Poll

Remove stunlock from pole-arms

Yes.
73 (61.3%)
No.
46 (38.7%)

Total Members Voted: 119

Author Topic: Remove stunlock from polearms possible??  (Read 5175 times)

0 Members and 2 Guests are viewing this topic.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Remove stunlock from polearms possible??
« Reply #45 on: August 16, 2011, 02:33:49 pm »
0
34 people voted no... lol.

I remember cmpx saying on IRC polearm stun will never be removed. So I guess this thread is obsolete.

Lemme tell you something about italians http://www.youtube.com/watch?v=Q3-KLvO0tZ4&feature=player_detailpage#t=109s
« Last Edit: August 16, 2011, 02:37:34 pm by Siiem »

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Remove stunlock from polearms possible??
« Reply #46 on: August 16, 2011, 04:30:05 pm »
+1
Siege statistics:

[16:02] <Fasader> One handed: 56075 (20.14%)
[16:02] <Fasader> Two handed: 115131 (41.35%)
[16:03] <Fasader> Polearms: 62269 (22.37%)
[16:03] <Fasader> Bow: 16893 (6.07%)
[16:03] <Fasader> Crossbows: 12342 (4.43%)
[16:03] <Fasader> Thrown: 3282 (1.18%)
[16:03] <Fasader> Headshot: 12115 (4.35%)
[16:03] <Fasader> Horsebump: 192 (0.07%)
[16:03] <Fasader> Others: 109 (0.04%)

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove stunlock from polearms possible??
« Reply #47 on: August 16, 2011, 04:31:10 pm »
0
how many of those are made by HAMMARSS
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Remove stunlock from polearms possible??
« Reply #48 on: August 16, 2011, 04:51:36 pm »
0
Siege statistics:

[16:02] <Fasader> One handed: 56075 (20.14%)
[16:02] <Fasader> Two handed: 115131 (41.35%)
[16:03] <Fasader> Polearms: 62269 (22.37%)
[16:03] <Fasader> Bow: 16893 (6.07%)
[16:03] <Fasader> Crossbows: 12342 (4.43%)
[16:03] <Fasader> Thrown: 3282 (1.18%)
[16:03] <Fasader> Headshot: 12115 (4.35%)
[16:03] <Fasader> Horsebump: 192 (0.07%)
[16:03] <Fasader> Others: 109 (0.04%)

Which duration does this statistic have?

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Remove stunlock from polearms possible??
« Reply #49 on: August 16, 2011, 07:13:03 pm »
0
1 week I think.

Offline El_Infante

  • Count
  • *****
  • Renown: 167
  • Infamy: 60
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Tercio_Alejandro_Farnesio
Re: Remove stunlock from polearms possible??
« Reply #50 on: August 16, 2011, 07:20:50 pm »
0
Siege statistics:

[16:02] <Fasader> One handed: 56075 (20.14%)
[16:02] <Fasader> Two handed: 115131 (41.35%)
[16:03] <Fasader> Polearms: 62269 (22.37%)
[16:03] <Fasader> Bow: 16893 (6.07%)
[16:03] <Fasader> Crossbows: 12342 (4.43%)
[16:03] <Fasader> Thrown: 3282 (1.18%)
[16:03] <Fasader> Headshot: 12115 (4.35%)
[16:03] <Fasader> Horsebump: 192 (0.07%)
[16:03] <Fasader> Others: 109 (0.04%)

That means:
- 2h is overused or still OP.
- Polearms are not dangerous as this topic want.
- There are few 1h skilled players.
- Thrown is USELESS..

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove stunlock from polearms possible??
« Reply #51 on: August 16, 2011, 08:00:11 pm »
+3
That means:
- 2h is overused or still OP.
- Polearms are not dangerous as this topic want.
- There are few 1h skilled players.
- Thrown is USELESS..

> siege statistics
> who cares
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: Remove stunlock from polearms possible??
« Reply #52 on: August 16, 2011, 08:05:14 pm »
+1
Polearms will remain OP, even if the polestun is being removed. More damage, more reach, same speed.

Offline El_Infante

  • Count
  • *****
  • Renown: 167
  • Infamy: 60
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Tercio_Alejandro_Farnesio
Re: Remove stunlock from polearms possible??
« Reply #53 on: August 16, 2011, 09:16:42 pm »
0
Polearms will remain OP, even if the polestun is being removed. More damage, more reach, same speed.

Same speed? :-) Are you joking? Elegant poleaxe have 92 speed. Another polearms go from 88 to 90.
Did you remember polearm grip? More reach? No.
2h is far better than polearms, because you get:
+5 speed from animation.
+Reach by animation
+Smooth animations

The only advantage I see to use a polearm is stun/bonus against shields.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Remove stunlock from polearms possible??
« Reply #54 on: August 16, 2011, 10:10:15 pm »
+1
As a polearm user I would gladly trade this "pole stun mechanic" for the reach we lose due to grip and crappy animations.

The hard part with any polearm is landing that first hit, since your animations are so slow and obvious that anyone with halfway decent blocking skills will be nearly invincible. This nullifies the fact that the second hit is slightly easier to pull off.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Remove stunlock from polearms possible??
« Reply #55 on: August 17, 2011, 09:03:03 am »
0
Would be cool to see these statistics everyweek Paul.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Remove stunlock from polearms possible??
« Reply #56 on: August 17, 2011, 04:47:47 pm »
0
Would be cool to see these statistics everyweek Paul.

Don't think so, earlier quote.

> siege statistics
> who cares

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 424
  • Infamy: 1731
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove stunlock from polearms possible??
« Reply #57 on: August 17, 2011, 04:50:27 pm »
0
Give us the battle statistics. I really don't give a damn about siege, it's broken game mode, populated mostly by total noobs.

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Remove stunlock from polearms possible??
« Reply #58 on: August 17, 2011, 06:29:54 pm »
0
Those numbers don't count unless you divide them by the number of players using such weapons to get kills to get the average number of kills per player using that class of weapon.

Throwing performs so poorly because you see 1 person a day on siege using them.

2h performs so well because roughly 40% of the population uses 2h weapons.


Not a real number that means anything without cross referencing the data with a standard variable so they can be compared against eachother.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Remove stunlock from polearms possible??
« Reply #59 on: August 17, 2011, 11:04:25 pm »
0
Same speed? :-) Are you joking? Elegant poleaxe have 92 speed. Another polearms go from 88 to 90.
Did you remember polearm grip? More reach? No.
2h is far better than polearms, because you get:
+5 speed from animation.
+Reach by animation
+Smooth animations

The only advantage I see to use a polearm is stun/bonus against shields.
I disagree with this on all levels. Polearms, seem/are much faster than their speed suggests. Try swinging a 95 speed warspear and 95 speed miaodao, maybe its just a weight difference, but the warspear seems much faster and you can feintspam like a madman. Whereas feinting with the miaodao just makes most people yawn. Same goes for comparison of a danish greatsword and long hafted blade.

Warspears, glaives and long hafted blades all seem ridiculously fast for their speed. You can pull of unbelievably confusing feints with all of these weapons. Also when these weapons get blocked, they bounce back in a way thats similar to the animation of chambering a new attack, so its hard to spot double attacks. I for one always get killed by double attacks by these weapons, which rarely happens to me versus 2h.

Several polearm stabs in succesion of eachother are also very fast. If a warspear user stabs and backpedals you can barely get a hit in.

I'd say polearms get the +5 speed with their animations and more confusing feints. I don't believe you can state these things, you must not have tried both.