Poll

Spawn MOTF early in rounds to give infantry an objective to fight for?

Yes
66 (75%)
No
16 (18.2%)
Other - see my post
6 (6.8%)

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Author Topic: Change battle to 'conquest' mode by spawning MOTF early in rounds  (Read 2955 times)

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Offline CrazyCracka420

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I know that it's highly unlikely to see a conquest mode come out to replace battle mode (where there are 3 or 5 flags on the map with 2 active at a time and it progressively moves closer or farther from your spawn point based on what flag gets captured). 

So as an alternative, which I think will give relatively the same effect, could we just have MOTF (Master of the Flag, aka the two flags that pop up towards end of rounds) spawn on every map very early in the round?  This will give infantry something to fight over, and ground to try and take and hold (which is where infantry shines).  Infantry is always going to be vulnerable when they are trying to run around the maps in a circle chasing down ninjas, archers and horse xbows/archers. 

Instead of making infantry chase people down, it will force people to try and engage the infantry who is trying to hold the MOTF.  We might actually start to see more "formations" (they would be very loose and rag-tag, but they would start to show up).  This would mean that cavalry and archers would have to get into the scrum when your infantry dies and it's just the enemy infantry trying to capture the flag.

I think we'd see a lot more teamwork, it would solve the archer "problem" (which I honestly think archers and light horses are underpowered at the moment, but their problem lies with the battle game mode).  Infantry no longer has to choose between camping behind a building for 3 minutes, or trying to run up a mountain to engage 10 archers spread out along it (because let's face it, it's smart to camp and wait for MOTF, but not a lot of people have the patience or intelligence to do so).

In real life, infantry was good at taking and holding ground.  They didn't need artificial "go here and hold this ground" like a MOTF spawn.  When one infantry rolled the other, there was a decisive winner with one side trying to retreat.  But in c-rpg, there is no retreating.  When one infantry side controls the "strong point" of a map (whether it's a hill or a village) the round still continues, archers can still pick away and cav can still try to pick off stragglers, and horse archers can still ride around the outside of the map trying to get kills.  I think spawning MOTF early in the round will solve the problem, and give infantry an objective to go for (ground to hold) which is really where infantry shines. 


There would need to be some tweaking done to the maps to make MOTF spawn relatively "even" distance from both spawns.  It should also probably have some variable to adjust the times for how long it takes to put the flags up based on how many people are in the server.  Also if you could have different spawn points for MOTF (if it made sense for the map) that would be cool too so it's not as predictable where it will pop up. 
« Last Edit: July 10, 2013, 08:03:48 pm by CrazyCracka420 »
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Offline Joker86

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #1 on: July 10, 2013, 05:44:13 pm »
+5
While a battle mode with early MOTF still has a lot of flaws, it is still at least a billion times better than the battle mode in its current shape.

So a big yes!

Cracka, I agree 100% to your post. Today is a very happy day.  :lol:
Joker makes a very good point.
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Offline Butan

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #2 on: July 10, 2013, 07:20:46 pm »
+3
Big Yes.

If the flags appeared very early, somewhere in the middle of the map, it would force people to work toward a goal, instead of individually trying to get the closer/easier kill.


You should write what MOTF means in your first message to clarify things  :wink:

Offline Kafein

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #3 on: July 10, 2013, 07:30:37 pm »
+1
I can only plus this

Offline Molly

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #4 on: July 10, 2013, 07:46:12 pm »
+1
tl;dr

...voted "Other - see my post"!
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Offline Necrorave

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #5 on: July 10, 2013, 07:49:00 pm »
+1
I agree with this and I really like it personally.

Only thing.  I feel if this were to happen it would be smart to make the "Capture" radius around flags a bit bigger.

Other then that I agree

Offline Riddaren

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #6 on: July 10, 2013, 07:56:49 pm »
0
What does MOTF mean? Middle of the fight?
If that is the case it should be ITMOTF "In the middle of the fight".

Or did you simply mean flags?
You should have abbreviated that with FLGS.

Have there ever been any other flags in this game than the ones you capture?
« Last Edit: July 10, 2013, 08:05:12 pm by Riddaren »

Offline Necrorave

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #7 on: July 10, 2013, 07:59:26 pm »
0
Other

What does MOTF mean? Middle of the fight?

