Poll

Spawn MOTF early in rounds to give infantry an objective to fight for?

Yes
66 (75%)
No
16 (18.2%)
Other - see my post
6 (6.8%)

Total Members Voted: 88

Author Topic: Change battle to 'conquest' mode by spawning MOTF early in rounds  (Read 2968 times)

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Offline CrazyCracka420

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #15 on: July 10, 2013, 08:15:32 pm »
+1
Lets not get crazy.  I like the idea of one MOTF....

Sorry when I say multiple MOTFs I don't mean all at once in a round, I mean different places they can possibly spawn from round to round.  Basically verbatim with your previous post.
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Offline sdfjkln

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #16 on: July 10, 2013, 08:21:31 pm »
-1
My only question is how early? You'd just want to give enough time for teams to organize and or plan, 30 seconds enough for that? a minute?

Offline CrazyCracka420

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #17 on: July 10, 2013, 08:24:50 pm »
-1
My only question is how early? You'd just want to give enough time for teams to organize and or plan, 30 seconds enough for that? a minute?

Yeah I thought 30 seconds or a minute would be good (after longer reflection a 1 minute mark would have to be the earliest, I think 1.5 or 2 mins in would be better)
« Last Edit: July 10, 2013, 08:44:04 pm by CrazyCracka420 »
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Offline Necrorave

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #18 on: July 10, 2013, 08:32:39 pm »
+2
Yeah I thought 30 seconds or a minute would be good.

I think that is a bit quick.  Some battle maps are huge as Smooth mentioned.  I think if you were to do something.  It would be after the first minute or two.  By then there might still be groups alive and working as a team but the full force has dwindled.  We do not want one team ending up going the "Right way" in the beginning of a big map and capping the MOTF before the other team even has a chance to attack.

Offline Kafein

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #19 on: July 10, 2013, 08:33:02 pm »
+4
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.

This will suck for flanking playstyles really badly as well.

Actually I think cav and flanking playstyles in general would get an advantage out of it, because flanking is pretty useless unless the attention of the enemy is directed somewhere else. The difficulties flanking playstyles are experiencing with the current battle setup is that people can avoid combat and thus stay aware of their surroundings for a much longer time, which renders flanking useless if you can only do it effectively in the last part of the battle.

Yeah I thought 30 seconds or a minute would be good.

I think the instant people can't spawn anymore would be a good choice.

Offline Butan

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #20 on: July 10, 2013, 08:45:39 pm »
+1
I think the instant people can't spawn anymore would be a good choice.

+1



But we shouldnt turn this post into a in-depth discussion about a mechanism that isnt sure to be implemented;

First lets all wholefully agree that this idea pown  :P and harass  game admin into thinking about it !

Offline Templar_Steevee

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #21 on: July 10, 2013, 10:33:26 pm »
0
That can be funny gamemode but need to do a lot of work before implement it.
Archer forever :D

Offline Necrorave

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #22 on: July 10, 2013, 10:34:51 pm »
-1
That can be funny gamemode but need to do a lot of work before implement it.

 :?  Sighhh...

Offline Vodner

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #23 on: July 10, 2013, 10:43:45 pm »
+5
Being lazy and quoting myself, since I doubt too many people read page 8 of the 'Archery after last patch' thread:
This. I forget who I originally saw suggest this (I think it was Xeen), but making MoTF spawn early in the round would solve a lot of issues in battle. Some people run off into the corner and do nothing all round? Doesn't matter, the game ends without them needing to die. Bunch of people holed up in an easily defensible location? Again, doesn't matter, unless that location is actually on the flags. Some HA/HX kiting in a 1v15 situation? Doesn't matter, unless he's holding the flags.

Right now, the best solution to people holed up in a defensible location is to do absolutely nothing for several minutes in a row, until MoTF eventually spawns. People either have to choose between having fun, or winning. I'm stubborn, so I prefer to wait for the MoTF just to spite the other guys (even if we have 30+ people and it's just a single enemy). It is also incredibly frustrating to throw myself into a meatgrinder along with a handful of teammates in a last-ditch effort to do enough damage to eke out a win, just to die and see that there are a chunk of well-armored friendly infantry hiding in a corner so that they can score some kills before we lose.

The only issue I can think of is that MoTF spawns would all have to be balanced so that both teams both have equal access to them.

e:
The radius and cap time of the flags would likely have to be increased to accommodate high player counts. There are also a whole slew of interesting balance tweaks that could be tried - for example, weighing players close to the flag heavier than players who are at the extremity of the cap radius.
Ideally the cap area should be large enough to accommodate various playstyles, while not quite large enough to allow players to run off and hide in a corner so that they can drag out a round that is already a near-guaranteed loss.

Offline CrazyCracka420

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #24 on: July 12, 2013, 07:07:51 pm »
+3
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Offline Berserkadin

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #25 on: July 12, 2013, 07:12:21 pm »
+2
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Offline Adamar

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #26 on: July 12, 2013, 08:54:13 pm »
0
Lol I was thinking big yes, even before I read the posts.

Bring some order to battle.

Offline Cyranule

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #27 on: July 12, 2013, 11:57:40 pm »
0
It wouldn't be the end all be all solution for battle servers but it would be a nice step in the right direction.
Most rounds are over or near over by two minutes so having the flags spawn would change nothing.
30 seconds in would change a hell of a lot though. 

Offline Dionysus

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #28 on: July 14, 2013, 12:34:06 am »
0
I think an early MotF is an interesting suggestion for Battle. My question: would the location be fixed, or would it be random every round?
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Offline Akynos

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #29 on: July 14, 2013, 06:26:35 am »
0
Great idea, please keep supporting it guys so the devs notice it.
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