Author Topic: Warband 1.157  (Read 3961 times)

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Offline Miwiw

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Re: Warband 1.157
« Reply #45 on: July 24, 2013, 09:24:38 pm »
-1
We could also bring back Native weapon model-length mismatches, I'm sure everybody loves ghost reach.

I enjoyed that some days ago on a native server. I wondered the whole time why I got hit. I mean I'm far from being the best player but usually I'm able to judge lengths. ^^

I just updated warband over steam.. Let's see :)
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Offline Jarold

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Re: Warband 1.157
« Reply #46 on: July 24, 2013, 09:31:50 pm »
+1
I think the bug is still in this mod with the slow movement speed. Also why is my Warband not updating to 1.157 then?! ( STEAM )


EDIT : Also thought this one was pretty interesting "-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations."
« Last Edit: July 24, 2013, 09:39:38 pm by Jarold »

Offline Paul

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Re: Warband 1.157
« Reply #47 on: July 24, 2013, 09:46:53 pm »
+4
Well yeah, but they kind of forced that on to us (hardcoded). If the item balancers are OK with it I can easily restore the old behavior.

So is everyone fine with darts in alt mode rearing horses? I would use a minimum length of 100 or so instead.

Offline MURDERTRON

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Re: Warband 1.157
« Reply #48 on: July 24, 2013, 09:48:28 pm »
0
So is everyone fine with darts in alt mode rearing horses? I would use a minimum length of 100 or so instead.

It's pretty hard to hit like that without glancing since the damage is so weak.  I really think its a non-issue.
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Offline Macropus

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Re: Warband 1.157
« Reply #49 on: July 24, 2013, 09:51:07 pm »
+1
So is everyone fine with darts in alt mode rearing horses?
Lol, I wanna try it in Native, never thought about that before.
It's pretty hard to hit like that without glancing since the damage is so weak.  I really think its a non-issue.
You can actually rear a horse even with glanced attack.

Offline Torost

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Re: Warband 1.157
« Reply #50 on: July 24, 2013, 09:57:30 pm »
0
more horserearing? It should be the other way around. Like:

-Fixed  spears , horses do not rear any more when poked by a peasant with a pointy stick.
-Fixed , horses can now push over or past a peasant standing infront or next to it.

Offline Vodner

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Re: Warband 1.157
« Reply #51 on: July 24, 2013, 10:01:20 pm »
0
So is everyone fine with darts in alt mode rearing horses? I would use a minimum length of 100 or so instead.
If somebody manages to stab a charging horse with a dart in alt mode, not only should it rear the cav, but it should also automatically give the attacker the title of 'complete badass'.

Offline Macropus

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Re: Warband 1.157
« Reply #52 on: July 24, 2013, 10:02:50 pm »
0
more horserearing? It should be the other way around. Like:

-Fixed  spears , horses do not rear any more when poked by a peasant with a pointy stick.
-Fixed , horses can now push over or past a peasant standing infront or next to it.
Did you actually try to be a horse? Peasants poking some sticks at you are fucking scary.

Offline cmp

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Re: Warband 1.157
« Reply #53 on: July 24, 2013, 10:11:07 pm »
+2
So is everyone fine with darts in alt mode rearing horses? I would use a minimum length of 100 or so instead.

Guess that's a good example of why we don't "import" Native balance.

Offline Prpavi

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Re: Warband 1.157
« Reply #54 on: July 24, 2013, 10:21:16 pm »
0
what is this rearing of horses, sounds sexy  :wink:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline CrazyCracka420

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Re: Warband 1.157
« Reply #55 on: July 24, 2013, 10:32:33 pm »
0
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Offline Guray

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Re: Warband 1.157
« Reply #56 on: July 25, 2013, 12:47:04 am »
+1
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
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Offline Guray

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Re: Warband 1.157
« Reply #57 on: July 25, 2013, 01:01:09 am »
0
Pike bracing related, and we don't have pike bracing.
What bug?
I think this was already fixed in cRPG a long time ago, but it's easy to port if it wasn't.
What's wrong with that?
Already fixed in WSE2.
I'm quite sure this is about a bug introduced in a Warband version that we never used.
Balance changes, not bug fixes. We don't port balance from Native.
Moving slower in some building still exists in cRPG
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Offline Lt_Anders

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Re: Warband 1.157
« Reply #58 on: July 25, 2013, 03:08:21 am »
0
So is everyone fine with darts in alt mode rearing horses? I would use a minimum length of 100 or so instead.

I'm fine with that!

If you did decide to change the length to a lower value, probably want around 115 or so. Halfswording on the GREAT swords would then rear horses. It'd also make like 95% of polearms anti cav rather than just the upper teir type ones.
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Offline _Sebastian_

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Re: Warband 1.157
« Reply #59 on: July 25, 2013, 01:55:12 pm »
0
-Fixed a visual error with attacks that are cancelled mid air.
-Adjusted the way attack cancelling is handled while jumping.
What's wrong with that?

These fixes are related to the new added(1.150) ini entry "disable_attack_while_jumping" and the issues only occoured on dedicated servers.
Its nice to see that taleworlds is fixing bugs which I reported a year ago...  8-)
« Last Edit: July 25, 2013, 01:59:45 pm by _Sebastian_ »