Author Topic: Warband 1.157  (Read 3963 times)

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Offline the real god emperor

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Warband 1.157
« on: July 24, 2013, 03:22:44 pm »
+16
New patch fellahs , i think some features are effecting cRPG aswell, e.g. : now all spears are rearing horses!

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Singleplayer fixes.
-Updated fonts.dss file to support the Lithuanian language characters.
« Last Edit: July 24, 2013, 04:26:57 pm by Kratos »

Offline Fips

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Re: Warband 1.157
« Reply #1 on: July 24, 2013, 03:29:26 pm »
+7
Dafuq. Is this for real?

Edit: Lol, it is. They still fix shit for warband? xD
« Last Edit: July 24, 2013, 03:33:06 pm by Fips »

Offline FrugFrug

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Re: Warband 1.157
« Reply #2 on: July 24, 2013, 03:31:26 pm »
+4

-Fixed bug that caused slow movement in certain buildings and with certain scene props.


Huzzah!

Offline [ptx]

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Re: Warband 1.157
« Reply #3 on: July 24, 2013, 03:32:57 pm »
+3
-Updated fonts.dss file to support the Latvian language characters.
FTFY.

O jā.

Offline korppis

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Re: Warband 1.157
« Reply #4 on: July 24, 2013, 03:38:51 pm »
0
-Changed netcode to fix a bug where animations would sometimes fail to load.

Woohoo, a fix for invisible strikes?

Offline Lannistark

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Re: Warband 1.157
« Reply #5 on: July 24, 2013, 03:40:25 pm »
0
http://forums.taleworlds.com/index.php?topic=253533.0

Erhh this was half a year ago?

My bad, post was updated. Nice  :)
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Offline Strudog

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Re: Warband 1.157
« Reply #6 on: July 24, 2013, 03:41:45 pm »
-1
http://forums.taleworlds.com/index.php?topic=253533.0

Erhh this was half a year ago?

My bad, post was updated. Nice  :)
that Link is to the Beta of this patch

i think they full released it now, or am i wrong?


-Fixed animation error with pikes.


Does this mean no face hug stabbing?
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Offline the real god emperor

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Re: Warband 1.157
« Reply #7 on: July 24, 2013, 03:45:18 pm »
0
Does this mean no face hug stabbing?

i hope so

Offline Boerenlater

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Re: Warband 1.157
« Reply #8 on: July 24, 2013, 03:45:59 pm »
+3
Dafuq. Is this for real?

Edit: Lol, it is. They still fix shit for warband? xD
They do more than the c-rpg devs it seems :mrgreen:
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Offline Lannistark

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Re: Warband 1.157
« Reply #9 on: July 24, 2013, 03:50:26 pm »
0
They gonna remove facehug stab? lol what is going to happen to Nditions and all those narcisist stab whirlwind feint-o-maniacs. Just block left then.
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Offline Teeth

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Re: Warband 1.157
« Reply #10 on: July 24, 2013, 04:12:13 pm »
0
-Reduced cap on turn speed in multiplayer.
Reduced the cap, so an increase in turn speed?

-Fixed animation error with pikes.
watwatwatwatwatwat

Offline [ptx]

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Re: Warband 1.157
« Reply #11 on: July 24, 2013, 04:13:35 pm »
0
Does this mean no face hug stabbing?
I am sceptical about this.

Offline Christo

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Re: Warband 1.157
« Reply #12 on: July 24, 2013, 04:17:39 pm »
0
-Changed netcode to fix a bug where animations would sometimes fail to load.

One of the interesting ones.
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Offline Paul

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Re: Warband 1.157
« Reply #13 on: July 24, 2013, 04:22:46 pm »
0
WSE2 still uses 1.143 afaik. Cmp didn't want don't change to 1.15x before so don't get your hopes up. 1.15x introduced crouch support. That's why other mods have it I suppose.

Offline Gravoth_iii

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Re: Warband 1.157
« Reply #14 on: July 24, 2013, 04:24:04 pm »
0
Oh shit, what is this.. will this affect crpg? :o will invisible attacks be fixed? :O
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