Hello there, Theo from Astralis here. I've been following these forums since I started playing but haven't really felt compelled to post. There is one issue that has been bugging me, however. As mentioned in this thread (
http://forum.meleegaming.com/game-balance-discussion/long-bardiche/), there is something of a discrepancy between, say, the Long Bardiche and the Great Long Axe in terms of what you get for the money. Check it:
Great Long Axe stats:
Requires 16 strength
Speed:
91Length:
125Thrust:
16 bluntSwing:45 cut
Bonus against shield
Weight:3.5
Upkeep:
885 goldLong Bardiche stats:
Requires 17 strength
Speed:
89Length:
140Thrust:
18 pierceSwing:45 cut
Bonus against shield
Weight:3.5
Upkeep:
485 gold15 extra length is HUGE, and 2 speed difference doesn't mean a great deal in the world of polearms, where from what I have seen this mostly translates into a longer time chambering the animation before firing, particularly for the right swing (which, as we all know, is king for poles!). Plus, there's the issue of cost, which is not insignificant: I could rock blue brigandine over mail and use a long bardiche, or wear a mail hauberk and use the GLA for the same upkeep.
I have a suggestion, and a modest one: you will note that I did not mark the strength requirement for the weapons in red or green. This is because, in a world of optimized builds, 16 and 17 str required to wield a weapon translates into roughly the same thing: no 15/24 or 15/27 agi pole funtimes allowed.
Please lower the Great Long Axe's strength requirement by 1. Then perhaps we will see more players running around with one, and not just F8 ;)
I realize that you could conversely call for making the Long Bardiche unbalanced or lowering its damage, but I'd much rather see a buff to the GLA. As it is, between the long bardiche and long war axe there are better options, and I think that's a shame, because in my opinion the GLA is the sexiest-looking polearm in the game. Making it viable for agi builds is a start.
Thanks for reading,
Theo