Author Topic: 0.3.0.4  (Read 40120 times)

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Offline Ganner

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Re: 0.3.0.4
« Reply #30 on: August 10, 2013, 06:40:16 pm »
0
chadz saved the mod, hail chadz, boo Paul.

Offline Testicleez

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Re: 0.3.0.4
« Reply #31 on: August 10, 2013, 06:49:58 pm »
0
Trying to join NA_1, but the map "Bay Keep" will not download. [Downloading Map (0 KB)]
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Offline Fips

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Re: 0.3.0.4
« Reply #32 on: August 10, 2013, 06:51:52 pm »
0
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Offline Zlisch_The_Butcher

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Re: 0.3.0.4
« Reply #33 on: August 10, 2013, 06:57:44 pm »
+4
The new 1h thrust might be a bit too powerful, on the other hand this could just be my 31 pierce actually feeling like 31 pierce now.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tomas

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Re: 0.3.0.4
« Reply #34 on: August 10, 2013, 07:03:50 pm »
+5
(click to show/hide)

This isn't a Taleworlds mistake - it is simply their attempt to mirror real life physics.

The point at which any attack is at its most potent is the point where the weapon has high momentum AND the arms are not fully extended so that they are able to continue applying force to the weapon during contact.  This occurs in the middle of the swing or thrust not at the end.



« Last Edit: August 10, 2013, 07:06:54 pm by Tomas »

Offline Teeth

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Re: 0.3.0.4
« Reply #35 on: August 10, 2013, 07:06:33 pm »
+1
Do these changes in any way mess with my ability to pike abuse?

Offline Tydeus

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Re: 0.3.0.4
« Reply #36 on: August 10, 2013, 07:23:13 pm »
+2
The new 1h thrust might be a bit too powerful, on the other hand this could just be my 31 pierce actually feeling like 31 pierce now.
Yes. This is why I have been saying I will really need feedback and will likely have to tweak stats. The animations were not even remotely optimized for the hitspots. This isn't just a cRPG issue, it's a Warband issue in general. I've actually thought about optimizing all animations and releasing it as a mod of sorts on the TW forums. I'd be working with different sweet spots though and I don't play much warband outside of cRPG anymore, so idk.

(click to show/hide)

This isn't a Taleworlds mistake - it is simply their attempt to mirror real life physics.

The point at which any attack is at its most potent is the point where the weapon has high momentum AND the arms are not fully extended so that they are able to continue applying force to the weapon during contact.  This occurs in the middle of the swing or thrust not at the end.
You give them too much credit. 2 full frames of the arm not doing a damned thing being within the sweet spot, isn't mirroring physics. It might need a bit of tweaking now, but it's a lot closer to where it should be, than where it was.
« Last Edit: August 10, 2013, 07:26:31 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Molly

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Re: 0.3.0.4
« Reply #37 on: August 10, 2013, 07:27:08 pm »
+1
(click to show/hide)

This isn't a Taleworlds mistake - it is simply their attempt to mirror real life physics.

The point at which any attack is at its most potent is the point where the weapon has high momentum AND the arms are not fully extended so that they are able to continue applying force to the weapon during contact.  This occurs in the middle of the swing or thrust not at the end.
This. First thing that came to my mind too. Everyone who is even remotely connected to any fighting tells you that you have to hit "behind" the target.
When west germany annexed east germany, nobody moved a finger too.

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Re: 0.3.0.4
« Reply #38 on: August 10, 2013, 07:29:40 pm »
+1
lets hope you fixd this http://forum.meleegaming.com/crpg-technical-problems/unplayable-52424/
everything else can go fuck itself
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Offline Kalp

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Re: 0.3.0.4
« Reply #39 on: August 10, 2013, 07:31:40 pm »
+2
fix horsespawns on strat battles
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Turkhammer

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Re: 0.3.0.4
« Reply #40 on: August 10, 2013, 07:37:35 pm »
0
FIX the broken pike/spear/lance-spin/3 centimeter stab exploit please.

Offline ARN_

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Re: 0.3.0.4
« Reply #41 on: August 10, 2013, 07:41:28 pm »
-2
Update eu7 maybe?
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Offline Turkhammer

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Re: 0.3.0.4
« Reply #42 on: August 10, 2013, 07:57:59 pm »
0
Do these changes in any way mess with my ability to pike abuse?
Course not.

Offline Mala

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Re: 0.3.0.4
« Reply #43 on: August 10, 2013, 08:00:36 pm »
+3
I'm highly interested in feedback on the animation optimizations. This will likely affect weapon balance, so feel free to explain any differences you guys notice.

...

after a few siege rounds i like it so far. i had not that much occasions to test the stab in very close combat but there was a noticeable difference at max range.
before the patch i have wiffed alot if i have tried a long stab to use the full lenght (haha) of my short sword, sometimes even against cloth armour.
now such attacks connect more reliably and a i was able to wound heavy armoured fighters quite often, what is good for me and bad for them.

Offline San

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Re: 0.3.0.4
« Reply #44 on: August 10, 2013, 08:21:27 pm »
+6
1h right swing and polearm overheads are finally fixed. Great job.

Edit: To go into more detail on the right swing:

Due to the pause that was felt before, it was pretty difficult to actually gauge your maximum range. There were times where I would try to hit someone slightly to my right and I would miss if I turned. Other swings could also release much later than the right swing and still win out. Now, it feels like the hitbox and the sword matches up properly, and the whole animation feels much more fluid. It might be a bit fast, but it's closer to the overhead now in terms of speed, so it's not like you can spam with it so easily, too. I feel it hit a nice sweetspot with its speed. Its roles as an opener and distance punishing are much more adequately served.

1h stabs also feel correct, from the receiver's point of view. I feel like I get hit when I should, and it glances on me when it should, after the thrust has already followed through.
« Last Edit: August 10, 2013, 08:28:20 pm by san. »