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We could also bring back Native weapon model-length mismatches, I'm sure everybody loves ghost reach.
Well yeah, but they kind of forced that on to us (hardcoded). If the item balancers are OK with it I can easily restore the old behavior.
So is everyone fine with darts in alt mode rearing horses? I would use a minimum length of 100 or so instead.
So is everyone fine with darts in alt mode rearing horses?
It's pretty hard to hit like that without glancing since the damage is so weak. I really think its a non-issue.
more horserearing? It should be the other way around. Like:-Fixed spears , horses do not rear any more when poked by a peasant with a pointy stick.-Fixed , horses can now push over or past a peasant standing infront or next to it.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
what is this rearing of horses, sounds sexy
Pike bracing related, and we don't have pike bracing.What bug?I think this was already fixed in cRPG a long time ago, but it's easy to port if it wasn't.What's wrong with that?Already fixed in WSE2.I'm quite sure this is about a bug introduced in a Warband version that we never used.Balance changes, not bug fixes. We don't port balance from Native.
Quote from: Elindor on July 24, 2013, 05:35:44 pm-Fixed a visual error with attacks that are cancelled mid air.-Adjusted the way attack cancelling is handled while jumping.What's wrong with that?
-Fixed a visual error with attacks that are cancelled mid air.-Adjusted the way attack cancelling is handled while jumping.