Author Topic: Warband 1.157  (Read 3978 times)

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Offline Boerenlater

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Re: Warband 1.157
« Reply #15 on: July 24, 2013, 04:29:21 pm »
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WSE2 still uses 1.143 afaik. Cmp didn't want don't change to 1.15x before so don't get your hopes up. 1.15x introduced crouch support. That's why other mods have it I suppose.
So don't download the patch?
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Offline the real god emperor

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Re: Warband 1.157
« Reply #16 on: July 24, 2013, 04:32:14 pm »
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So don't download the patch?

No, when you press Play cRPG , launcher avoids all patches after 1.143 , so doesnt matter if you download it or not

Offline Paul

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Re: Warband 1.157
« Reply #17 on: July 24, 2013, 04:35:07 pm »
+1
You can patch if you want I think. The cRPG launcher handles which client is used and it has the old one ready.

Offline cmp

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Re: Warband 1.157
« Reply #18 on: July 24, 2013, 04:50:36 pm »
+1
You should be able to patch without breaking anything, but the changes won't apply to cRPG except for the font fix (although some of them are already present in WSE2).

Offline Elindor

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Re: Warband 1.157
« Reply #19 on: July 24, 2013, 04:50:44 pm »
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You should be able to patch without breaking anything, but the changes won't apply to cRPG except for the font fix (although some of them are already present in WSE2).

So, we're not gonna implement these things into cRPG?
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Offline cmp

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Re: Warband 1.157
« Reply #20 on: July 24, 2013, 04:56:38 pm »
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Which ones?

Offline [ptx]

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Re: Warband 1.157
« Reply #21 on: July 24, 2013, 04:57:10 pm »
+1
changes won't apply to cRPG except for the font fix
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Offline CrazyCracka420

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Re: Warband 1.157
« Reply #22 on: July 24, 2013, 05:11:32 pm »
+1
It is cool that they are still updating and improving Warband. 

-Increased maximum number of different party member and prisoner stacks from 32 to 256.

This will be a nice change for me in single player, I would routinely run into the problem where I had too many troop types and couldn't have any more people in my party.

-Changed netcode to fix a bug where animations would sometimes fail to load.

This would be nice if we could get it into c-rpg.  It usually only happens when a lot of stuff is going on (aka the server is processing a lot of data at once).  I usually only see it in strat battles.  But I can swing, and then try to block mid swing (shows me blocking), but then my swing still carries through and hits the enemy.  I mean it's nice that I thought I was blocking and hit the enemy, but it also means I was vulnerable and didn't realize it.
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Offline Macropus

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Re: Warband 1.157
« Reply #23 on: July 24, 2013, 05:14:18 pm »
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(click to show/hide)

Some changes are really sweet, would be nice to have it implemented in crpg.

"-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class" - hope this will make Khergits more popular.

Offline cmp

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Re: Warband 1.157
« Reply #24 on: July 24, 2013, 05:17:38 pm »
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(click to show/hide)

I think it's completely unrelated from what he described (AFAIK it fixes an issue introduced by 1.15x which we never had).

Offline Malaclypse

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Re: Warband 1.157
« Reply #25 on: July 24, 2013, 05:30:44 pm »
+1
All Spears rearing would be nice to have back.
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Offline Elindor

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Re: Warband 1.157
« Reply #26 on: July 24, 2013, 05:35:44 pm »
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-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.

-Fixed bug with shadows.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.

Those things? Just curious.

[EDITED - bold are the ones I think are important]
« Last Edit: July 24, 2013, 07:56:43 pm by Elindor »
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Offline Prpavi

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Re: Warband 1.157
« Reply #27 on: July 24, 2013, 05:47:16 pm »
+1
Which ones?


-Changed netcode to fix a bug where animations would sometimes fail to load
-Fixed a visual error with attacks that are cancelled mid air.


This ones pls, I've been having problems with disappearing animations for years now.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline CrazyCracka420

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Re: Warband 1.157
« Reply #28 on: July 24, 2013, 05:55:45 pm »
+1

-Fixed a visual error with attacks that are cancelled mid air.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Changed netcode to fix a bug where animations would sometimes fail to load.

Those things? Just curious.

Those are the only 3 I think should be (or would be) necessary to apply.  Some of the other ones would severely change the game (like a spear being able to rear a horse, or uncapping turn speed when swinging).

Quote from: Marcopus
Isn't that only visible for you? I mean I though everyone else just sees your attack as usual.

Yes I'm pretty sure it's just on my client side that the animation is incorrectly shown.  I'm sure that other people see it as an attack.  It's basically like the server missed the data that I right clicked, but my client side still thinks I'm blocking.
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Offline Kafein

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Re: Warband 1.157
« Reply #29 on: July 24, 2013, 06:25:53 pm »
+1
That's what I call fucking support.