Master Of The Field
Maker Of Toilet Faucets
Moldy Oranges Taste Funky

Offline sdfjkln

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #8 on: July 10, 2013, 08:05:07 pm »
+2
(click to show/hide)

Oh god, finally someone else sees the glaring flaw of the current MOTF(when flags come out) system. I've actually suggested this in other threads and received the reply that "to hard, complex to change" or "go play seige then". But yeah kiting is only a problem because you have to kill everything on the map to win, or wait 5 minutes for the flags to pop up. Put out the flags earlier and you voila you don't have to chase anymore, kiting loses its OPness. I thinks it's dumb and funny, how many classes have been nerfed (arrow weight) because devs are balancing classes against flawed game modes.
« Last Edit: July 10, 2013, 08:09:28 pm by sdfjkln »

Offline CrazyCracka420

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #9 on: July 10, 2013, 08:05:48 pm »
+1
Sorry ya'll, edited first post to explain what MOTF is (master of the flag, aka the two flags that pop up).

Also agree that the radius should be larger, and the flag cap times probably longer (they go up very quick if you have 10+ people standing on them).  I don't know if it's possible, but both of these variables would be nice if they could be dynamic, aka the radius gets larger and the cap times longer the more people in the server (and vice versa)
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Offline Smoothrich

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #10 on: July 10, 2013, 08:07:42 pm »
+6
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.

This will suck for flanking playstyles really badly as well.
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Offline Necrorave

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #11 on: July 10, 2013, 08:11:07 pm »
+3
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.

This will suck for flanking playstyles really badly as well.

Give maps different places that the MOTF would spawn.  Make it random.  So players cannot wait around until it pops up.  This way they would work together to make it to the goal
(Which they will not know the location of until it pops up)

Offline CrazyCracka420

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #12 on: July 10, 2013, 08:13:10 pm »
0
I got no sympathy for the flankers (such as myself on cav). Flankers would still be useful, but more in their historical sense (rather than one guy being rambo, you'd have maybe a couple guys flanking the enemy while your main infantry is engaging them). But I do agree it would add a lot of repetition and cut off a lot of maps cool areas. 

Would be nice to get different possible places MOTF could spawn per round, this would help alleviate that problem.  A true "conquest" game mode with 5 flags around the map would be the best (where you progress either towards the enemy spawn or have to defend your own as the enemy advances flags).  A zone control wouldn't be very cool IMO (where all 5 zones are active at a time).   But I don't see conquest ever seeing the light of day, so I thought this was the next best solution (even though there would obviously be flaws and things that need to be worked out)
« Last Edit: July 10, 2013, 08:25:49 pm by CrazyCracka420 »
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Offline sdfjkln

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #13 on: July 10, 2013, 08:13:47 pm »
+2
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.

This will suck for flanking playstyles really badly as well.

Gameplay is already repetative on shit maps where one teams ranged camps roof, and your only choice is to charge in and get skewered or wait 4 more minutes for the motf to come out. But oh wait one hero charges so now everyone has to wait an extra 30 seconds for flag.
A single MOTF would definitely get stale after awhile, but since the combat is focused on one portion of the map; rounds would be shorter, so more rapid map switching might take the sting out of that a bit

I don't think flankers would change their playstyle regardless, calling their playstyle "flanking" is a stretch though.
« Last Edit: July 10, 2013, 08:18:26 pm by sdfjkln »

Offline Necrorave

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Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #14 on: July 10, 2013, 08:14:21 pm »
0
I got no sympathy for the flankers (such as myself on cav).  But I do agree it would add a lot of repetition and cut off a lot of maps cool areas. 

Would be nice to get multiple MOTF areas for maps and have them spawn randomly, this would help alleviate that problem.  A true "conquest" game mode with 5 flags around the map would be the best (where you progress either towards the enemy spawn or have to defend your own as the enemy advances flags).  A zone control wouldn't be very cool IMO (where all 5 zones are active at a time).   But I don't see conquest ever seeing the light of day, so I thought this was the next best solution (even though there would obviously be flaws and things that need to be worked out)

Lets not get crazy.  I like the idea of one MOTF....