Author Topic: 0.3.0.4  (Read 40357 times)

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Offline dbrook

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Re: 0.3.0.4
« Reply #45 on: August 10, 2013, 08:37:50 pm »
+3
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Offline Tydeus

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Re: 0.3.0.4
« Reply #46 on: August 10, 2013, 08:47:45 pm »
+2
1h stabs also feel correct, from the receiver's point of view. I feel like I get hit when I should, and it glances on me when it should, after the thrust has already followed through.
The thrust on you that glanced right as it hit max range and got me killed by your overhead made me both very sad and happy at the same time.
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Offline Mlekce

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Re: 0.3.0.4
« Reply #47 on: August 10, 2013, 08:59:09 pm »
0
New animations for 1h stab is awesome,i feel like my NCS finally got power that he deserves.

Offline Nehvar

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Re: 0.3.0.4
« Reply #48 on: August 10, 2013, 09:22:29 pm »
0
The polearm nudge now works while holding any block direction but the two-handed nudge is still restricted to a held overhead.  Was that intentional?
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Offline Tydeus

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Re: 0.3.0.4
« Reply #49 on: August 10, 2013, 09:24:58 pm »
0
The polearm nudge now works while holding any block direction but the two-handed nudge is still restricted to a held overhead.  Was that intentional?
Been like that for a while now.
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Offline Quentry

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Re: 0.3.0.4
« Reply #50 on: August 10, 2013, 09:47:39 pm »
0
Exuse me, what does "sweetspots" mean?  :oops:

Offline San

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Re: 0.3.0.4
« Reply #51 on: August 10, 2013, 09:53:49 pm »
+5
^When you perform an attack, the duration of the animation where your attack deals good damage.

Offline Quentry

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Re: 0.3.0.4
« Reply #52 on: August 10, 2013, 09:56:48 pm »
0
^When you perform an attack, the duration of the animation where your attack deals good damage.
Thanks  :)

Offline Denam

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Re: 0.3.0.4
« Reply #53 on: August 10, 2013, 10:25:32 pm »
0
Loving the roll, now I don't feel so vulnerable when someone smacks my old legs.

Offline Ubereem

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Re: 0.3.0.4
« Reply #54 on: August 10, 2013, 10:48:19 pm »
+2
being underwater should put out flames now? umm wasnt aware fire had effect. are there fire arrows now or what?
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Offline TheAppleSauceMan

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Re: 0.3.0.4
« Reply #55 on: August 10, 2013, 10:53:00 pm »
0
Torches is really all I can think of that would have this effect, and the flaming katana I guess haha
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Offline SucculentHeadCrab

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Re: 0.3.0.4
« Reply #56 on: August 10, 2013, 10:59:13 pm »
+1
Urist: - preventing backwards overheads from doing damage now

Sad face, reverse up-attack worked really well for fending off spammers, any idea if the attack still stuns enemies?
(for 0 damage)

Offline Inglorious

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Re: 0.3.0.4
« Reply #57 on: August 11, 2013, 12:24:21 am »
+2
You indirectly nerfed bonsai D: But, everything seems in order.

The roll is hard to time. Animation is pretty fast as well. People say it looks weird.

Oh and someone said this earlier in the thread: Fix cav spawns in strat, please.

Offline Sir_Hans

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Re: 0.3.0.4
« Reply #58 on: August 11, 2013, 12:53:07 am »
0
Changes to 1h stabs and right swing are great.
Just what the Dr. ordered.

I can actually stab now without expecting a 0 dmg glance.  :mrgreen:

Bravo dev team, bravo!

Offline pingpong

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Re: 0.3.0.4
« Reply #59 on: August 11, 2013, 01:15:58 am »
-4
Urist: - added knockdown escape based on Ozin's dodge script and Tydeus' barrel roll anims; it can be triggered with double-tapping move left(a) or right(d) when one is in the early frames of knockdown anim

So you nerfed the only good thing maulers had going for them, this would be great addition if it could be only used on horse knockdowns to reduce lame bumpers, either change this or maul is officially ded now.
« Last Edit: August 11, 2013, 01:19:02 am by pingpong »