Urist: - preventing backwards overheads from doing damage now
Urist: - being under water should put out flames now
Urist: - fix for nudge indicator
Urist: - small fix for dodge stuff
Urist: - tydeus' changes to polearm overswing and 1h thrust to match the animations better with the sweetspots
Urist: - anim changes 1h thrust and pole overswing
Urist: - changed polearm thrust and 1h right-to-left to fit sweetspots better
Urist: - animations for polearm thrust and 1h right-to-left
Urist: - probably fixed the ancient pike-on-horseback problem
Urist: - added dagger quick draw hotkey that allows to quickly drop the wielded weapon and ready one of the following items: wooden dagger, peasant knife, knife, cleaver, dagger, long dagger, khyber knife, rondel dagger.
the hotkey is "n" for now until cmp provides customisable game keys through the WSE2 endloesung
Urist: - fixed an issue with dagger quick draw that bolts/arrows weren't dropped along with the wielded crossbow/bow
Mustikki: Mustikki - Fixed bugged in-game shown map names
Mustikki: Fips - New maps and map updates.
Mustikki - Fixed map names shown in-game.
Urist: - added knockdown escape based on Ozin's dodge script and Tydeus' barrel roll anims; it can be triggered with double-tapping move left(a) or right(d) when one is in the early frames of knockdown anim
- added ingame show damage feature for high level admins (item balancers or above)
Urist: - slightly increased nudge anim speed
Urist: - changed teamhit reporting so that only 0 damage kicks, punches and nudges are reportable but no weapon bounces
Urist: - removed dtv teamnudge exception and did some constant rearrangement
jacko: map update: rhodok_cliffside_castle
jacko: added: scn_outpost_village, scn_overgrown.sco
Urist: - fix for nudge