse knockdowns to reduce lame bumpers, either change this or maul is officially ded now.
« Last Edit: August 11, 2013, 01:19:02 am by pingpong »